Player Matchup

Achilles
Achilles
CollinIsAwesome
Achilles
Level 9
God Stats
0W - 4L
1,138 SR
Queue Stats
22W - 30L
951 Elo+
Party 1
Anubis
Anubis
Micromoose2
Anubis
Level 17
God Stats
5W - 1L
1,500 SR
Queue Stats
20W - 32L
1,050 Elo+
Party 1
Skadi
Skadi
PugLover42
Skadi
Level 80
God Stats
1W - 1L
1,500 SR
Queue Stats
38W - 49L
1,109 Elo+
Party 1
Team Averages
Level 35
1,379 SR
1,037 Elo+

VS

Team Averages
Level 71
1,357 SR
1,571 Elo+
Sol
Sol
DesolateWolfie
Sol
Level 154
God Stats
3W - 3L
1,178 SR
Queue Stats
82W - 51L
1,712 Elo+
Solo
Tsukuyomi
Tsukuyomi
bind0
Tsukuyomi
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 7L
1,500 Elo+
Party 2
Cthulhu
Cthulhu
meatchoker69
Cthulhu
Level 30
God Stats
4W - 2L
1,394 SR
Queue Stats
6W - 10L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
12
2 / 3 / 3
8,017
617
4,122
10,090
4,182
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Anubis
13
0 / 2 / 6
7,951
612
6,672
9,570
4,425
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Skadi
14
4 / 3 / 1
9,248
711
10,595
12,127
4,649
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
6 / 1 / 1
10,000
769
16,524
10,033
3,873
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Magic Focus

Magic Focus

+20
Magical Power

Tsukuyomi
bind0
Tsukuyomi
13
1 / 5 / 6
8,891
684
4,294
10,103
2,580
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Cthulhu
meatchoker69
Cthulhu
13
1 / 0 / 5
8,627
664
5,872
10,290
8,296
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
20
6
Kills
8
8
Deaths
6
10
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Achilles
2
3
3
1.17
W
6
1
1
6.5
L
Anubis
0
2
6
1.5
L
Skadi
4
3
1
1.5
W
Tsukuyomi
bind0
Tsukuyomi
1
5
6
0.8
W
Cthulhu
meatchoker69
Cthulhu
1
0
5
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,389
Damage
26,690
31,787
Taken
30,426
13,256
Mitigated
14,749
4,252
Healing
7,397
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
4,122
932
0
1,336
10,090
4,182
0
6,245
3,845
0
14,271
W
16,524
6,044
0
4,578
10,033
3,873
2,464
1,574
8,459
58,675
5,734
L
Anubis
6,672
426
0
2,916
9,570
4,425
0
6,771
2,799
20,295
0
L
Skadi
10,595
4,442
0
0
12,127
4,649
0
8,318
3,809
0
48,995
W
Tsukuyomi
bind0
Tsukuyomi
4,294
796
860
889
10,103
2,580
53
2,257
7,846
0
9,912
W
Cthulhu
meatchoker69
Cthulhu
5,872
191
360
710
10,290
8,296
62
3,229
7,061
21,043
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,216
Gold Earned
27,518
123
Minions Killed
149
5
Camps Cleared
7
687,517
Distance Traveled
719,929
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
8,017
617
22
2
1
243,768
0
W
Sol
10,000
769
110
8
7
234,502
1
L
Anubis
7,951
612
33
3
1
223,792
1
L
Skadi
9,248
711
68
5
3
219,957
0
W
Tsukuyomi
8,891
684
11
1
0
225,212
1
W
Cthulhu
8,627
664
28
2
0
260,215
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role