Player Matchup

Cthulhu
Cthulhu
MoYanGuji
Cthulhu
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,058 Elo+
Solo
Kukulkan
Kukulkan
Zalla4400
Kukulkan
Level 156
God Stats
5W - 7L
1,494 SR
Queue Stats
7W - 9L
1,502 Elo+
Party 1
Zeus
Zeus
itachikiller99
Zeus
Level 148
God Stats
5W - 6L
1,665 SR
Queue Stats
43W - 51L
1,476 Elo+
Party 1
Ares
Ares
joao ZUEIRO
Ares
Level 152
God Stats
0W - 1L
1,403 SR
Queue Stats
21W - 28L
1,518 Elo+
Party 1
Hercules
Hercules
jskins73
Hercules
Level 124
God Stats
3W - 10L
1,197 SR
Queue Stats
13W - 23L
1,347 Elo+
Solo
Team Averages
Level 118
1,452 SR
1,380 Elo+

VS

Team Averages
Level 113
1,532 SR
1,399 Elo+
Skadi
Skadi
 
Skadi
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
He Bo
He Bo
BigRayVT
He Bo
Level 66
God Stats
2W - 0L
1,531 SR
Queue Stats
70W - 109L
1,421 Elo+
Solo
Fenrir
Fenrir
ThicccDio
Fenrir
Level 157
God Stats
1W - 1L
1,500 SR
Queue Stats
39W - 30L
1,150 Elo+
Solo
Vulcan
Vulcan
Vacateduncle288
Vulcan
Level 87
God Stats
196W - 178L
1,582 SR
Queue Stats
292W - 294L
1,474 Elo+
Solo
Odin
Odin
theKilroyXavia
Odin
Level 127
God Stats
10W - 7L
1,547 SR
Queue Stats
324W - 350L
1,449 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
MoYanGuji
Cthulhu
13
0 / 1 / 2
7,127
648
3,605
7,084
5,743
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Kukulkan
Zalla4400
Kukulkan
16
3 / 1 / 2
8,526
775
5,196
5,044
1,845
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
1 / 3 / 2
7,679
698
7,060
5,118
1,685
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

12
1 / 4 / 4
7,120
647
3,745
10,566
10,338
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Hercules
jskins73
Hercules
13
2 / 5 / 3
7,549
686
6,777
15,245
10,244
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
 
Skadi
16
3 / 0 / 5
8,491
772
11,276
7,549
2,999
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

He Bo
BigRayVT
He Bo
14
1 / 4 / 6
7,767
706
2,363
7,320
2,584
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fenrir
ThicccDio
Fenrir
15
5 / 1 / 7
8,471
770
7,358
9,539
6,410
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

15
4 / 1 / 3
8,647
786
12,046
5,402
1,887
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
1 / 1 / 9
8,046
731
4,337
11,064
9,305
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
44
7
Kills
14
14
Deaths
7
13
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Skadi
 
Skadi
3
0
5
5.5
W
He Bo
BigRayVT
He Bo
1
4
6
1
L
Cthulhu
MoYanGuji
Cthulhu
0
1
2
1
W
Fenrir
ThicccDio
Fenrir
5
1
7
8.5
W
4
1
3
5.5
L
Kukulkan
Zalla4400
Kukulkan
3
1
2
4
L
1
3
2
0.67
L
1
4
4
0.75
L
Hercules
jskins73
Hercules
2
5
3
0.7
W
1
1
9
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,383
Damage
37,380
43,057
Taken
40,874
29,855
Mitigated
23,185
4,169
Healing
4,858
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Skadi
 
Skadi
11,276
4,767
0
124
7,549
2,999
2,712
4,312
3,201
0
39,852
W
He Bo
BigRayVT
He Bo
2,363
375
0
1,013
7,320
2,584
659
2,306
4,990
13,032
0
L
Cthulhu
MoYanGuji
Cthulhu
3,605
51
514
387
7,084
5,743
0
3,622
3,462
11,831
0
W
Fenrir
ThicccDio
Fenrir
7,358
2,125
0
2,543
9,539
6,410
0
3,830
5,618
0
19,822
W
12,046
4,999
0
432
5,402
1,887
841
3,923
1,443
33,868
0
L
Kukulkan
Zalla4400
Kukulkan
5,196
130
0
0
5,044
1,845
0
3,828
1,147
33,115
0
L
7,060
78
0
0
5,118
1,685
141
38
4,989
31,302
0
L
3,745
404
0
140
10,566
10,338
0
3,057
7,282
4,929
0
L
Hercules
jskins73
Hercules
6,777
2,105
0
3,128
15,245
10,244
0
4,733
10,128
1,659
14,355
W
4,337
1,155
0
746
11,064
9,305
83
5,284
5,618
4,939
21,132

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,001
Gold Earned
41,422
162
Minions Killed
210
0
Camps Cleared
0
991,218
Distance Traveled
1,136,166
6
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Skadi
8,491
772
61
6
0
228,500
0
W
He Bo
7,767
706
34
3
0
189,642
7
L
Cthulhu
7,127
648
14
1
0
223,751
1
W
Fenrir
8,471
770
21
2
0
240,123
4
W
Vulcan
8,647
786
60
5
0
224,465
2
L
Kukulkan
8,526
775
67
6
0
201,720
0
L
Zeus
7,679
698
55
5
0
210,283
2
L
Ares
7,120
647
4
0
0
143,660
1
L
Hercules
7,549
686
22
2
0
211,804
2
W
Odin
8,046
731
34
3
0
253,436
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role