Player Matchup

Ymir
Ymir
BAN_anos
Ymir
Level 37
God Stats
3W - 2L
1,693 SR
Queue Stats
250W - 220L
1,502 Elo+
Party 2
Fenrir
Fenrir
CSK_SMD
Fenrir
Level 83
God Stats
7W - 10L
1,527 SR
Queue Stats
86W - 99L
1,438 Elo+
Party 3
Baron Samedi
Baron Samedi
Klassiox
Baron Samedi
Level 65
God Stats
4W - 2L
1,518 SR
Queue Stats
591W - 569L
1,506 Elo+
Party 2
Hou Yi
Hou Yi
LilDuubag
Hou Yi
Level 28
God Stats
2W - 6L
1,347 SR
Queue Stats
25W - 44L
1,362 Elo+
Party 3
Hera
Hera
ttv-dushkeb
Hera
Level 69
God Stats
30W - 21L
1,483 SR
Queue Stats
819W - 859L
1,456 Elo+
Party 2
Team Averages
Level 56
1,514 SR
1,453 Elo+

VS

Team Averages
Level 101
1,515 SR
1,497 Elo+
Chaac
Chaac
GrognakTheStompr
Chaac
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 17L
1,420 Elo+
Party 4
Sobek
Sobek
PaulyyD
Sobek
Level 129
God Stats
28W - 15L
1,576 SR
Queue Stats
201W - 104L
1,593 Elo+
Party 1
Poseidon
Poseidon
SideCharactrSlim
Poseidon
Level 118
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 7L
1,428 Elo+
Party 4
Rama
Rama
SmurfMeDaddyy
Rama
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
96W - 29L
1,632 Elo+
Party 1
Loki
Loki
Zizyip
Loki
Level 121
God Stats
1W - 0L
1,500 SR
Queue Stats
363W - 393L
1,413 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
14
2 / 5 / 5
9,253
441
3,773
21,483
25,075
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Fenrir
CSK_SMD
Fenrir
17
4 / 5 / 4
10,642
507
8,534
19,215
9,119
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Baron Samedi
Klassiox
Baron Samedi
17
7 / 4 / 4
11,285
537
14,907
15,420
18,531
Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Hou Yi
LilDuubag
Hou Yi
17
6 / 8 / 4
10,591
504
7,965
16,410
6,702
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

15
4 / 10 / 4
10,085
480
13,629
16,729
6,184
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
0 / 4 / 2
9,328
444
1,624
8,358
4,042
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate

Breastplate

+20
Physical Protection

Sobek
PaulyyD
Sobek
17
2 / 2 / 12
11,299
538
6,654
15,490
19,459
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

18
6 / 9 / 9
11,727
558
14,635
14,599
4,966
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+65
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

20
20 / 2 / 8
14,524
692
35,146
18,593
7,598
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Loki
Zizyip
Loki
19
4 / 6 / 8
11,500
548
9,461
19,116
6,541
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
71
23
Kills
32
32
Deaths
23
21
Assists
39
Player
Kills
Deaths
Assists
KDA
L
Ymir
2
5
5
0.9
L
Fenrir
CSK_SMD
Fenrir
4
5
4
1.2
W
0
4
2
0.25
L
Baron Samedi
Klassiox
Baron Samedi
7
4
4
2.25
L
Hou Yi
LilDuubag
Hou Yi
6
8
4
1
W
Sobek
PaulyyD
Sobek
2
2
12
4
W
6
9
9
1.17
W
20
2
8
12
W
Loki
Zizyip
Loki
4
6
8
1.33
L
4
10
4
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,808
Damage
67,520
89,257
Taken
76,156
65,611
Mitigated
42,606
19,904
Healing
28,647
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
3,773
1,183
0
1,736
21,483
25,075
0
4,859
16,384
29,825
938
L
Fenrir
CSK_SMD
Fenrir
8,534
1,526
0
6,764
19,215
9,119
84
2,189
16,906
0
87,706
W
1,624
447
0
1,176
8,358
4,042
0
5,053
3,305
0
45,314
L
Baron Samedi
Klassiox
Baron Samedi
14,907
2,452
290
5,563
15,420
18,531
259
3,142
12,186
72,333
0
L
Hou Yi
LilDuubag
Hou Yi
7,965
3,613
0
3,403
16,410
6,702
0
2,459
13,811
0
53,704
W
Sobek
PaulyyD
Sobek
6,654
1,067
94
4,679
15,490
19,459
424
6,215
9,275
33,847
0
W
14,635
1,643
0
270
14,599
4,966
908
7,151
7,448
79,016
0
W
35,146
31,557
0
14,238
18,593
7,598
879
6,191
12,402
0
126,980
W
Loki
Zizyip
Loki
9,461
3,005
0
8,190
19,116
6,541
130
7,308
11,808
0
69,836
L
13,629
4,294
0
2,148
16,729
6,184
934
7,616
8,681
66,549
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,856
Gold Earned
58,378
524
Minions Killed
574
0
Camps Cleared
0
1,810,843
Distance Traveled
1,967,762
6
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
9,253
441
51
2
0
395,636
4
L
Fenrir
10,642
507
138
7
0
406,648
0
W
Chaac
9,328
444
111
5
0
282,767
0
L
Baron Samedi
11,285
537
138
7
0
327,648
2
L
Hou Yi
10,591
504
93
4
0
362,279
0
W
Sobek
11,299
538
58
3
0
411,316
7
W
Poseidon
11,727
558
123
6
0
408,460
0
W
Rama
14,524
692
164
8
0
390,297
2
W
Loki
11,500
548
118
6
0
474,922
0
L
Hera
10,085
480
104
5
0
318,632
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role