Player Matchup

Baron Samedi
Baron Samedi
BLACK Shadow430
Baron Samedi
Level 147
God Stats
4W - 4L
1,486 SR
Queue Stats
113W - 100L
1,625 Elo+
Party 1
Cthulhu
Cthulhu
Killer Koas
Cthulhu
Level 159
God Stats
7W - 12L
1,545 SR
Queue Stats
379W - 339L
1,619 Elo+
Party 1
Chiron
Chiron
Stea1thTech
Chiron
Level 125
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 10L
1,512 Elo+
Party 1
Nox
Nox
XxGoDAssaultxX
Nox
Level 28
God Stats
19W - 10L
1,692 SR
Queue Stats
60W - 47L
1,619 Elo+
Party 1
Awilix
Awilix
xII_GoldenPro_II
Awilix
Level 141
God Stats
11W - 2L
2,060 SR
Queue Stats
215W - 174L
1,614 Elo+
Party 1
Team Averages
Level 120
1,657 SR
1,598 Elo+

VS

Team Averages
Level 82
1,265 SR
1,552 Elo+
Erlang Shen
Erlang Shen
Adieu Amayu
Erlang Shen
Level 153
God Stats
6W - 6L
1,618 SR
Queue Stats
522W - 513L
1,603 Elo+
Party 2
Ullr
Ullr
Ascension5457
Ullr
Level 15
God Stats
0W - 2L
1,295 SR
Queue Stats
5W - 2L
1,713 Elo+
Party 2
Ra
Ra
Drown1182
Ra
Level 158
God Stats
0W - 6L
1,069 SR
Queue Stats
98W - 95L
1,642 Elo+
Party 2
Fafnir
Fafnir
Milk2900
Fafnir
Level 41
God Stats
1W - 3L
1,052 SR
Queue Stats
127W - 163L
1,394 Elo+
Solo
Awilix
Awilix
SaucyStream3
Awilix
Level 41
God Stats
2W - 8L
1,290 SR
Queue Stats
95W - 122L
1,407 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
BLACK Shadow430
Baron Samedi
20
7 / 4 / 21
16,512
550
21,758
18,644
10,480
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cthulhu
Killer Koas
Cthulhu
20
4 / 2 / 27
15,811
527
16,921
47,598
66,710
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Chiron
20
6 / 3 / 9
16,386
546
20,691
20,344
9,705
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

20
15 / 2 / 17
20,534
684
26,137
19,453
19,790
Gem of Focus

Gem of Focus

+70
Magical Power
+100
Health
+15
Mp 5

PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

20
9 / 8 / 21
17,855
595
20,135
28,983
14,621
Bumba's Spear

Bumba's Spear

+50
Physical Power
+75
Magical Power
+10
Penetration
+10%
Cooldown Reduction

PASSIVE - Your Basic Attacks deal +50 True Damage and your Abilities deal +35% damage against Jungle Camps and Jungle Bosses. When you kill any of these you gain a 10% power buff for 30s and are healed for 8% of their Health, 10% of your Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
Adieu Amayu
Erlang Shen
20
8 / 8 / 1
18,425
614
31,599
34,444
44,262
Sigil of The Old Guard

Sigil of The Old Guard

+25
Physical Power
+35
Magical Power
+40
Physical Protection
+65
Magical Protection

PASSIVE - You gain 3% Damage Mitigation. Whenever you are hit by an ability you gain a stack of Rebuke, providing an additional 3% Damage Mitigation for 8s and healing for 2% of your Max Health. This occurs only once per ability cast. This can stack up to three times.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

20
3 / 7 / 3
14,905
497
23,094
29,427
11,910
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

20
3 / 12 / 6
14,672
489
23,365
25,737
11,140
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Fafnir
Milk2900
Fafnir
17
1 / 8 / 10
13,014
434
7,252
34,155
46,963
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Awilix
11
4 / 6 / 2
10,178
339
5,498
13,906
4,164
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

136
Kill Participation
41
41
Kills
19
19
Deaths
41
95
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Erlang Shen
Adieu Amayu
Erlang Shen
8
8
1
1.06
L
3
7
3
0.64
W
Baron Samedi
BLACK Shadow430
Baron Samedi
7
4
21
4.38
L
3
12
6
0.5
W
Cthulhu
Killer Koas
Cthulhu
4
2
27
8.75
L
Fafnir
Milk2900
Fafnir
1
8
10
0.75
L
Awilix
4
6
2
0.83
W
Chiron
6
3
9
3.5
W
15
2
17
11.75
W
9
8
21
2.44

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

105,642
Damage
90,808
135,022
Taken
137,669
121,306
Mitigated
118,439
56,284
Healing
27,680
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Erlang Shen
Adieu Amayu
Erlang Shen
31,599
14,522
0
11,171
34,444
44,262
27
16,238
17,516
0
173,783
L
23,094
6,992
0
1,844
29,427
11,910
368
9,146
20,199
0
139,305
W
Baron Samedi
BLACK Shadow430
Baron Samedi
21,758
2,721
4,764
7,027
18,644
10,480
4,000
7,381
11,263
89,402
0
L
23,365
1,751
3,163
5,253
25,737
11,140
0
12,514
12,934
139,444
1,600
W
Cthulhu
Killer Koas
Cthulhu
16,921
1,479
1,918
15,597
47,598
66,710
613
15,240
32,358
51,140
4,300
L
Fafnir
Milk2900
Fafnir
7,252
1,774
0
4,267
34,155
46,963
0
17,594
16,148
33,698
0
L
Awilix
5,498
1,772
0
1,982
13,906
4,164
0
6,295
7,397
0
27,590
W
Chiron
20,691
5,918
1,881
6,800
20,344
9,705
4,562
1,397
18,871
0
116,649
W
26,137
2,134
0
9,069
19,453
19,790
2,923
3,513
15,940
148,687
0
W
20,135
8,673
0
9,228
28,983
14,621
2,539
8,648
20,335
0
146,072

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

87,098
Gold Earned
71,194
754
Minions Killed
800
0
Camps Cleared
0
2,861,394
Distance Traveled
2,454,798
15
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Erlang Shen
18,425
614
262
9
0
600,029
2
L
Ullr
14,905
497
214
7
0
545,827
3
W
Baron Samedi
16,512
550
141
5
0
545,898
6
L
Ra
14,672
489
231
8
0
500,279
7
W
Cthulhu
15,811
527
59
2
0
558,548
2
L
Fafnir
13,014
434
42
1
0
519,401
7
L
Awilix
10,178
339
51
2
0
289,262
1
W
Chiron
16,386
546
144
5
0
552,128
2
W
Nox
20,534
684
250
8
0
589,026
3
W
Awilix
17,855
595
160
5
0
615,794
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role