Player Matchup

Xing Tian
Xing Tian
AvengingAngles
Xing Tian
Level 88
God Stats
1W - 2L
1,741 SR
Queue Stats
28W - 42L
1,271 Elo+
Party 1
Olorun
Olorun
Butterfly2m
Olorun
Level 18
God Stats
1W - 5L
1,220 SR
Queue Stats
3W - 14L
1,018 Elo+
Party 1
Sun Wukong
Sun Wukong
MarcelineForeve
Sun Wukong
Level 62
God Stats
1W - 1L
1,500 SR
Queue Stats
10W - 21L
1,236 Elo+
Party 1
Team Averages
Level 56
1,487 SR
1,175 Elo+

VS

Team Averages
Level 69
1,422 SR
1,277 Elo+
Da Ji
Da Ji
Depressioz
Da Ji
Level 105
God Stats
7W - 7L
1,500 SR
Queue Stats
46W - 58L
1,500 Elo+
Party 2
Bacchus
Bacchus
FeinT Rogue
Bacchus
Level 94
God Stats
32W - 32L
1,384 SR
Queue Stats
185W - 295L
1,259 Elo+
Solo
Tiamat
Tiamat
theaccussed95
Tiamat
Level 8
God Stats
3W - 0L
1,381 SR
Queue Stats
7W - 10L
1,072 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
AvengingAngles
Xing Tian
10
1 / 6 / 0
6,106
611
5,993
10,389
6,241
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Olorun
8
0 / 6 / 1
5,791
579
2,835
6,281
2,245
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Sun Wukong
MarcelineForeve
Sun Wukong
9
0 / 6 / 1
5,874
587
2,967
7,118
4,251
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
13
9 / 0 / 8
8,448
845
7,345
4,238
1,581
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Bacchus
FeinT Rogue
Bacchus
12
6 / 1 / 12
8,063
806
9,095
6,648
3,751
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
3 / 0 / 14
7,604
760
4,125
6,502
2,944
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
52
1
Kills
18
18
Deaths
1
2
Assists
34
Player
Kills
Deaths
Assists
KDA
L
Xing Tian
AvengingAngles
Xing Tian
1
6
0
0.17
L
Olorun
0
6
1
0.08
W
Da Ji
9
0
8
13
W
Bacchus
FeinT Rogue
Bacchus
6
1
12
12
L
Sun Wukong
MarcelineForeve
Sun Wukong
0
6
1
0.08
W
3
0
14
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,795
Damage
20,565
23,788
Taken
17,388
12,737
Mitigated
8,276
2,339
Healing
3,854
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Xing Tian
AvengingAngles
Xing Tian
5,993
213
278
1,204
10,389
6,241
0
5,227
5,162
14,819
0
L
Olorun
2,835
1,032
194
361
6,281
2,245
0
4,508
1,773
9,423
0
W
Da Ji
7,345
1,855
0
392
4,238
1,581
991
1,718
2,379
0
15,698
W
Bacchus
FeinT Rogue
Bacchus
9,095
629
0
0
6,648
3,751
0
3,759
2,662
22,735
0
L
Sun Wukong
MarcelineForeve
Sun Wukong
2,967
292
0
302
7,118
4,251
0
3,799
3,319
0
13,744
W
4,125
236
216
3,246
6,502
2,944
323
3,405
2,782
16,920
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,771
Gold Earned
24,115
66
Minions Killed
82
2
Camps Cleared
6
460,254
Distance Traveled
534,034
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Xing Tian
6,106
611
19
2
1
177,295
3
L
Olorun
5,791
579
13
1
0
114,589
2
W
Da Ji
8,448
845
20
2
1
179,293
0
W
Bacchus
8,063
806
32
3
3
180,983
1
L
Sun Wukong
5,874
587
34
3
1
168,370
1
W
Tiamat
7,604
760
30
3
2
173,758
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role