Player Matchup

Gilgamesh
Gilgamesh
Masters
DuhMeatt
Gilgamesh
Masters
Level 151
God Stats
7W - 5L
1,220 SR
Queue Stats
581W - 385L
2,503 MMR
Party 2
Izanami
Izanami
Diamond IV
Fox Sin9400
Izanami
Diamond IV
Level 144
God Stats
4W - 8L
1,485 SR
Queue Stats
44W - 62L
2,133 MMR
Solo
Sol
Sol
Diamond I
Scоpe
Sol
Diamond I
Level 128
God Stats
2W - 2L
1,918 SR
Queue Stats
286W - 105L
2,441 MMR
Party 2
Team Averages
Diamond II
Diamond II
Average Tier
Level 141
1,541 SR
2,359 MMR

VS

Team Averages
Diamond V
Diamond V
Average Tier
Level 140
1,654 SR
2,098 MMR
Atlas
Atlas
Diamond V
CTGLouchebag
Atlas
Diamond V
Level 149
God Stats
11W - 2L
1,701 SR
Queue Stats
78W - 62L
2,091 MMR
Party 1
Scylla
Scylla
Diamond III
ToasterBath3942
Scylla
Diamond III
Level 148
God Stats
12W - 10L
1,589 SR
Queue Stats
157W - 132L
2,268 MMR
Party 1
Bellona
Bellona
Platinum II
Vreika
Bellona
Platinum II
Level 124
God Stats
0W - 1L
1,672 SR
Queue Stats
143W - 139L
1,935 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
DuhMeatt
Gilgamesh
14
1 / 1 / 9
8,973
748
6,418
13,795
13,592
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Izanami
Fox Sin9400
Izanami
14
3 / 1 / 6
8,941
745
10,244
8,357
3,134
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Sol
Scоpe
Sol
14
6 / 0 / 3
9,396
783
10,062
8,090
3,239
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Bans
BastetPersephoneFenrirThothAh Muzen Cab

VS

Bans
AresAchillesHorusOdinGeb
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 1 / 1
6,977
581
7,455
10,122
6,871
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

11
2 / 4 / 0
7,724
644
5,789
8,942
3,062
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bellona
Vreika
Bellona
12
0 / 5 / 1
7,045
587
6,023
9,958
9,681
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
4
10
Kills
2
2
Deaths
10
18
Assists
2
Player
Kills
Deaths
Assists
KDA
L
0
1
1
0.5
W
Gilgamesh
DuhMeatt
Gilgamesh
1
1
9
5.5
W
Izanami
Fox Sin9400
Izanami
3
1
6
6
W
Sol
Scоpe
Sol
6
0
3
7.5
L
2
4
0
0.5
L
Bellona
Vreika
Bellona
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,724
Damage
19,267
30,242
Taken
29,022
19,965
Mitigated
19,614
10,672
Healing
2,564
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,455
2,097
0
1,083
10,122
6,871
0
4,174
5,948
25,424
0
W
Gilgamesh
DuhMeatt
Gilgamesh
6,418
912
936
3,794
13,795
13,592
407
4,884
8,911
0
19,313
W
Izanami
Fox Sin9400
Izanami
10,244
6,576
0
813
8,357
3,134
43
5,274
3,083
0
45,253
W
Sol
Scоpe
Sol
10,062
3,453
0
5,129
8,090
3,239
2,054
3,671
4,419
38,814
4,086
L
5,789
202
0
750
8,942
3,062
0
1,894
7,048
27,856
0
L
Bellona
Vreika
Bellona
6,023
856
0
731
9,958
9,681
0
3,510
6,448
0
14,487

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,310
Gold Earned
21,746
163
Minions Killed
103
9
Camps Cleared
3
730,312
Distance Traveled
700,582
6
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Atlas
6,977
581
24
2
1
240,422
2
W
Gilgamesh
8,973
748
24
2
1
268,337
2
W
Izanami
8,941
745
72
6
3
228,224
1
W
Sol
9,396
783
67
6
5
233,751
3
L
Scylla
7,724
644
61
5
0
228,133
3
L
Bellona
7,045
587
18
2
2
232,027
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role