Player Matchup

Cthulhu
Cthulhu
Flameikorn
Cthulhu
Level 27
God Stats
6W - 3L
1,634 SR
Queue Stats
68W - 19L
1,806 Elo+
Party 2
Nox
Nox
Lazard37
Nox
Level 29
God Stats
26W - 7L
1,809 SR
Queue Stats
87W - 36L
1,717 Elo+
Party 2
Hun Batz
Hun Batz
ONIxGARY
Hun Batz
Level 124
God Stats
2W - 0L
1,500 SR
Queue Stats
109W - 50L
1,700 Elo+
Party 2
Team Averages
Level 60
1,648 SR
1,741 Elo+

VS

Team Averages
Level 55
1,476 SR
1,474 Elo+
Eset
Eset
DJLoww
Eset
Level 59
God Stats
1W - 2L
1,428 SR
Queue Stats
41W - 28L
1,810 Elo+
Party 1
Ymir
Ymir
Endderf
Ymir
Level 81
God Stats
0W - 2L
1,500 SR
Queue Stats
12W - 20L
1,339 Elo+
Solo
Apollo
Apollo
fxZumar
Apollo
Level 26
God Stats
2W - 1L
1,500 SR
Queue Stats
52W - 56L
1,272 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Flameikorn
Cthulhu
14
2 / 5 / 10
9,935
710
7,243
17,349
13,261
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

15
6 / 2 / 8
10,963
783
12,978
7,100
2,680
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Hun Batz
ONIxGARY
Hun Batz
16
8 / 4 / 7
11,158
797
13,392
9,227
4,819
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Eset
DJLoww
Eset
14
6 / 6 / 4
10,268
733
12,757
14,347
5,328
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ymir
Endderf
Ymir
13
1 / 3 / 8
9,668
691
5,389
14,952
14,275
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Apollo
fxZumar
Apollo
12
4 / 7 / 7
9,504
679
8,273
12,404
4,140
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
30
16
Kills
11
11
Deaths
16
25
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Eset
DJLoww
Eset
6
6
4
1.33
L
Ymir
Endderf
Ymir
1
3
8
1.67
W
Cthulhu
Flameikorn
Cthulhu
2
5
10
1.4
W
6
2
8
5
W
Hun Batz
ONIxGARY
Hun Batz
8
4
7
2.88
L
Apollo
fxZumar
Apollo
4
7
7
1.07

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,613
Damage
26,419
33,676
Taken
41,703
20,760
Mitigated
23,743
2,910
Healing
5,568
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Eset
DJLoww
Eset
12,757
1,449
1,259
2,428
14,347
5,328
320
7,084
7,146
36,853
0
L
Ymir
Endderf
Ymir
5,389
1,467
0
1,881
14,952
14,275
0
6,177
8,365
23,534
0
W
Cthulhu
Flameikorn
Cthulhu
7,243
670
586
1,264
17,349
13,261
564
7,886
9,144
18,250
0
W
12,978
513
0
781
7,100
2,680
1,061
4,588
2,280
35,564
0
W
Hun Batz
ONIxGARY
Hun Batz
13,392
4,062
0
279
9,227
4,819
1,111
5,038
4,004
0
35,507
L
Apollo
fxZumar
Apollo
8,273
5,395
0
0
12,404
4,140
861
6,503
5,599
0
25,553

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,056
Gold Earned
29,440
132
Minions Killed
136
5
Camps Cleared
5
851,044
Distance Traveled
688,165
9
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Eset
10,268
733
66
5
4
228,815
3
L
Ymir
9,668
691
29
2
0
258,322
5
W
Cthulhu
9,935
710
18
1
0
278,773
3
W
Nox
10,963
783
61
4
1
289,188
2
W
Hun Batz
11,158
797
53
4
4
283,083
4
L
Apollo
9,504
679
41
3
1
201,028
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role