Player Matchup

He Bo
He Bo
Masters
 
He Bo
Masters
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Neith
Neith
Diamond I
JeanCraack
Neith
Diamond I
Level 156
God Stats
2W - 0L
1,500 SR
Queue Stats
66W - 26L
2,857 MMR
Party 2
Cerberus
Cerberus
Masters
MireTheMoisty
Cerberus
Masters
Level 155
God Stats
3W - 1L
1,630 SR
Queue Stats
277W - 307L
2,607 MMR
Solo
Cliodhna
Cliodhna
Diamond II
Peachums
Cliodhna
Diamond II
Level 157
God Stats
4W - 1L
1,550 SR
Queue Stats
54W - 36L
2,454 MMR
Party 1
Jing Wei
Jing Wei
Diamond I
Valentrix
Jing Wei
Diamond I
Level 160
God Stats
5W - 4L
1,247 SR
Queue Stats
126W - 107L
2,529 MMR
Party 1
Team Averages
Diamond I
Diamond I
Average Tier
Level 146
1,486 SR
2,389 MMR

VS

Team Averages
Masters
Masters
Average Tier
Level 124
1,622 SR
1,911 MMR
Anubis
Anubis
Masters
 
Anubis
Masters
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hou Yi
Hou Yi
Masters
 
Hou Yi
Masters
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 3
Merlin
Merlin
Masters
 
Merlin
Masters
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Serqet
Serqet
Masters
JimiDiablo
Serqet
Masters
Level 105
God Stats
9W - 7L
1,875 SR
Queue Stats
298W - 254L
2,653 MMR
Party 3
Thanatos
Thanatos
Diamond II
ToiletUser27
Thanatos
Diamond II
Level 67
God Stats
8W - 4L
1,736 SR
Queue Stats
104W - 87L
2,402 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
13
11 / 0 / 6
7,639
764
8,362
4,661
1,155
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Neith
13
4 / 1 / 7
7,371
737
4,703
4,608
1,303
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cerberus
MireTheMoisty
Cerberus
9
1 / 3 / 4
5,577
558
1,877
8,631
4,557
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cliodhna
Peachums
Cliodhna
12
3 / 0 / 6
6,768
677
4,575
8,167
2,300
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jing Wei
Valentrix
Jing Wei
10
3 / 2 / 4
6,324
632
6,617
6,594
1,578
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Bans
PoseidonBakasuraGilgameshEset

VS

Bans
JormungandrBastetMedusaGeb
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
11
0 / 3 / 0
5,844
584
2,353
6,821
3,950
Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Hou Yi
 
Hou Yi
9
1 / 5 / 2
5,791
579
6,877
7,935
2,048
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Merlin
 
Merlin
10
1 / 5 / 0
5,626
563
1,248
5,566
1,657
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Serqet
JimiDiablo
Serqet
7
2 / 3 / 3
5,187
519
3,654
7,723
2,691
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Thanatos
ToiletUser27
Thanatos
9
2 / 6 / 0
5,306
531
5,074
8,660
3,364
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
11
22
Kills
6
6
Deaths
22
27
Assists
5
Player
Kills
Deaths
Assists
KDA
W
He Bo
 
He Bo
11
0
6
14
L
Anubis
 
Anubis
0
3
0
0
L
Hou Yi
 
Hou Yi
1
5
2
0.4
L
Merlin
 
Merlin
1
5
0
0.2
W
Neith
4
1
7
7.5
L
Serqet
JimiDiablo
Serqet
2
3
3
1.17
W
Cerberus
MireTheMoisty
Cerberus
1
3
4
1
W
Cliodhna
Peachums
Cliodhna
3
0
6
6
L
Thanatos
ToiletUser27
Thanatos
2
6
0
0.33
W
Jing Wei
Valentrix
Jing Wei
3
2
4
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,134
Damage
19,206
32,661
Taken
36,705
10,893
Mitigated
13,710
12,292
Healing
11,960
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
He Bo
 
He Bo
8,362
873
0
2,559
4,661
1,155
0
497
4,164
39,923
1,804
L
Anubis
 
Anubis
2,353
565
0
2,508
6,821
3,950
0
1,796
5,025
40,884
0
L
Hou Yi
 
Hou Yi
6,877
5,010
0
2,357
7,935
2,048
0
1,454
6,481
0
31,639
L
Merlin
 
Merlin
1,248
0
0
718
5,566
1,657
0
2,159
3,407
33,667
0
W
Neith
4,703
1,964
0
1,889
4,608
1,303
0
660
3,948
0
48,595
L
Serqet
JimiDiablo
Serqet
3,654
959
0
1,361
7,723
2,691
0
1,942
5,781
0
9,699
W
Cerberus
MireTheMoisty
Cerberus
1,877
231
0
2,247
8,631
4,557
0
171
8,384
15,919
0
W
Cliodhna
Peachums
Cliodhna
4,575
802
0
3,237
8,167
2,300
0
2,273
5,894
0
35,301
L
Thanatos
ToiletUser27
Thanatos
5,074
1,290
0
5,016
8,660
3,364
0
2,814
5,846
0
29,520
W
Jing Wei
Valentrix
Jing Wei
6,617
4,779
0
2,360
6,594
1,578
37
0
6,446
0
36,691

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,679
Gold Earned
27,754
380
Minions Killed
316
0
Camps Cleared
0
1,055,993
Distance Traveled
892,658
19
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
He Bo
7,639
764
87
9
0
239,892
6
L
Anubis
5,844
584
91
9
0
171,078
1
L
Hou Yi
5,791
579
71
7
0
166,886
0
L
Merlin
5,626
563
80
8
0
169,429
6
W
Neith
7,371
737
103
10
0
203,362
6
L
Serqet
5,187
519
17
2
0
196,677
1
W
Cerberus
5,577
558
32
3
0
198,549
2
W
Cliodhna
6,768
677
87
9
0
223,869
2
L
Thanatos
5,306
531
57
6
0
188,588
1
W
Jing Wei
6,324
632
71
7
0
190,321
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role