Player Matchup

Nemesis
Nemesis
Cyberwolf0212
Nemesis
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 36L
1,280 Elo+
Party 1
Bellona
Bellona
ElanifFreddo
Bellona
Level 65
God Stats
4W - 9L
1,373 SR
Queue Stats
93W - 155L
1,191 Elo+
Party 1
Artio
Artio
Finalhero94
Artio
Level 100
God Stats
1W - 6L
1,236 SR
Queue Stats
61W - 95L
1,251 Elo+
Party 1
Team Averages
Level 64
1,370 SR
1,240 Elo+

VS

Team Averages
Level 78
1,372 SR
1,293 Elo+
Cerberus
Cerberus
Kingtim1238344
Cerberus
Level 62
God Stats
1W - 2L
1,412 SR
Queue Stats
15W - 25L
1,214 Elo+
Party 2
Ravana
Ravana
NolaccinNero
Ravana
Level 93
God Stats
2W - 7L
1,282 SR
Queue Stats
259W - 324L
1,312 Elo+
Party 2
Kukulkan
Kukulkan
TrapKage1954
Kukulkan
Level 79
God Stats
39W - 38L
1,421 SR
Queue Stats
41W - 38L
1,354 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
14
0 / 2 / 1
9,949
524
5,646
16,358
7,370
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bellona
ElanifFreddo
Bellona
15
1 / 6 / 2
10,947
576
7,489
19,997
11,601
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

16
2 / 1 / 1
10,927
575
5,443
21,779
30,329
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
15
4 / 3 / 5
11,864
624
7,939
11,129
4,390
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Ravana
17
2 / 0 / 7
11,954
629
15,033
8,856
7,164
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Kukulkan
TrapKage1954
Kukulkan
19
3 / 0 / 6
12,996
684
24,475
6,375
2,576
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
27
3
Kills
9
9
Deaths
3
4
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Nemesis
0
2
1
0.25
L
Bellona
ElanifFreddo
Bellona
1
6
2
0.33
L
2
1
1
2.5
W
Cerberus
4
3
5
2.17
W
Ravana
2
0
7
5.5
W
Kukulkan
TrapKage1954
Kukulkan
3
0
6
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,578
Damage
47,447
58,134
Taken
26,360
49,300
Mitigated
14,130
6,832
Healing
5,827
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
5,646
1,272
0
944
16,358
7,370
0
10,486
5,872
0
26,897
L
Bellona
ElanifFreddo
Bellona
7,489
2,037
0
2,919
19,997
11,601
0
9,514
10,483
0
40,113
L
5,443
859
527
2,442
21,779
30,329
0
12,981
8,798
25,133
0
W
Cerberus
7,939
0
138
971
11,129
4,390
199
1,912
8,960
25,519
0
W
Ravana
15,033
4,871
343
1,663
8,856
7,164
897
2,022
6,540
0
38,408
W
Kukulkan
TrapKage1954
Kukulkan
24,475
710
585
2,127
6,375
2,576
622
1,275
4,988
88,573
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,823
Gold Earned
36,814
130
Minions Killed
217
3
Camps Cleared
10
1,156,401
Distance Traveled
989,465
12
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
9,949
524
45
2
3
444,030
3
L
Bellona
10,947
576
55
3
0
338,380
6
L
Artio
10,927
575
30
2
0
373,991
3
W
Cerberus
11,864
624
34
2
1
284,564
0
W
Ravana
11,954
629
33
2
7
360,033
3
W
Kukulkan
12,996
684
150
8
2
344,868
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role