Player Matchup

Tyr
Tyr
CTE Dangus
Tyr
Level 94
God Stats
5W - 5L
1,264 SR
Queue Stats
127W - 112L
1,438 Elo+
Party 1
Neith
Neith
Daedrrak
Neith
Level 84
God Stats
11W - 6L
1,816 SR
Queue Stats
171W - 90L
1,675 Elo+
Party 1
Thanatos
Thanatos
HCV Tokyo
Thanatos
Level 29
God Stats
6W - 6L
1,794 SR
Queue Stats
107W - 61L
1,622 Elo+
Party 1
Ymir
Ymir
Ontonagon1942
Ymir
Level 8
God Stats
3W - 5L
1,500 SR
Queue Stats
11W - 18L
1,282 Elo+
Party 1
Ah Puch
Ah Puch
Papa Bronx
Ah Puch
Level 68
God Stats
22W - 8L
1,727 SR
Queue Stats
186W - 127L
1,595 Elo+
Party 1
Team Averages
Level 57
1,620 SR
1,522 Elo+

VS

Team Averages
Level 40
1,390 SR
1,415 Elo+
Merlin
Merlin
Jacobb232323
Merlin
Level 51
God Stats
27W - 18L
1,686 SR
Queue Stats
41W - 27L
1,619 Elo+
Solo
Cthulhu
Cthulhu
RedKingsOfDC
Cthulhu
Level 32
God Stats
4W - 9L
1,500 SR
Queue Stats
68W - 77L
1,234 Elo+
Solo
Cupid
Cupid
SUPERSTAR651
Cupid
Level 43
God Stats
3W - 5L
1,310 SR
Queue Stats
87W - 70L
1,470 Elo+
Solo
Bellona
Bellona
Satineez
Bellona
Level 53
God Stats
16W - 20L
1,474 SR
Queue Stats
305W - 292L
1,331 Elo+
Party 2
Thoth
Thoth
androsfate
Thoth
Level 21
God Stats
10W - 23L
978 SR
Queue Stats
131W - 144L
1,420 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
3 / 5 / 24
12,379
1,125
14,190
16,124
15,716
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Neith
Daedrrak
Neith
20
20 / 2 / 22
15,024
1,366
32,979
11,166
4,981
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Thanatos
HCV Tokyo
Thanatos
19
16 / 1 / 19
14,263
1,297
21,259
12,163
6,158
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

19
0 / 1 / 29
12,568
1,143
4,942
10,885
13,291
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Ah Puch
Papa Bronx
Ah Puch
19
4 / 0 / 25
12,444
1,131
20,972
3,127
1,353
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Team 1 Tickets

264

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
16
1 / 7 / 4
11,171
1,016
11,703
15,475
5,058
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cthulhu
RedKingsOfDC
Cthulhu
18
4 / 10 / 3
12,186
1,108
12,847
30,494
36,236
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

16
4 / 10 / 2
11,922
1,084
6,531
21,694
7,320
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Bellona
Satineez
Bellona
16
0 / 8 / 1
10,531
957
7,096
19,480
16,798
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Thoth
15
0 / 8 / 2
9,728
884
4,171
12,172
3,998
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

162
Kill Participation
21
43
Kills
9
9
Deaths
43
119
Assists
12
Player
Kills
Deaths
Assists
KDA
W
3
5
24
3
W
Neith
Daedrrak
Neith
20
2
22
15.5
W
Thanatos
HCV Tokyo
Thanatos
16
1
19
25.5
L
Merlin
1
7
4
0.43
W
0
1
29
14.5
W
Ah Puch
Papa Bronx
Ah Puch
4
0
25
16.5
L
Cthulhu
RedKingsOfDC
Cthulhu
4
10
3
0.55
L
4
10
2
0.5
L
Bellona
Satineez
Bellona
0
8
1
0.06
L
Thoth
0
8
2
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

94,342
Damage
42,348
53,465
Taken
99,315
41,499
Mitigated
69,410
19,166
Healing
4,600
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
14,190
2,198
0
2,305
16,124
15,716
0
6,553
9,571
3,222
33,396
W
Neith
Daedrrak
Neith
32,979
17,508
0
5,339
11,166
4,981
0
8,568
2,598
0
57,649
W
Thanatos
HCV Tokyo
Thanatos
21,259
5,156
0
10,234
12,163
6,158
0
4,989
7,174
0
29,744
L
Merlin
11,703
1,009
0
45
15,475
5,058
0
3,832
11,643
36,819
0
W
4,942
923
0
1,286
10,885
13,291
0
6,026
4,859
17,596
0
W
Ah Puch
Papa Bronx
Ah Puch
20,972
335
0
2
3,127
1,353
0
2,585
542
43,171
0
L
Cthulhu
RedKingsOfDC
Cthulhu
12,847
327
26
1,294
30,494
36,236
0
7,425
23,069
25,777
0
L
6,531
4,601
21
976
21,694
7,320
0
4,778
16,916
0
24,577
L
Bellona
Satineez
Bellona
7,096
959
1,272
966
19,480
16,798
0
6,380
13,100
0
18,534
L
Thoth
4,171
116
0
0
12,172
3,998
0
3,854
8,318
17,076
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

66,678
Gold Earned
55,538
196
Minions Killed
176
10
Camps Cleared
3
1,138,276
Distance Traveled
931,971
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tyr
12,379
1,125
45
4
3
237,396
1
W
Neith
15,024
1,366
49
4
3
204,111
0
W
Thanatos
14,263
1,297
26
2
0
239,039
0
L
Merlin
11,171
1,016
59
5
1
187,588
0
W
Ymir
12,568
1,143
25
2
1
215,439
0
W
Ah Puch
12,444
1,131
51
5
3
242,291
0
L
Cthulhu
12,186
1,108
29
3
1
230,909
0
L
Cupid
11,922
1,084
32
3
0
182,727
1
L
Bellona
10,531
957
26
2
0
193,123
2
L
Thoth
9,728
884
30
3
1
137,624
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role