Player Matchup

Medusa
Medusa
Kabking100
Medusa
Level 29
God Stats
14W - 15L
1,354 SR
Queue Stats
205W - 217L
1,420 Elo+
Party 1
Hera
Hera
McScoobyJew
Hera
Level 89
God Stats
10W - 10L
1,660 SR
Queue Stats
82W - 115L
1,366 Elo+
Party 1
Atlas
Atlas
ToyProphet
Atlas
Level 105
God Stats
9W - 12L
1,334 SR
Queue Stats
260W - 269L
1,469 Elo+
Party 1
Team Averages
Level 74
1,449 SR
1,418 Elo+

VS

Team Averages
Level 33
1,460 SR
1,212 Elo+
Bellona
Bellona
MLG Unihorn
Bellona
Level 41
God Stats
25W - 30L
1,503 SR
Queue Stats
234W - 341L
1,253 Elo+
Party 2
Tsukuyomi
Tsukuyomi
NBackus
Tsukuyomi
Level 33
God Stats
2W - 2L
1,734 SR
Queue Stats
182W - 251L
1,234 Elo+
Party 2
Janus
Janus
Wilmappfit2498
Janus
Level 25
God Stats
7W - 22L
1,142 SR
Queue Stats
24W - 52L
1,148 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Kabking100
Medusa
17
9 / 5 / 10
13,649
803
17,457
12,316
4,743
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

18
12 / 5 / 9
14,038
826
21,136
13,094
4,251
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Atlas
17
5 / 4 / 18
13,500
794
14,576
18,041
16,336
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
MLG Unihorn
Bellona
17
8 / 7 / 5
13,566
798
11,414
23,924
24,008
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Tsukuyomi
NBackus
Tsukuyomi
17
4 / 6 / 8
12,483
734
12,172
22,793
9,469
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

15
2 / 13 / 3
11,154
656
5,135
15,638
4,487
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
30
26
Kills
14
14
Deaths
26
37
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Medusa
Kabking100
Medusa
9
5
10
2.8
L
Bellona
MLG Unihorn
Bellona
8
7
5
1.5
W
12
5
9
3.3
L
Tsukuyomi
NBackus
Tsukuyomi
4
6
8
1.33
W
Atlas
5
4
18
3.5
L
2
13
3
0.27

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,169
Damage
28,721
43,451
Taken
62,355
25,330
Mitigated
37,964
6,861
Healing
9,257
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
Kabking100
Medusa
17,457
4,915
0
1,543
12,316
4,743
2,177
1,490
10,724
787
47,906
L
Bellona
MLG Unihorn
Bellona
11,414
4,290
219
3,721
23,924
24,008
0
14,619
8,936
0
55,460
W
21,136
6,839
67
1,521
13,094
4,251
536
1,791
11,079
42,998
0
L
Tsukuyomi
NBackus
Tsukuyomi
12,172
1,781
223
4,949
22,793
9,469
47
12,232
10,340
0
40,318
W
Atlas
14,576
2,836
0
3,730
18,041
16,336
548
2,333
15,562
42,771
0
L
5,135
157
0
145
15,638
4,487
0
9,364
5,901
34,724
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,187
Gold Earned
37,203
162
Minions Killed
148
9
Camps Cleared
5
874,775
Distance Traveled
788,132
10
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
13,649
803
68
4
3
300,330
4
L
Bellona
13,566
798
46
3
3
279,218
3
W
Hera
14,038
826
47
3
1
277,031
4
L
Tsukuyomi
12,483
734
49
3
2
295,734
4
W
Atlas
13,500
794
47
3
5
297,414
2
L
Janus
11,154
656
53
3
0
213,180
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role