Player Matchup

Cthulhu
Cthulhu
OdinOfHissorrow
Cthulhu
Level 80
God Stats
37W - 36L
1,558 SR
Queue Stats
351W - 423L
1,527 Elo+
Solo
Skadi
Skadi
byvorax
Skadi
Level 49
God Stats
29W - 28L
1,562 SR
Queue Stats
103W - 123L
1,503 Elo+
Party 1
Vamana
Vamana
vfaa-2
Vamana
Level 67
God Stats
5W - 4L
1,334 SR
Queue Stats
84W - 103L
1,481 Elo+
Party 1
Team Averages
Level 65
1,485 SR
1,504 Elo+

VS

Team Averages
Level 70
1,500 SR
1,579 Elo+
Cerberus
Cerberus
 
Cerberus
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
 
Morgan Le Fay
Level 49
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nemesis
Nemesis
UnknownSilent
Nemesis
Level 54
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 3L
1,736 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 1 / 10
9,001
750
8,495
14,465
10,698
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Skadi
byvorax
Skadi
14
6 / 0 / 6
8,995
750
13,812
6,968
2,709
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Vamana
vfaa-2
Vamana
14
4 / 1 / 5
8,596
716
7,134
11,542
6,449
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
12
0 / 2 / 1
7,664
639
9,676
14,626
12,370
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Morgan Le Fay
 
Morgan Le Fay
11
1 / 5 / 1
7,607
634
12,157
8,685
3,137
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Nemesis
11
1 / 5 / 1
7,333
611
5,464
9,671
4,443
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Heavy Mace

Heavy Mace

+30
Physical Power

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
5
12
Kills
2
2
Deaths
12
21
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Cerberus
 
Cerberus
0
2
1
0.25
L
Morgan Le Fay
 
Morgan Le Fay
1
5
1
0.3
W
2
1
10
7
L
Nemesis
1
5
1
0.3
W
Skadi
byvorax
Skadi
6
0
6
9
W
Vamana
vfaa-2
Vamana
4
1
5
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,441
Damage
27,297
32,975
Taken
32,982
19,856
Mitigated
19,950
13,136
Healing
6,989
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
 
Cerberus
9,676
391
0
4,462
14,626
12,370
0
3,654
10,783
24,729
0
L
Morgan Le Fay
 
Morgan Le Fay
12,157
1,991
0
1,358
8,685
3,137
0
2,181
6,404
32,946
0
W
8,495
800
551
4,153
14,465
10,698
0
8,735
5,730
22,401
0
L
Nemesis
5,464
2,667
0
1,169
9,671
4,443
0
2,948
6,565
0
11,476
W
Skadi
byvorax
Skadi
13,812
6,327
0
2,462
6,968
2,709
0
4,183
2,785
0
37,806
W
Vamana
vfaa-2
Vamana
7,134
2,416
669
5,301
11,542
6,449
122
9,260
2,282
0
25,635

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,592
Gold Earned
22,604
129
Minions Killed
122
7
Camps Cleared
3
753,114
Distance Traveled
675,095
9
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
7,664
639
51
4
2
247,296
2
L
Morgan Le Fay
7,607
634
54
5
1
212,203
0
W
Cthulhu
9,001
750
30
3
2
258,421
5
L
Nemesis
7,333
611
17
1
0
215,596
1
W
Skadi
8,995
750
52
4
5
250,390
4
W
Vamana
8,596
716
47
4
0
244,303
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role