Player Matchup

Fafnir
Fafnir
Insem
Fafnir
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 22L
1,562 Elo+
Solo
Thoth
Thoth
Jwedd
Thoth
Level 129
God Stats
6W - 6L
1,535 SR
Queue Stats
315W - 365L
1,566 Elo+
Solo
Discordia
Discordia
KillaOG92
Discordia
Level 42
God Stats
4W - 2L
1,500 SR
Queue Stats
258W - 278L
1,579 Elo+
Solo
Hachiman
Hachiman
TechnoDude1997
Hachiman
Level 129
God Stats
2W - 2L
1,729 SR
Queue Stats
124W - 115L
1,541 Elo+
Solo
Tiamat
Tiamat
TheLlegend27
Tiamat
Level 127
God Stats
8W - 16L
1,414 SR
Queue Stats
558W - 611L
1,540 Elo+
Solo
Team Averages
Level 107
1,536 SR
1,558 Elo+

VS

Team Averages
Level 128
1,482 SR
1,569 Elo+
Hun Batz
Hun Batz
CrackJohnson11
Hun Batz
Level 156
God Stats
2W - 3L
1,311 SR
Queue Stats
169W - 179L
1,546 Elo+
Solo
Sobek
Sobek
DANKY33MES
Sobek
Level 98
God Stats
2W - 2L
1,570 SR
Queue Stats
57W - 53L
1,621 Elo+
Party 1
Rama
Rama
Loveschicken
Rama
Level 123
God Stats
4W - 2L
1,804 SR
Queue Stats
44W - 42L
1,538 Elo+
Solo
Achilles
Achilles
SharpShooter55
Achilles
Level 106
God Stats
1W - 0L
1,500 SR
Queue Stats
55W - 51L
1,624 Elo+
Party 1
Discordia
Discordia
WizardMoney4984
Discordia
Level 157
God Stats
4W - 6L
1,222 SR
Queue Stats
576W - 568L
1,515 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
Insem
Fafnir
16
2 / 5 / 21
10,210
785
7,911
18,614
23,907
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Thoth
Jwedd
Thoth
18
9 / 3 / 14
11,377
875
12,899
9,694
4,193
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Discordia
KillaOG92
Discordia
17
6 / 4 / 14
10,195
784
12,552
9,894
3,936
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Hachiman
16
8 / 6 / 11
10,478
806
18,974
13,522
5,599
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Tiamat
16
4 / 4 / 12
9,479
729
10,865
15,826
11,112
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
16
3 / 8 / 13
10,193
784
9,515
14,088
7,865
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Sobek
15
0 / 7 / 12
9,698
746
4,638
20,727
30,068
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

17
6 / 6 / 10
10,682
822
17,509
12,801
4,634
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Achilles
18
7 / 6 / 8
11,689
899
13,810
22,075
22,735
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Discordia
WizardMoney4984
Discordia
18
5 / 2 / 8
10,820
832
13,677
7,242
2,566
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

101
Kill Participation
72
29
Kills
21
22
Deaths
29
72
Assists
51
Player
Kills
Deaths
Assists
KDA
W
Hun Batz
3
8
13
1.19
W
Sobek
0
7
12
0.86
L
Fafnir
Insem
Fafnir
2
5
21
2.5
L
Thoth
Jwedd
Thoth
9
3
14
5.33
L
Discordia
KillaOG92
Discordia
6
4
14
3.25
W
6
6
10
1.83
W
Achilles
7
6
8
1.83
L
Hachiman
8
6
11
2.25
L
Tiamat
4
4
12
2.5
W
Discordia
WizardMoney4984
Discordia
5
2
8
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,201
Damage
59,149
67,550
Taken
76,933
48,747
Mitigated
67,868
27,548
Healing
16,801
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hun Batz
9,515
254
322
888
14,088
7,865
108
8,614
5,474
0
20,066
W
Sobek
4,638
575
1,081
2,762
20,727
30,068
319
11,544
9,183
14,594
0
L
Fafnir
Insem
Fafnir
7,911
1,870
1,657
6,202
18,614
23,907
128
4,679
13,626
9,763
0
L
Thoth
Jwedd
Thoth
12,899
73
1,184
1,614
9,694
4,193
1,137
3,421
6,205
31,470
0
L
Discordia
KillaOG92
Discordia
12,552
926
1,577
2,414
9,894
3,936
458
2,823
6,958
25,132
0
W
17,509
10,075
661
2,221
12,801
4,634
2,903
6,998
5,803
0
34,212
W
Achilles
13,810
1,847
991
4,501
22,075
22,735
621
12,012
10,063
375
22,776
L
Hachiman
18,974
11,160
1,849
3,177
13,522
5,599
415
3,076
10,325
0
30,934
L
Tiamat
10,865
510
2,664
5,210
15,826
11,112
545
4,578
11,019
20,488
0
W
Discordia
WizardMoney4984
Discordia
13,677
230
1,664
1,710
7,242
2,566
1,242
5,059
2,183
31,324
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,739
Gold Earned
53,082
124
Minions Killed
136
0
Camps Cleared
0
1,154,452
Distance Traveled
1,117,601
2
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hun Batz
10,193
784
21
2
0
208,962
0
W
Sobek
9,698
746
14
1
0
217,484
3
L
Fafnir
10,210
785
2
0
0
241,345
0
L
Thoth
11,377
875
40
3
0
247,030
0
L
Discordia
10,195
784
33
3
0
233,995
0
W
Rama
10,682
822
31
2
0
201,392
2
W
Achilles
11,689
899
22
2
0
238,677
1
L
Hachiman
10,478
806
34
3
0
214,916
0
L
Tiamat
9,479
729
15
1
0
217,166
2
W
Discordia
10,820
832
48
4
0
251,086
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role