Player Matchup

Poseidon
Poseidon
AmenadielX1856
Poseidon
Level 35
God Stats
88W - 63L
1,534 SR
Queue Stats
244W - 239L
1,411 Elo+
Party 1
Cthulhu
Cthulhu
TheJonBrownC
Cthulhu
Level 30
God Stats
2W - 1L
1,500 SR
Queue Stats
5W - 19L
1,266 Elo+
Party 3
Neith
Neith
Zirwinsalot
Neith
Level 24
God Stats
3W - 12L
1,278 SR
Queue Stats
4W - 15L
1,266 Elo+
Party 3
Chaac
Chaac
dayitozero
Chaac
Level 129
God Stats
38W - 24L
1,545 SR
Queue Stats
308W - 333L
1,467 Elo+
Party 1
Bakasura
Bakasura
kelvinCOMEGABRIE
Bakasura
Level 61
God Stats
2W - 1L
1,376 SR
Queue Stats
216W - 245L
1,431 Elo+
Solo
Team Averages
Level 56
1,446 SR
1,368 Elo+

VS

Team Averages
Level 48
1,402 SR
1,483 Elo+
Ne Zha
Ne Zha
MindOfAdonis
Ne Zha
Level 34
God Stats
4W - 5L
1,219 SR
Queue Stats
78W - 92L
1,383 Elo+
Solo
Ymir
Ymir
PokeSomeSmot11
Ymir
Level 27
God Stats
1W - 12L
1,500 SR
Queue Stats
6W - 24L
1,500 Elo+
Party 2
Nu Wa
Nu Wa
kklamslammer
Nu Wa
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 23L
1,500 Elo+
Party 2
Izanami
Izanami
koteman624
Izanami
Level 30
God Stats
15W - 25L
1,500 SR
Queue Stats
20W - 43L
1,625 Elo+
Party 2
Osiris
Osiris
xxLiEUTENANTxx_
Osiris
Level 124
God Stats
8W - 21L
1,291 SR
Queue Stats
1,391W - 1,506L
1,410 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
12
10 / 0 / 1
7,246
725
8,638
3,898
1,015
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Cthulhu
TheJonBrownC
Cthulhu
9
3 / 3 / 1
5,662
566
3,925
5,532
2,471
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

9
2 / 1 / 5
5,465
547
5,361
3,468
935
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Chaac
9
5 / 2 / 1
5,562
556
5,829
7,349
2,818
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

11
3 / 1 / 5
6,444
644
2,548
5,114
2,576
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
6
1 / 5 / 0
4,444
444
1,872
6,718
1,785
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

6
0 / 2 / 2
4,476
448
1,781
7,984
2,919
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

6
1 / 9 / 0
4,357
436
1,118
7,870
2,085
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Izanami
koteman624
Izanami
6
1 / 5 / 1
4,477
448
2,809
6,256
1,207
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

10
3 / 3 / 0
5,838
584
3,205
7,080
3,024
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
9
23
Kills
6
7
Deaths
24
13
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Poseidon
10
0
1
10.5
L
Ne Zha
1
5
0
0.2
L
0
2
2
0.5
W
Cthulhu
TheJonBrownC
Cthulhu
3
3
1
1.17
W
2
1
5
4.5
W
Chaac
5
2
1
2.75
W
3
1
5
5.5
L
1
9
0
0.11
L
Izanami
koteman624
Izanami
1
5
1
0.3
L
3
3
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,301
Damage
10,785
25,361
Taken
35,908
9,815
Mitigated
11,020
8,070
Healing
6,669
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Poseidon
8,638
1,528
0
1,591
3,898
1,015
992
348
3,510
41,645
0
L
Ne Zha
1,872
1,307
0
288
6,718
1,785
0
2,309
4,294
0
14,954
L
1,781
515
94
1,395
7,984
2,919
0
570
7,414
8,966
0
W
Cthulhu
TheJonBrownC
Cthulhu
3,925
669
0
255
5,532
2,471
0
70
5,422
18,266
0
W
5,361
3,178
0
1,401
3,468
935
799
800
2,628
0
20,574
W
Chaac
5,829
1,864
0
2,152
7,349
2,818
329
1,049
6,260
0
24,743
W
2,548
1,812
0
2,671
5,114
2,576
0
392
4,642
0
23,598
L
1,118
273
0
500
7,870
2,085
0
4,207
3,323
12,086
0
L
Izanami
koteman624
Izanami
2,809
2,005
0
1,606
6,256
1,207
0
1,017
5,239
0
14,026
L
3,205
1,559
0
2,786
7,080
3,024
299
4,114
2,685
0
21,546

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,379
Gold Earned
23,592
265
Minions Killed
135
0
Camps Cleared
0
991,084
Distance Traveled
809,505
10
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Poseidon
7,246
725
76
8
0
192,013
4
L
Ne Zha
4,444
444
27
3
0
175,990
1
L
Ymir
4,476
448
10
1
0
167,986
1
W
Cthulhu
5,662
566
36
4
0
194,634
4
W
Neith
5,465
547
42
4
0
187,107
0
W
Chaac
5,562
556
42
4
0
181,381
2
W
Bakasura
6,444
644
69
7
0
235,949
0
L
Nu Wa
4,357
436
17
2
0
138,980
0
L
Izanami
4,477
448
32
3
0
155,429
0
L
Osiris
5,838
584
49
5
0
171,120
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role