Player Matchup

Rama
Rama
CSK_SMD
Rama
Level 83
God Stats
4W - 8L
1,401 SR
Queue Stats
86W - 99L
1,446 Elo+
Party 2
Geb
Geb
IEatD00D00
Geb
Level 50
God Stats
0W - 1L
1,500 SR
Queue Stats
38W - 36L
1,435 Elo+
Party 3
Thanatos
Thanatos
IboEshak
Thanatos
Level 65
God Stats
3W - 6L
1,345 SR
Queue Stats
12W - 17L
1,320 Elo+
Party 3
Erlang Shen
Erlang Shen
JoeLUL
Erlang Shen
Level 79
God Stats
1W - 7L
1,287 SR
Queue Stats
74W - 59L
1,606 Elo+
Party 3
Scylla
Scylla
LilDuubag
Scylla
Level 28
God Stats
6W - 11L
1,544 SR
Queue Stats
25W - 44L
1,369 Elo+
Party 2
Team Averages
Level 61
1,415 SR
1,435 Elo+

VS

Team Averages
Level 112
1,500 SR
1,541 Elo+
Poseidon
Poseidon
DrearEmpress
Poseidon
Level 106
God Stats
1W - 2L
1,515 SR
Queue Stats
354W - 379L
1,436 Elo+
Solo
Janus
Janus
Espej1smo
Janus
Level 129
God Stats
9W - 6L
1,239 SR
Queue Stats
114W - 96L
1,577 Elo+
Party 1
Danzaburou
Danzaburou
LegendaryDumpy
Danzaburou
Level 128
God Stats
4W - 3L
1,531 SR
Queue Stats
53W - 47L
1,570 Elo+
Party 1
Horus
Horus
Metro-Haze-_O
Horus
Level 158
God Stats
6W - 8L
1,398 SR
Queue Stats
345W - 339L
1,590 Elo+
Party 1
Ymir
Ymir
RustedDraco
Ymir
Level 39
God Stats
4W - 0L
1,819 SR
Queue Stats
64W - 74L
1,533 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
CSK_SMD
Rama
12
1 / 3 / 2
7,955
419
7,461
12,961
4,362
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

12
1 / 4 / 3
7,924
417
4,440
11,512
7,431
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Thanatos
IboEshak
Thanatos
15
4 / 5 / 4
9,499
500
10,391
17,428
8,341
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Erlang Shen
JoeLUL
Erlang Shen
17
5 / 2 / 1
10,338
544
10,681
16,424
10,163
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Scylla
LilDuubag
Scylla
14
1 / 7 / 3
8,896
468
5,389
12,648
4,344
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
DrearEmpress
Poseidon
17
4 / 3 / 4
10,392
547
8,570
8,396
2,658
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Janus
Espej1smo
Janus
17
5 / 3 / 5
10,840
571
9,681
12,094
4,511
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Danzaburou
LegendaryDumpy
Danzaburou
18
7 / 2 / 3
11,535
607
12,817
12,370
6,965
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
0 / 2 / 11
8,970
472
5,543
15,626
18,189
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

16
5 / 2 / 4
10,342
544
9,758
12,189
6,715
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
48
12
Kills
21
21
Deaths
12
13
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Rama
CSK_SMD
Rama
1
3
2
0.67
W
Poseidon
DrearEmpress
Poseidon
4
3
4
2
W
Janus
Espej1smo
Janus
5
3
5
2.5
L
1
4
3
0.63
L
Thanatos
IboEshak
Thanatos
4
5
4
1.2
L
Erlang Shen
JoeLUL
Erlang Shen
5
2
1
2.75
W
Danzaburou
LegendaryDumpy
Danzaburou
7
2
3
4.25
L
Scylla
LilDuubag
Scylla
1
7
3
0.36
W
0
2
11
2.75
W
5
2
4
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,362
Damage
46,369
70,973
Taken
60,675
34,641
Mitigated
39,038
34,219
Healing
23,424
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Rama
CSK_SMD
Rama
7,461
6,098
0
5,254
12,961
4,362
0
7,077
5,884
0
58,214
W
Poseidon
DrearEmpress
Poseidon
8,570
1,332
0
1,634
8,396
2,658
0
2,803
5,593
73,482
0
W
Janus
Espej1smo
Janus
9,681
777
0
3,409
12,094
4,511
562
993
11,101
69,448
0
L
4,440
587
0
2,087
11,512
7,431
0
5,993
5,519
17,649
0
L
Thanatos
IboEshak
Thanatos
10,391
2,655
0
15,074
17,428
8,341
0
2,489
14,939
0
77,732
L
Erlang Shen
JoeLUL
Erlang Shen
10,681
4,704
0
9,893
16,424
10,163
0
4,729
11,695
0
72,936
W
Danzaburou
LegendaryDumpy
Danzaburou
12,817
5,723
0
4,707
12,370
6,965
3,484
437
11,933
0
82,394
L
Scylla
LilDuubag
Scylla
5,389
133
0
1,911
12,648
4,344
759
7,016
5,632
58,463
0
W
5,543
2,887
2,500
6,147
15,626
18,189
170
2,829
12,797
0
17,699
W
9,758
3,399
0
5,027
12,189
6,715
0
2,767
9,422
63,718
6,459

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,612
Gold Earned
52,079
486
Minions Killed
549
0
Camps Cleared
0
1,759,821
Distance Traveled
1,825,863
15
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Rama
7,955
419
100
5
0
313,857
4
W
Poseidon
10,392
547
125
7
0
377,297
5
W
Janus
10,840
571
149
8
0
349,965
6
L
Geb
7,924
417
29
2
0
394,187
3
L
Thanatos
9,499
500
104
5
0
380,778
1
L
Erlang Shen
10,338
544
133
7
0
355,135
5
W
Danzaburou
11,535
607
136
7
0
362,416
0
L
Scylla
8,896
468
120
6
0
315,864
2
W
Horus
8,970
472
15
1
0
378,195
5
W
Ymir
10,342
544
124
7
0
357,990
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role