Player Matchup

Sylvanus
Sylvanus
Okeachoba
Sylvanus
Level 107
God Stats
2W - 1L
1,838 SR
Queue Stats
14W - 27L
1,468 Elo+
Party 1
Guan Yu
Guan Yu
Raikyon
Guan Yu
Level 140
God Stats
5W - 4L
1,732 SR
Queue Stats
19W - 28L
1,388 Elo+
Party 1
Cerberus
Cerberus
kr3pt
Cerberus
Level 160
God Stats
8W - 7L
1,888 SR
Queue Stats
48W - 50L
1,614 Elo+
Party 1
Team Averages
Level 136
1,819 SR
1,490 Elo+

VS

Team Averages
Level 66
1,500 SR
1,484 Elo+
Cthulhu
Cthulhu
 
Cthulhu
Level 50
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Chaac
Chaac
Hydrocodones
Chaac
Level 42
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 12L
1,337 Elo+
Party 2
Thoth
Thoth
duublob
Thoth
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
76W - 63L
1,616 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Okeachoba
Sylvanus
16
3 / 0 / 13
11,160
656
11,622
25,177
28,996
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Guan Yu
Raikyon
Guan Yu
16
5 / 0 / 10
11,589
682
13,355
24,585
18,125
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Cerberus
kr3pt
Cerberus
17
8 / 1 / 8
12,484
734
28,244
25,150
23,298
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
14
0 / 6 / 1
9,500
559
10,932
25,251
12,194
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

11
0 / 6 / 1
9,053
533
10,220
25,423
13,503
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Heavy Mace

Heavy Mace

+30
Physical Power

Thoth
duublob
Thoth
16
1 / 4 / 0
11,079
652
25,124
10,573
2,602
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
3
16
Kills
1
1
Deaths
16
31
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
 
Cthulhu
0
6
1
0.08
L
0
6
1
0.08
W
Sylvanus
Okeachoba
Sylvanus
3
0
13
9.5
W
Guan Yu
Raikyon
Guan Yu
5
0
10
10
L
Thoth
duublob
Thoth
1
4
0
0.25
W
Cerberus
kr3pt
Cerberus
8
1
8
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,221
Damage
46,276
74,912
Taken
61,247
70,419
Mitigated
28,299
45,505
Healing
9,799
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
 
Cthulhu
10,932
455
0
4,053
25,251
12,194
174
18,024
7,227
26,081
0
L
10,220
1,874
220
4,934
25,423
13,503
42
16,113
9,310
0
23,010
W
Sylvanus
Okeachoba
Sylvanus
11,622
3,782
6,694
8,561
25,177
28,996
842
10,537
14,235
24,440
0
W
Guan Yu
Raikyon
Guan Yu
13,355
2,423
11,557
12,467
24,585
18,125
1,577
14,090
10,156
0
42,617
L
Thoth
duublob
Thoth
25,124
2,014
0
592
10,573
2,602
0
6,093
4,480
72,978
0
W
Cerberus
kr3pt
Cerberus
28,244
2,923
0
6,226
25,150
23,298
823
12,521
12,228
91,985
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,233
Gold Earned
29,632
245
Minions Killed
163
7
Camps Cleared
3
943,914
Distance Traveled
829,989
9
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
9,500
559
34
2
0
283,395
2
L
Chaac
9,053
533
26
2
1
270,660
2
W
Sylvanus
11,160
656
19
1
0
289,199
2
W
Guan Yu
11,589
682
44
3
2
357,198
3
L
Thoth
11,079
652
103
6
2
275,934
3
W
Cerberus
12,484
734
182
11
5
297,517
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role