Player Matchup

Merlin
Merlin
DyckWizard
Merlin
Level 27
God Stats
3W - 5L
1,458 SR
Queue Stats
42W - 76L
1,577 Elo+
Party 1
Hou Yi
Hou Yi
xCa0s
Hou Yi
Level 91
God Stats
0W - 1L
1,500 SR
Queue Stats
45W - 64L
1,456 Elo+
Party 1
Hercules
Hercules
xxReadafxx
Hercules
Level 145
God Stats
0W - 1L
1,644 SR
Queue Stats
80W - 102L
1,520 Elo+
Party 1
Team Averages
Level 88
1,534 SR
1,517 Elo+

VS

Team Averages
Level 98
1,762 SR
1,786 Elo+
Horus
Horus
BOOTY_GORILLA
Horus
Level 110
God Stats
8W - 1L
1,703 SR
Queue Stats
93W - 54L
1,661 Elo+
Party 2
Nox
Nox
ITZICYHOT
Nox
Level 160
God Stats
8W - 1L
1,779 SR
Queue Stats
316W - 208L
1,785 Elo+
Solo
Gilgamesh
Gilgamesh
ehhyoutried
Gilgamesh
Level 24
God Stats
7W - 0L
1,805 SR
Queue Stats
50W - 7L
1,911 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
DyckWizard
Merlin
11
0 / 1 / 1
7,084
590
2,306
2,162
692
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hou Yi
xCa0s
Hou Yi
12
1 / 2 / 0
7,526
627
4,392
5,084
1,613
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Hercules
xxReadafxx
Hercules
10
0 / 4 / 0
6,746
562
1,367
9,725
5,803
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 0 / 6
7,497
625
1,897
2,503
1,792
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

14
3 / 0 / 4
8,486
707
6,947
3,806
1,429
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Gilgamesh
ehhyoutried
Gilgamesh
13
3 / 1 / 4
8,086
674
4,741
6,500
4,323
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
21
1
Kills
7
7
Deaths
1
1
Assists
14
Player
Kills
Deaths
Assists
KDA
W
1
0
6
4
L
Merlin
DyckWizard
Merlin
0
1
1
0.5
W
3
0
4
5
W
Gilgamesh
ehhyoutried
Gilgamesh
3
1
4
5
L
Hou Yi
xCa0s
Hou Yi
1
2
0
0.5
L
Hercules
xxReadafxx
Hercules
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,065
Damage
13,585
16,971
Taken
12,809
8,108
Mitigated
7,544
2,974
Healing
5,225
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
1,897
1,213
1,466
1,706
2,503
1,792
198
422
2,053
0
3,795
L
Merlin
DyckWizard
Merlin
2,306
40
76
66
2,162
692
0
1,409
720
21,223
0
W
6,947
1,155
0
1,461
3,806
1,429
456
981
2,790
46,662
0
W
Gilgamesh
ehhyoutried
Gilgamesh
4,741
1,555
0
592
6,500
4,323
20
1,285
5,191
0
15,644
L
Hou Yi
xCa0s
Hou Yi
4,392
938
0
125
5,084
1,613
0
2,431
2,493
0
20,486
L
Hercules
xxReadafxx
Hercules
1,367
55
0
2,707
9,725
5,803
0
3,907
5,538
0
11,577

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,356
Gold Earned
24,069
107
Minions Killed
130
3
Camps Cleared
6
619,121
Distance Traveled
592,207
7
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
7,497
625
10
1
1
188,324
1
L
Merlin
7,084
590
41
3
1
213,357
0
W
Nox
8,486
707
96
8
2
202,935
3
W
Gilgamesh
8,086
674
24
2
3
200,948
5
L
Hou Yi
7,526
627
50
4
0
206,031
3
L
Hercules
6,746
562
16
1
2
199,733
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role