Player Matchup

Tyr
Tyr
DanTheMan6
Tyr
Level 110
God Stats
12W - 14L
1,221 SR
Queue Stats
342W - 338L
1,478 Elo+
Solo
Bakasura
Bakasura
FARMER-GUY5150
Bakasura
Level 107
God Stats
7W - 2L
1,500 SR
Queue Stats
407W - 399L
1,513 Elo+
Party 1
Artemis
Artemis
IMa1way5Hungryy
Artemis
Level 78
God Stats
36W - 27L
1,642 SR
Queue Stats
334W - 357L
1,446 Elo+
Solo
Sobek
Sobek
SeraphicSadist
Sobek
Level 143
God Stats
3W - 0L
1,500 SR
Queue Stats
208W - 207L
1,516 Elo+
Party 1
Hades
Hades
xXHENT1A_HEROXx
Hades
Level 57
God Stats
3W - 3L
1,418 SR
Queue Stats
9W - 16L
1,283 Elo+
Party 1
Team Averages
Level 99
1,456 SR
1,447 Elo+

VS

Team Averages
Level 119
1,589 SR
1,457 Elo+
Ymir
Ymir
 
Ymir
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
CLON5555
Nu Wa
Level 124
God Stats
4W - 1L
1,954 SR
Queue Stats
222W - 223L
1,483 Elo+
Solo
Ganesha
Ganesha
DancingYurtle82
Ganesha
Level 84
God Stats
33W - 49L
1,464 SR
Queue Stats
306W - 297L
1,498 Elo+
Solo
Hachiman
Hachiman
JaredX328
Hachiman
Level 123
God Stats
0W - 2L
1,337 SR
Queue Stats
195W - 208L
1,507 Elo+
Solo
Mercury
Mercury
Rowdy-Ronald
Mercury
Level 107
God Stats
7W - 3L
1,693 SR
Queue Stats
173W - 171L
1,299 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
2 / 0 / 1
4,155
831
1,434
2,431
849
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate

Breastplate

+20
Physical Protection

Bakasura
7
1 / 0 / 0
3,908
782
990
2,918
845
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

5
0 / 0 / 0
3,327
665
2,790
2,058
418
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

5
0 / 1 / 0
3,396
679
1,118
3,194
1,311
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

6
0 / 0 / 0
3,474
695
114
2,021
640
Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
5
1 / 1 / 0
3,388
678
1,119
3,180
930
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Nu Wa
CLON5555
Nu Wa
7
0 / 0 / 1
3,912
782
1,413
636
127
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

5
0 / 0 / 1
3,397
679
644
3,226
1,099
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Hachiman
JaredX328
Hachiman
5
0 / 0 / 1
3,053
611
2,148
2,614
459
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Mercury
Rowdy-Ronald
Mercury
3
0 / 2 / 0
2,851
570
84
1,540
452
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
4
3
Kills
1
1
Deaths
3
1
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Ymir
 
Ymir
1
1
0
1
L
Nu Wa
CLON5555
Nu Wa
0
0
1
0.5
W
2
0
1
2.5
L
0
0
1
0.5
W
Bakasura
1
0
0
1
W
0
0
0
0
L
Hachiman
JaredX328
Hachiman
0
0
1
0.5
L
Mercury
Rowdy-Ronald
Mercury
0
2
0
0
W
0
1
0
0
W
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,446
Damage
5,408
12,622
Taken
11,196
4,063
Mitigated
3,067
5,130
Healing
4,087
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
 
Ymir
1,119
437
0
686
3,180
930
0
302
2,809
11,283
0
L
Nu Wa
CLON5555
Nu Wa
1,413
262
0
0
636
127
0
77
559
20,959
0
W
1,434
142
0
273
2,431
849
37
191
2,216
0
11,629
L
644
90
84
1,602
3,226
1,099
0
435
2,791
5,391
0
W
Bakasura
990
658
0
979
2,918
845
0
613
2,305
0
17,118
W
2,790
1,686
0
1,012
2,058
418
0
470
1,588
0
16,712
L
Hachiman
JaredX328
Hachiman
2,148
1,403
0
1,445
2,614
459
0
418
2,196
0
11,539
L
Mercury
Rowdy-Ronald
Mercury
84
0
0
270
1,540
452
0
0
1,540
0
2,556
W
1,118
66
0
1,435
3,194
1,311
0
1,149
2,045
5,804
0
W
114
37
34
1,397
2,021
640
0
753
1,268
12,382
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,260
Gold Earned
16,601
144
Minions Killed
104
0
Camps Cleared
0
561,964
Distance Traveled
454,131
8
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
3,388
678
22
4
0
105,094
1
L
Nu Wa
3,912
782
41
8
0
104,401
1
W
Tyr
4,155
831
23
5
0
132,503
2
L
Ganesha
3,397
679
4
1
0
105,307
3
W
Bakasura
3,908
782
52
10
0
128,569
1
W
Artemis
3,327
665
31
6
0
90,215
1
L
Hachiman
3,053
611
29
6
0
91,518
0
L
Mercury
2,851
570
8
2
0
47,811
0
W
Sobek
3,396
679
12
2
0
119,045
3
W
Hades
3,474
695
26
5
0
91,632
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role