Player Matchup

Raijin
Raijin
 
Raijin
Level 139
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sobek
Sobek
BearlyeNVious
Sobek
Level 110
God Stats
0W - 1L
1,500 SR
Queue Stats
69W - 92L
1,357 Elo+
Party 1
Neith
Neith
Metroid_AleXCIIl
Neith
Level 35
God Stats
30W - 45L
1,407 SR
Queue Stats
43W - 64L
1,302 Elo+
Party 1
Team Averages
Level 95
1,469 SR
1,386 Elo+

VS

Team Averages
Level 59
1,368 SR
1,241 Elo+
Merlin
Merlin
A Major Upset
Merlin
Level 101
God Stats
13W - 12L
1,500 SR
Queue Stats
35W - 50L
1,327 Elo+
Solo
Achilles
Achilles
TheProBaller06
Achilles
Level 46
God Stats
24W - 20L
1,387 SR
Queue Stats
43W - 56L
1,198 Elo+
Party 2
Artemis
Artemis
WizardCorn21066
Artemis
Level 29
God Stats
4W - 11L
1,218 SR
Queue Stats
43W - 55L
1,198 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
 
Raijin
11
1 / 3 / 1
7,795
600
3,050
5,424
1,726
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
2 / 2 / 1
8,699
669
6,549
21,900
18,995
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

11
0 / 6 / 3
7,792
599
5,985
11,449
3,586
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
5 / 0 / 5
10,146
780
15,365
4,806
1,680
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Achilles
13
3 / 0 / 6
9,258
712
7,416
14,713
15,241
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

14
3 / 3 / 5
9,146
704
9,781
7,196
2,675
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
27
3
Kills
11
11
Deaths
3
5
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Raijin
 
Raijin
1
3
1
0.5
W
5
0
5
7.5
L
2
2
1
1.25
L
0
6
3
0.25
W
Achilles
3
0
6
6
W
3
3
5
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,584
Damage
32,562
38,773
Taken
26,715
24,307
Mitigated
19,596
11,605
Healing
8,661
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Raijin
 
Raijin
3,050
282
0
500
5,424
1,726
0
2,581
2,723
22,598
0
W
15,365
1,248
818
1,944
4,806
1,680
305
3,118
1,688
67,036
0
L
6,549
534
0
9,382
21,900
18,995
0
8,828
12,580
18,122
0
L
5,985
2,770
0
1,723
11,449
3,586
0
4,323
6,907
0
18,694
W
Achilles
7,416
2,482
137
4,054
14,713
15,241
684
3,049
11,664
0
15,984
W
9,781
5,219
492
1,216
7,196
2,675
1,524
4,226
2,970
0
23,908

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,286
Gold Earned
28,550
94
Minions Killed
173
2
Camps Cleared
10
586,827
Distance Traveled
712,949
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Raijin
7,795
600
41
3
1
155,726
3
W
Merlin
10,146
780
114
9
6
242,376
3
L
Sobek
8,699
669
18
1
1
249,823
3
L
Neith
7,792
599
35
3
0
181,278
0
W
Achilles
9,258
712
21
2
0
250,526
1
W
Artemis
9,146
704
38
3
4
220,047
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role