Player Matchup

Gilgamesh
Gilgamesh
CRy5TaL Ca5Tle5
Gilgamesh
Level 108
God Stats
23W - 17L
1,494 SR
Queue Stats
284W - 319L
1,347 Elo+
Solo
Merlin
Merlin
SailorMoonGuard4
Merlin
Level 149
God Stats
5W - 6L
1,246 SR
Queue Stats
451W - 493L
1,360 Elo+
Solo
Cu Chulainn
Cu Chulainn
Syst3m06
Cu Chulainn
Level 88
God Stats
16W - 14L
1,514 SR
Queue Stats
68W - 50L
1,454 Elo+
Solo
Sun Wukong
Sun Wukong
Wockhardt-o
Sun Wukong
Level 43
God Stats
4W - 3L
1,350 SR
Queue Stats
15W - 21L
1,212 Elo+
Party 2
Sol
Sol
h2wkz
Sol
Level 106
God Stats
4W - 3L
1,263 SR
Queue Stats
5W - 10L
1,157 Elo+
Party 2
Team Averages
Level 99
1,373 SR
1,306 Elo+

VS

Team Averages
Level 58
1,462 SR
1,371 Elo+
Cerberus
Cerberus
QuotedCow851076
Cerberus
Level 47
God Stats
1W - 2L
1,327 SR
Queue Stats
292W - 332L
1,404 Elo+
Party 3
Ullr
Ullr
Raulg906
Ullr
Level 64
God Stats
8W - 17L
1,321 SR
Queue Stats
300W - 339L
1,412 Elo+
Party 3
Nemesis
Nemesis
Thigigus
Nemesis
Level 53
God Stats
0W - 3L
1,500 SR
Queue Stats
67W - 87L
1,340 Elo+
Party 1
Mulan
Mulan
kuro_dangan
Mulan
Level 59
God Stats
3W - 1L
1,661 SR
Queue Stats
89W - 113L
1,343 Elo+
Solo
Vulcan
Vulcan
oatmilk24
Vulcan
Level 68
God Stats
1W - 2L
1,500 SR
Queue Stats
260W - 309L
1,356 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
CRy5TaL Ca5Tle5
Gilgamesh
16
6 / 0 / 5
10,333
574
6,123
11,243
7,949
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

15
9 / 1 / 5
10,359
576
8,584
7,867
2,504
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cu Chulainn
Syst3m06
Cu Chulainn
15
6 / 3 / 5
10,153
564
12,391
13,015
11,346
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Sun Wukong
Wockhardt-o
Sun Wukong
15
7 / 3 / 10
10,233
569
11,188
18,671
13,933
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Sol
h2wkz
Sol
14
5 / 1 / 10
9,817
545
10,948
10,979
2,865
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
11
1 / 7 / 0
7,488
416
7,416
16,477
14,616
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Ullr
12
0 / 6 / 3
7,629
424
5,943
15,802
4,955
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Nemesis
Thigigus
Nemesis
11
2 / 8 / 1
7,483
416
5,371
12,851
4,670
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

15
3 / 5 / 0
9,208
512
5,952
12,938
10,583
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Vulcan
oatmilk24
Vulcan
12
2 / 7 / 0
8,666
481
7,269
10,097
3,168
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

68
Kill Participation
12
33
Kills
8
8
Deaths
33
35
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
CRy5TaL Ca5Tle5
Gilgamesh
6
0
5
8.5
L
Cerberus
1
7
0
0.14
L
Ullr
0
6
3
0.25
W
9
1
5
11.5
W
Cu Chulainn
Syst3m06
Cu Chulainn
6
3
5
2.83
L
Nemesis
Thigigus
Nemesis
2
8
1
0.31
W
Sun Wukong
Wockhardt-o
Sun Wukong
7
3
10
4
W
Sol
h2wkz
Sol
5
1
10
10
L
3
5
0
0.6
L
Vulcan
oatmilk24
Vulcan
2
7
0
0.29

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,234
Damage
31,951
61,775
Taken
68,165
38,597
Mitigated
37,992
17,168
Healing
12,673
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
CRy5TaL Ca5Tle5
Gilgamesh
6,123
1,835
0
1,025
11,243
7,949
232
2,107
9,136
0
65,371
L
Cerberus
7,416
1,253
0
1,897
16,477
14,616
529
5,764
10,657
28,962
0
L
Ullr
5,943
3,098
0
4,260
15,802
4,955
1,535
6,335
9,391
0
45,778
W
8,584
1,388
0
3,565
7,867
2,504
1,663
2,547
5,320
58,393
0
W
Cu Chulainn
Syst3m06
Cu Chulainn
12,391
2,137
407
2,837
13,015
11,346
1,074
1,902
11,113
7,702
47,336
L
Nemesis
Thigigus
Nemesis
5,371
1,477
0
2,982
12,851
4,670
0
2,994
9,728
0
31,858
W
Sun Wukong
Wockhardt-o
Sun Wukong
11,188
3,480
642
2,974
18,671
13,933
629
4,194
14,477
0
42,408
W
Sol
h2wkz
Sol
10,948
5,863
0
5,718
10,979
2,865
6,256
3,935
7,044
52,714
0
L
5,952
440
0
3,534
12,938
10,583
1,875
2,809
10,058
0
57,579
L
Vulcan
oatmilk24
Vulcan
7,269
1,891
0
0
10,097
3,168
0
3,094
6,777
35,883
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,895
Gold Earned
40,474
432
Minions Killed
371
0
Camps Cleared
0
1,734,632
Distance Traveled
1,620,261
17
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
10,333
574
106
6
0
359,988
7
L
Cerberus
7,488
416
55
3
0
333,005
1
L
Ullr
7,629
424
81
5
0
330,943
3
W
Merlin
10,359
576
77
4
0
290,553
3
W
Cu Chulainn
10,153
564
103
6
0
379,961
5
L
Nemesis
7,483
416
55
3
0
306,505
0
W
Sun Wukong
10,233
569
69
4
0
393,226
2
W
Sol
9,817
545
77
4
0
310,904
0
L
Mulan
9,208
512
121
7
0
354,089
4
L
Vulcan
8,666
481
59
3
0
295,719
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role