Player Matchup

Terra
Terra
 
Terra
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
AtlantesSoH
Danzaburou
Level 147
God Stats
18W - 9L
1,545 SR
Queue Stats
538W - 533L
1,468 Elo+
Solo
Neith
Neith
GayAgenduhh
Neith
Level 73
God Stats
2W - 0L
1,695 SR
Queue Stats
119W - 117L
1,518 Elo+
Solo
Ravana
Ravana
GetJiggyWthIt
Ravana
Level 109
God Stats
7W - 6L
1,524 SR
Queue Stats
261W - 261L
1,522 Elo+
Solo
Artio
Artio
MidTyr
Artio
Level 21
God Stats
1W - 0L
1,500 SR
Queue Stats
29W - 19L
1,645 Elo+
Solo
Team Averages
Level 101
1,553 SR
1,531 Elo+

VS

Team Averages
Level 64
1,507 SR
1,516 Elo+
Horus
Horus
 
Horus
Level 18
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Scylla
Scylla
KptnKrunch713_OG
Scylla
Level 106
God Stats
6W - 4L
1,735 SR
Queue Stats
174W - 140L
1,605 Elo+
Party 1
Xbalanque
Xbalanque
Rayzerbek
Xbalanque
Level 25
God Stats
1W - 1L
1,500 SR
Queue Stats
87W - 106L
1,494 Elo+
Solo
Artio
Artio
akacj
Artio
Level 20
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Party 2
Anhur
Anhur
x LeVy
Anhur
Level 149
God Stats
0W - 3L
1,301 SR
Queue Stats
75W - 103L
1,483 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
 
Terra
16
2 / 2 / 15
9,727
748
6,285
15,107
13,892
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Danzaburou
AtlantesSoH
Danzaburou
18
4 / 2 / 12
10,729
825
18,115
12,101
5,179
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

18
7 / 3 / 9
10,609
816
19,317
14,735
6,572
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

17
7 / 3 / 9
10,701
823
10,739
15,228
11,584
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

Artio
MidTyr
Artio
16
2 / 5 / 9
9,269
713
6,441
16,634
17,767
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
16
2 / 3 / 10
9,582
737
6,505
15,891
19,869
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

18
5 / 2 / 7
10,246
788
21,149
7,331
3,144
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Xbalanque
Rayzerbek
Xbalanque
15
2 / 6 / 8
9,127
702
10,438
11,510
5,164
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Artio
akacj
Artio
14
2 / 7 / 8
8,526
656
4,736
18,784
17,133
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Anhur
x LeVy
Anhur
16
4 / 4 / 10
9,337
718
7,884
11,521
4,454
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

76
Kill Participation
58
22
Kills
15
15
Deaths
22
54
Assists
43
Player
Kills
Deaths
Assists
KDA
W
Terra
 
Terra
2
2
15
4.75
L
Horus
 
Horus
2
3
10
2.33
W
Danzaburou
AtlantesSoH
Danzaburou
4
2
12
5
W
7
3
9
3.83
W
7
3
9
3.83
L
5
2
7
4.25
W
Artio
MidTyr
Artio
2
5
9
1.3
L
Xbalanque
Rayzerbek
Xbalanque
2
6
8
1
L
Artio
akacj
Artio
2
7
8
0.86
L
Anhur
x LeVy
Anhur
4
4
10
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,897
Damage
50,712
73,805
Taken
65,037
54,994
Mitigated
49,764
29,969
Healing
20,271
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Terra
 
Terra
6,285
295
7,450
3,837
15,107
13,892
566
5,120
9,987
10,721
0
L
Horus
 
Horus
6,505
2,740
4,888
5,550
15,891
19,869
57
3,421
12,470
0
10,212
W
Danzaburou
AtlantesSoH
Danzaburou
18,115
6,515
2,982
3,230
12,101
5,179
2,621
4,143
7,958
0
46,678
W
19,317
3,917
821
2,477
14,735
6,572
1,291
5,137
9,598
0
44,355
W
10,739
2,602
976
1,851
15,228
11,584
396
4,689
10,539
0
15,675
L
21,149
1,263
2,392
1,339
7,331
3,144
0
1,538
5,793
48,287
0
W
Artio
MidTyr
Artio
6,441
246
2,197
4,148
16,634
17,767
242
6,796
9,838
11,722
0
L
Xbalanque
Rayzerbek
Xbalanque
10,438
5,101
1,037
592
11,510
5,164
793
1,712
9,798
0
21,823
L
Artio
akacj
Artio
4,736
895
1,353
1,562
18,784
17,133
0
3,660
15,124
6,550
0
L
Anhur
x LeVy
Anhur
7,884
4,623
0
1,558
11,521
4,454
775
2,395
9,126
0
14,851

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,035
Gold Earned
46,818
139
Minions Killed
120
0
Camps Cleared
0
1,237,388
Distance Traveled
1,082,337
8
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Terra
9,727
748
12
1
0
278,947
1
L
Horus
9,582
737
7
1
0
269,375
0
W
Danzaburou
10,729
825
57
4
0
225,710
1
W
Neith
10,609
816
48
4
0
246,812
0
W
Ravana
10,701
823
11
1
0
254,823
0
L
Scylla
10,246
788
62
5
0
235,974
0
W
Artio
9,269
713
11
1
0
231,096
6
L
Xbalanque
9,127
702
32
2
0
187,501
0
L
Artio
8,526
656
4
0
0
181,289
0
L
Anhur
9,337
718
15
1
0
208,198
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role