Player Matchup

King Arthur
King Arthur
Dredgen Howl
King Arthur
Level 43
God Stats
0W - 1L
1,174 SR
Queue Stats
1W - 6L
1,136 Elo+
Party 1
Cliodhna
Cliodhna
Drip_G0d07
Cliodhna
Level 35
God Stats
5W - 8L
1,349 SR
Queue Stats
173W - 252L
1,291 Elo+
Solo
Nox
Nox
ImmaterialGhost
Nox
Level 6
God Stats
0W - 2L
1,500 SR
Queue Stats
1W - 3L
1,500 Elo+
Party 1
Charybdis
Charybdis
MagpieMoon4256
Charybdis
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 10L
1,409 Elo+
Party 1
Cthulhu
Cthulhu
ZenSovereign
Cthulhu
Level 32
God Stats
1W - 2L
1,500 SR
Queue Stats
4W - 9L
1,336 Elo+
Party 1
Team Averages
Level 41
1,405 SR
1,335 Elo+

VS

Team Averages
Level 57
1,543 SR
1,393 Elo+
Morgan Le Fay
Morgan Le Fay
AlexRFLestrange
Morgan Le Fay
Level 129
God Stats
1W - 1L
1,530 SR
Queue Stats
45W - 46L
1,441 Elo+
Party 3
Sun Wukong
Sun Wukong
Deadly_Ambition
Sun Wukong
Level 16
God Stats
5W - 3L
1,662 SR
Queue Stats
19W - 25L
1,388 Elo+
Party 2
Zeus
Zeus
HTXNAWFSIDE281
Zeus
Level 56
God Stats
92W - 64L
1,520 SR
Queue Stats
242W - 238L
1,409 Elo+
Party 2
Ymir
Ymir
IZahaaK G7
Ymir
Level 37
God Stats
3W - 5L
1,505 SR
Queue Stats
49W - 49L
1,367 Elo+
Party 3
Ares
Ares
LastDarkUnicorn4
Ares
Level 49
God Stats
2W - 1L
1,500 SR
Queue Stats
19W - 33L
1,362 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Dredgen Howl
King Arthur
15
2 / 10 / 0
9,768
977
8,294
21,363
15,327
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Cliodhna
Drip_G0d07
Cliodhna
15
1 / 3 / 2
9,524
952
7,188
11,941
4,307
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

15
1 / 6 / 1
9,407
941
2,235
11,352
3,859
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Charybdis
MagpieMoon4256
Charybdis
15
0 / 6 / 2
9,398
940
7,750
15,670
5,624
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cthulhu
ZenSovereign
Cthulhu
15
0 / 4 / 3
9,439
944
8,794
22,071
25,455
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Team 1 Tickets

63

VS

Team 2 Tickets

312

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
AlexRFLestrange
Morgan Le Fay
17
10 / 2 / 12
12,381
1,238
26,914
8,041
4,134
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sun Wukong
Deadly_Ambition
Sun Wukong
17
1 / 1 / 14
10,235
1,024
7,052
8,258
8,659
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

18
14 / 0 / 10
13,414
1,341
27,627
2,955
1,410
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

17
3 / 2 / 16
11,345
1,135
10,517
12,633
12,605
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

17
1 / 0 / 18
10,543
1,054
6,705
8,382
11,368
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
99
4
Kills
29
29
Deaths
5
8
Assists
70
Player
Kills
Deaths
Assists
KDA
W
Morgan Le Fay
AlexRFLestrange
Morgan Le Fay
10
2
12
8
W
Sun Wukong
Deadly_Ambition
Sun Wukong
1
1
14
8
L
King Arthur
Dredgen Howl
King Arthur
2
10
0
0.2
L
Cliodhna
Drip_G0d07
Cliodhna
1
3
2
0.67
W
14
0
10
19
W
3
2
16
5.5
L
1
6
1
0.25
W
1
0
18
10
L
Charybdis
MagpieMoon4256
Charybdis
0
6
2
0.17
L
Cthulhu
ZenSovereign
Cthulhu
0
4
3
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,261
Damage
78,815
82,397
Taken
40,269
54,572
Mitigated
38,176
2,749
Healing
7,146
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Morgan Le Fay
AlexRFLestrange
Morgan Le Fay
26,914
5,323
128
2,828
8,041
4,134
0
2,125
5,916
50,540
0
W
Sun Wukong
Deadly_Ambition
Sun Wukong
7,052
1,371
0
1,574
8,258
8,659
0
1,957
6,301
1,838
9,881
L
King Arthur
Dredgen Howl
King Arthur
8,294
210
230
369
21,363
15,327
0
19,607
1,519
0
22,982
L
Cliodhna
Drip_G0d07
Cliodhna
7,188
932
0
62
11,941
4,307
0
11,431
442
0
17,536
W
27,627
2,449
0
0
2,955
1,410
0
1,227
1,728
57,545
0
W
10,517
1,888
0
2,086
12,633
12,605
0
2,694
9,939
20,611
0
L
2,235
797
0
990
11,352
3,859
0
10,737
541
7,185
0
W
6,705
1,296
267
263
8,382
11,368
0
3,026
5,356
17,382
0
L
Charybdis
MagpieMoon4256
Charybdis
7,750
2,741
0
1,009
15,670
5,624
0
12,769
2,660
0
33,011
L
Cthulhu
ZenSovereign
Cthulhu
8,794
925
89
0
22,071
25,455
0
17,552
4,095
23,295
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,536
Gold Earned
57,918
167
Minions Killed
200
5
Camps Cleared
5
777,628
Distance Traveled
933,405
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Morgan Le Fay
12,381
1,238
53
5
0
172,756
0
W
Sun Wukong
10,235
1,024
21
2
2
166,344
0
L
King Arthur
9,768
977
37
4
1
180,633
0
L
Cliodhna
9,524
952
36
4
1
131,851
0
W
Zeus
13,414
1,341
67
7
2
204,037
0
W
Ymir
11,345
1,135
36
4
1
186,852
1
L
Nox
9,407
941
16
2
1
124,005
0
W
Ares
10,543
1,054
23
2
0
203,416
0
L
Charybdis
9,398
940
51
5
2
165,248
0
L
Cthulhu
9,439
944
27
3
0
175,891
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role