Player Matchup

Zhong Kui
Zhong Kui
 
Zhong Kui
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Rama
Rama
HunterRivera
Rama
Level 103
God Stats
0W - 7L
1,209 SR
Queue Stats
343W - 316L
1,435 Elo+
Party 3
Fenrir
Fenrir
Room_Temp_IQ
Fenrir
Level 149
God Stats
16W - 16L
1,575 SR
Queue Stats
510W - 468L
1,536 Elo+
Party 3
Ganesha
Ganesha
vTz_BeAsT
Ganesha
Level 124
God Stats
0W - 2L
1,536 SR
Queue Stats
42W - 36L
1,507 Elo+
Party 1
Hun Batz
Hun Batz
vTz_BoK
Hun Batz
Level 127
God Stats
7W - 3L
1,852 SR
Queue Stats
40W - 38L
1,506 Elo+
Party 1
Team Averages
Level 133
1,534 SR
1,497 Elo+

VS

Team Averages
Level 103
1,575 SR
1,563 Elo+
King Arthur
King Arthur
CookedRyce
King Arthur
Level 119
God Stats
11W - 9L
1,555 SR
Queue Stats
84W - 81L
1,555 Elo+
Party 4
Jormungandr
Jormungandr
EasyGamerMoment
Jormungandr
Level 105
God Stats
2W - 1L
1,500 SR
Queue Stats
79W - 78L
1,566 Elo+
Party 4
Rama
Rama
SpookySama_
Rama
Level 85
God Stats
4W - 3L
1,666 SR
Queue Stats
29W - 23L
1,566 Elo+
Party 4
Gilgamesh
Gilgamesh
Ting_Ting9
Gilgamesh
Level 99
God Stats
8W - 5L
1,564 SR
Queue Stats
168W - 158L
1,545 Elo+
Party 2
Merlin
Merlin
VirginsIn2K
Merlin
Level 108
God Stats
7W - 5L
1,589 SR
Queue Stats
257W - 226L
1,586 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
 
Zhong Kui
7
0 / 0 / 0
3,477
695
512
1,865
961
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

5
0 / 2 / 0
3,336
667
1,495
3,679
763
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Fenrir
5
0 / 2 / 0
3,319
664
1,550
4,238
2,327
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Ganesha
vTz_BeAsT
Ganesha
3
0 / 1 / 0
2,855
571
600
2,356
729
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Hun Batz
vTz_BoK
Hun Batz
6
0 / 0 / 0
3,538
708
858
2,703
620
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
CookedRyce
King Arthur
7
2 / 0 / 0
3,895
779
2,418
3,571
1,063
Blackthorn Hammer

Blackthorn Hammer

+40
Physical Power
+350
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jormungandr
EasyGamerMoment
Jormungandr
6
0 / 0 / 3
3,749
750
1,745
1,991
732
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

6
3 / 0 / 0
4,051
810
2,241
2,244
478
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Gilgamesh
Ting_Ting9
Gilgamesh
6
0 / 0 / 2
3,523
705
991
2,965
867
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Merlin
7
0 / 0 / 0
3,601
720
878
972
229
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
10
0
Kills
5
5
Deaths
0
0
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Zhong Kui
 
Zhong Kui
0
0
0
0
W
King Arthur
CookedRyce
King Arthur
2
0
0
2
W
Jormungandr
EasyGamerMoment
Jormungandr
0
0
3
1.5
L
0
2
0
0
L
Fenrir
0
2
0
0
W
3
0
0
3
W
Gilgamesh
Ting_Ting9
Gilgamesh
0
0
2
1
W
Merlin
0
0
0
0
L
Ganesha
vTz_BeAsT
Ganesha
0
1
0
0
L
Hun Batz
vTz_BoK
Hun Batz
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,015
Damage
8,273
14,841
Taken
11,743
5,400
Mitigated
3,369
6,623
Healing
2,575
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zhong Kui
 
Zhong Kui
512
131
0
1,004
1,865
961
0
469
1,258
11,635
2,678
W
King Arthur
CookedRyce
King Arthur
2,418
339
0
750
3,571
1,063
0
0
3,571
0
15,068
W
Jormungandr
EasyGamerMoment
Jormungandr
1,745
746
77
828
1,991
732
0
278
1,713
9,202
0
L
1,495
1,078
0
1,073
3,679
763
0
1,042
2,637
0
13,769
L
Fenrir
1,550
740
0
1,786
4,238
2,327
0
147
4,091
0
9,896
W
2,241
2,135
0
670
2,244
478
0
322
1,922
0
15,970
W
Gilgamesh
Ting_Ting9
Gilgamesh
991
384
0
250
2,965
867
0
452
2,513
0
12,572
W
Merlin
878
82
0
0
972
229
0
0
972
15,937
0
L
Ganesha
vTz_BeAsT
Ganesha
600
160
0
1,080
2,356
729
0
556
1,800
2,830
0
L
Hun Batz
vTz_BoK
Hun Batz
858
197
0
1,680
2,703
620
0
195
2,432
0
13,201

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,525
Gold Earned
18,819
133
Minions Killed
149
0
Camps Cleared
0
449,319
Distance Traveled
547,855
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zhong Kui
3,477
695
38
8
0
87,425
2
W
King Arthur
3,895
779
34
7
0
117,670
2
W
Jormungandr
3,749
750
20
4
0
104,933
0
L
Rama
3,336
667
31
6
0
100,872
0
L
Fenrir
3,319
664
28
6
0
93,016
0
W
Rama
4,051
810
32
6
0
101,473
0
W
Gilgamesh
3,523
705
35
7
0
113,362
2
W
Merlin
3,601
720
28
6
0
110,417
1
L
Ganesha
2,855
571
0
0
0
52,296
0
L
Hun Batz
3,538
708
36
7
0
115,710
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role