Player Matchup

Hera
Hera
Bertinomg
Hera
Level 28
God Stats
4W - 9L
1,046 SR
Queue Stats
5W - 12L
1,223 Elo+
Party 3
Ymir
Ymir
Luc_10xdd
Ymir
Level 29
God Stats
20W - 25L
1,270 SR
Queue Stats
27W - 34L
1,261 Elo+
Party 3
Neith
Neith
MigueHdX955
Neith
Level 9
God Stats
3W - 10L
1,046 SR
Queue Stats
3W - 14L
1,116 Elo+
Party 3
Sun Wukong
Sun Wukong
MrBlueSky_27
Sun Wukong
Level 27
God Stats
19W - 20L
1,431 SR
Queue Stats
47W - 44L
1,436 Elo+
Party 3
Hercules
Hercules
fermotril
Hercules
Level 74
God Stats
5W - 3L
1,182 SR
Queue Stats
54W - 35L
1,431 Elo+
Party 3
Team Averages
Level 33
1,195 SR
1,293 Elo+

VS

Team Averages
Level 66
1,445 SR
1,198 Elo+
Nemesis
Nemesis
Boss-_-BunnY18
Nemesis
Level 80
God Stats
4W - 8L
1,345 SR
Queue Stats
101W - 198L
1,292 Elo+
Party 1
Scylla
Scylla
Er_Sav_25
Scylla
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
104W - 145L
1,047 Elo+
Party 2
Cerberus
Cerberus
FluFFy-_-BunnY88
Cerberus
Level 85
God Stats
2W - 3L
1,713 SR
Queue Stats
98W - 182L
1,323 Elo+
Party 1
Amaterasu
Amaterasu
giunti93
Amaterasu
Level 39
God Stats
6W - 13L
1,132 SR
Queue Stats
206W - 239L
1,009 Elo+
Party 2
Awilix
Awilix
mohamedadelzied
Awilix
Level 100
God Stats
11W - 14L
1,536 SR
Queue Stats
33W - 47L
1,318 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
15
3 / 2 / 10
9,687
570
9,692
7,344
2,381
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Ymir
14
4 / 0 / 13
9,450
556
7,682
12,323
7,888
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

14
4 / 0 / 8
8,427
496
4,007
1,977
571
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Sun Wukong
MrBlueSky_27
Sun Wukong
17
10 / 0 / 5
10,503
618
11,399
16,069
7,781
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Hercules
fermotril
Hercules
16
13 / 2 / 8
10,523
619
11,854
12,960
5,551
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 7 / 1
7,314
430
2,652
14,429
5,061
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Scylla
Er_Sav_25
Scylla
8
0 / 9 / 1
6,123
360
2,840
9,648
2,385
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

14
0 / 5 / 1
8,361
492
8,121
14,332
8,483
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Amaterasu
giunti93
Amaterasu
9
2 / 5 / 1
6,711
395
3,619
9,159
7,074
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

12
2 / 8 / 1
7,509
442
5,742
14,445
4,708
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

78
Kill Participation
9
34
Kills
4
4
Deaths
34
44
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Hera
3
2
10
4
L
0
7
1
0.07
L
Scylla
Er_Sav_25
Scylla
0
9
1
0.06
L
0
5
1
0.1
W
Ymir
4
0
13
10.5
W
4
0
8
8
W
Sun Wukong
MrBlueSky_27
Sun Wukong
10
0
5
12.5
W
Hercules
fermotril
Hercules
13
2
8
8.5
L
Amaterasu
giunti93
Amaterasu
2
5
1
0.5
L
2
8
1
0.31

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,634
Damage
22,974
50,673
Taken
62,013
24,172
Mitigated
27,711
15,642
Healing
13,647
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hera
9,692
3,133
130
2,320
7,344
2,381
576
1,361
5,983
55,525
0
L
2,652
190
0
4,017
14,429
5,061
0
5,175
9,254
0
33,503
L
Scylla
Er_Sav_25
Scylla
2,840
346
0
901
9,648
2,385
0
2,547
7,101
20,435
0
L
8,121
861
56
3,902
14,332
8,483
370
3,312
11,020
55,457
0
W
Ymir
7,682
1,223
0
2,092
12,323
7,888
224
1,120
11,203
34,658
4,713
W
4,007
1,469
0
488
1,977
571
407
752
1,225
0
35,246
W
Sun Wukong
MrBlueSky_27
Sun Wukong
11,399
2,997
0
5,214
16,069
7,781
929
5,939
10,130
0
58,784
W
Hercules
fermotril
Hercules
11,854
2,144
0
5,398
12,960
5,551
169
2,137
10,823
0
60,447
L
Amaterasu
giunti93
Amaterasu
3,619
1,745
0
955
9,159
7,074
0
1,527
7,632
0
15,375
L
5,742
1,969
0
3,816
14,445
4,708
0
4,193
10,252
0
34,354

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,590
Gold Earned
36,018
428
Minions Killed
330
0
Camps Cleared
0
1,618,428
Distance Traveled
1,457,769
13
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hera
9,687
570
94
6
0
340,315
3
L
Nemesis
7,314
430
68
4
0
324,432
2
L
Scylla
6,123
360
32
2
0
209,867
6
L
Cerberus
8,361
492
137
8
0
297,679
3
W
Ymir
9,450
556
49
3
0
312,213
1
W
Neith
8,427
496
71
4
0
294,658
0
W
Sun Wukong
10,503
618
122
7
0
346,841
2
W
Hercules
10,523
619
92
5
0
324,401
7
L
Amaterasu
6,711
395
28
2
0
280,386
0
L
Awilix
7,509
442
65
4
0
345,405
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role