Player Matchup

Pele
Pele
AnonymousRon130
Pele
Level 142
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 13L
1,440 Elo+
Party 1
Bacchus
Bacchus
JuvenileHippy
Bacchus
Level 44
God Stats
2W - 1L
1,287 SR
Queue Stats
3W - 2L
1,500 Elo+
Party 1
Janus
Janus
custos188
Janus
Level 123
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 13L
1,444 Elo+
Party 1
Team Averages
Level 103
1,429 SR
1,461 Elo+

VS

Team Averages
Level 54
1,378 SR
1,413 Elo+
Hercules
Hercules
SORVIVOR
Hercules
Level 76
God Stats
5W - 14L
1,479 SR
Queue Stats
102W - 117L
1,447 Elo+
Party 2
Ah Puch
Ah Puch
TheAutisticCat
Ah Puch
Level 40
God Stats
9W - 15L
1,567 SR
Queue Stats
48W - 61L
1,451 Elo+
Party 2
Artemis
Artemis
Xepher
Artemis
Level 46
God Stats
0W - 4L
1,088 SR
Queue Stats
20W - 29L
1,341 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
15 / 2 / 8
12,895
806
18,074
13,894
14,272
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Bacchus
16
2 / 2 / 16
11,607
725
7,138
12,511
16,543
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Janus
custos188
Janus
16
6 / 3 / 16
11,793
737
16,817
10,434
3,254
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
SORVIVOR
Hercules
14
3 / 8 / 4
10,565
660
7,629
21,278
14,493
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

15
4 / 6 / 2
10,561
660
12,992
13,220
6,005
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Artemis
Xepher
Artemis
14
0 / 9 / 4
9,464
592
8,326
14,034
4,171
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
17
23
Kills
7
7
Deaths
23
40
Assists
10
Player
Kills
Deaths
Assists
KDA
W
15
2
8
9.5
W
Bacchus
2
2
16
5
L
Hercules
SORVIVOR
Hercules
3
8
4
0.63
L
4
6
2
0.83
L
Artemis
Xepher
Artemis
0
9
4
0.22
W
Janus
custos188
Janus
6
3
16
4.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,029
Damage
28,947
36,839
Taken
48,532
34,069
Mitigated
24,669
9,014
Healing
3,052
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
18,074
4,456
0
2,909
13,894
14,272
1,051
5,438
8,456
0
47,144
W
Bacchus
7,138
518
1,360
3,576
12,511
16,543
577
5,745
6,766
17,913
0
L
Hercules
SORVIVOR
Hercules
7,629
1,896
0
1,224
21,278
14,493
78
9,752
11,526
0
13,724
L
12,992
798
0
402
13,220
6,005
88
7,931
5,289
32,498
0
L
Artemis
Xepher
Artemis
8,326
3,459
0
1,426
14,034
4,171
399
6,344
7,690
0
36,081
W
Janus
custos188
Janus
16,817
1,540
0
1,169
10,434
3,254
769
2,959
7,475
57,631
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,295
Gold Earned
30,590
167
Minions Killed
112
11
Camps Cleared
0
926,494
Distance Traveled
751,112
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
12,895
806
60
4
7
322,248
1
W
Bacchus
11,607
725
16
1
2
326,812
0
L
Hercules
10,565
660
17
1
0
270,457
2
L
Ah Puch
10,561
660
30
2
0
265,654
0
L
Artemis
9,464
592
65
4
0
215,001
3
W
Janus
11,793
737
91
6
2
277,434
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role