Player Matchup

Artemis
Artemis
Astor1427
Artemis
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 5L
1,602 Elo+
Party 1
Cthulhu
Cthulhu
Belzebuth100
Cthulhu
Level 145
God Stats
2W - 2L
1,709 SR
Queue Stats
296W - 258L
1,491 Elo+
Party 1
Anubis
Anubis
lucifer12625
Anubis
Level 98
God Stats
2W - 2L
1,775 SR
Queue Stats
194W - 157L
1,461 Elo+
Party 1
Team Averages
Level 83
1,661 SR
1,518 Elo+

VS

Team Averages
Level 81
1,311 SR
1,413 Elo+
Neith
Neith
DeadQueen8850
Neith
Level 28
God Stats
3W - 5L
1,347 SR
Queue Stats
84W - 83L
1,449 Elo+
Party 2
Horus
Horus
S1270
Horus
Level 56
God Stats
0W - 3L
1,238 SR
Queue Stats
7W - 5L
1,355 Elo+
Party 2
Zeus
Zeus
Stevenazo
Zeus
Level 159
God Stats
0W - 2L
1,349 SR
Queue Stats
36W - 41L
1,435 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Astor1427
Artemis
18
6 / 2 / 10
12,933
761
18,056
11,045
4,049
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cthulhu
Belzebuth100
Cthulhu
17
0 / 4 / 15
11,555
680
12,313
20,721
22,121
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Anubis
18
13 / 3 / 6
13,449
791
17,437
17,322
7,595
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 6 / 7
10,255
603
10,581
14,631
6,629
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Horus
S1270
Horus
16
4 / 2 / 5
12,407
730
6,535
23,828
19,281
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Zeus
16
4 / 11 / 5
11,654
686
19,447
17,627
5,644
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
26
19
Kills
9
9
Deaths
19
31
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Artemis
Astor1427
Artemis
6
2
10
5.5
W
Cthulhu
Belzebuth100
Cthulhu
0
4
15
1.88
L
1
6
7
0.75
L
Horus
S1270
Horus
4
2
5
3.25
L
Zeus
4
11
5
0.59
W
Anubis
13
3
6
5.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,806
Damage
36,563
49,088
Taken
56,086
33,765
Mitigated
31,554
16,400
Healing
13,062
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
Astor1427
Artemis
18,056
9,310
0
4,746
11,045
4,049
1,964
5,349
5,696
0
59,337
W
Cthulhu
Belzebuth100
Cthulhu
12,313
297
379
3,225
20,721
22,121
88
7,235
13,486
38,637
0
L
10,581
4,276
0
2,074
14,631
6,629
0
8,717
5,914
0
40,365
L
Horus
S1270
Horus
6,535
3,347
2,654
7,104
23,828
19,281
0
10,146
13,682
0
18,213
L
Zeus
19,447
3,572
0
1,230
17,627
5,644
0
11,425
6,202
53,153
0
W
Anubis
17,437
1,270
0
8,050
17,322
7,595
320
7,390
9,932
49,369
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,937
Gold Earned
34,316
187
Minions Killed
137
10
Camps Cleared
5
835,583
Distance Traveled
818,175
5
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
12,933
761
79
5
6
280,608
1
W
Cthulhu
11,555
680
49
3
1
298,181
2
L
Neith
10,255
603
60
4
1
258,300
2
L
Horus
12,407
730
17
1
0
313,355
2
L
Zeus
11,654
686
60
4
4
246,520
10
W
Anubis
13,449
791
59
3
3
256,794
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role