Player Matchup

Kali
Kali
DaliakYT
Kali
Level 89
God Stats
8W - 5L
1,590 SR
Queue Stats
121W - 141L
1,483 Elo+
Solo
Cthulhu
Cthulhu
MerB10
Cthulhu
Level 17
God Stats
7W - 8L
1,989 SR
Queue Stats
60W - 54L
1,586 Elo+
Party 1
Hades
Hades
blue_bombers69
Hades
Level 68
God Stats
29W - 13L
1,804 SR
Queue Stats
100W - 76L
1,580 Elo+
Party 1
Team Averages
Level 58
1,795 SR
1,549 Elo+

VS

Team Averages
Level 80
1,503 SR
1,426 Elo+
Poseidon
Poseidon
GroguButChunky
Poseidon
Level 86
God Stats
0W - 1L
1,508 SR
Queue Stats
19W - 24L
1,385 Elo+
Party 2
Ymir
Ymir
LettersFromLeto
Ymir
Level 84
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 20L
1,393 Elo+
Party 2
Ra
Ra
Rexgaymer16
Ra
Level 71
God Stats
0W - 5L
1,500 SR
Queue Stats
4W - 15L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kali
12
3 / 1 / 7
7,813
781
4,134
7,891
4,995
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cthulhu
MerB10
Cthulhu
11
1 / 0 / 7
7,139
714
1,701
7,256
6,736
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

13
6 / 1 / 4
8,199
820
9,456
10,036
5,007
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
11
2 / 4 / 0
7,368
737
8,467
6,049
1,606
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Magic Focus

Magic Focus

+20
Magical Power

9
0 / 3 / 1
6,466
647
3,139
8,807
6,873
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

9
0 / 3 / 1
6,188
619
4,134
5,232
1,825
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
4
10
Kills
2
2
Deaths
10
18
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Kali
3
1
7
6.5
L
Poseidon
2
4
0
0.5
L
0
3
1
0.17
W
Cthulhu
MerB10
Cthulhu
1
0
7
4.5
L
0
3
1
0.17
W
6
1
4
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,291
Damage
15,740
25,183
Taken
20,088
16,738
Mitigated
10,304
12,067
Healing
2,777
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kali
4,134
2,054
0
3,533
7,891
4,995
187
4,167
3,724
0
17,350
L
Poseidon
8,467
1,407
0
295
6,049
1,606
0
4,241
1,808
29,871
0
L
3,139
456
131
1,081
8,807
6,873
0
3,535
5,272
10,117
0
W
Cthulhu
MerB10
Cthulhu
1,701
330
82
2,274
7,256
6,736
366
5,089
2,167
10,723
0
L
4,134
834
426
844
5,232
1,825
0
3,501
1,731
13,352
0
W
9,456
552
674
5,504
10,036
5,007
822
7,133
2,903
42,321
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,151
Gold Earned
20,022
130
Minions Killed
96
8
Camps Cleared
2
565,038
Distance Traveled
468,287
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kali
7,813
781
24
2
2
199,689
3
L
Poseidon
7,368
737
52
5
0
158,842
3
L
Ymir
6,466
647
14
1
1
171,792
0
W
Cthulhu
7,139
714
7
1
0
175,294
0
L
Ra
6,188
619
30
3
1
137,653
2
W
Hades
8,199
820
99
10
6
190,055
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role