Player Matchup

Ymir
Ymir
Auntie heal
Ymir
Level 46
God Stats
15W - 8L
1,706 SR
Queue Stats
127W - 89L
1,604 Elo+
Party 1
Bastet
Bastet
IcyveinsTobi
Bastet
Level 29
God Stats
18W - 16L
1,500 SR
Queue Stats
863W - 957L
1,342 Elo+
Party 2
Ullr
Ullr
RREENNDD
Ullr
Level 77
God Stats
93W - 72L
1,687 SR
Queue Stats
640W - 584L
1,589 Elo+
Party 1
He Bo
He Bo
Sw1ftNeck
He Bo
Level 43
God Stats
3W - 6L
1,269 SR
Queue Stats
48W - 68L
1,405 Elo+
Solo
Chaac
Chaac
xXxDiinoxXx
Chaac
Level 30
God Stats
15W - 15L
1,500 SR
Queue Stats
540W - 640L
1,342 Elo+
Party 2
Team Averages
Level 45
1,532 SR
1,456 Elo+

VS

Team Averages
Level 79
1,453 SR
1,599 Elo+
Bakasura
Bakasura
 
Bakasura
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Bellona
Bellona
 
Bellona
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Aphrodite
Aphrodite
BlackThornFox
Aphrodite
Level 61
God Stats
0W - 1L
1,102 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 3
Ra
Ra
BradleyCw
Ra
Level 39
God Stats
0W - 1L
1,326 SR
Queue Stats
15W - 15L
1,834 Elo+
Party 3
Cupid
Cupid
Rickrians
Cupid
Level 39
God Stats
1W - 1L
1,834 SR
Queue Stats
7W - 5L
1,663 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 7 / 15
10,506
525
7,549
22,768
24,133
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Bastet
17
3 / 1 / 7
10,662
533
11,472
20,182
7,240
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ullr
19
6 / 4 / 5
11,605
580
7,554
11,988
3,421
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

He Bo
Sw1ftNeck
He Bo
17
7 / 6 / 5
11,386
569
15,453
13,034
4,463
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

15
7 / 3 / 6
10,616
531
10,872
16,624
15,383
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
18
9 / 3 / 4
11,251
563
11,655
21,957
9,061
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Bellona
 
Bellona
16
4 / 6 / 7
10,379
519
11,652
19,159
15,606
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Aphrodite
BlackThornFox
Aphrodite
12
2 / 7 / 5
8,176
409
4,396
12,022
8,310
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

15
2 / 8 / 4
10,309
515
8,072
11,760
4,116
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Cupid
Rickrians
Cupid
14
4 / 4 / 6
9,756
488
12,441
12,671
3,841

Match Insights

Player Kills, Deaths, and Assists

65
Kill Participation
47
27
Kills
21
21
Deaths
28
38
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Bakasura
 
Bakasura
9
3
4
3.67
L
Bellona
 
Bellona
4
6
7
1.25
W
4
7
15
1.64
L
Aphrodite
BlackThornFox
Aphrodite
2
7
5
0.64
L
2
8
4
0.5
W
Bastet
3
1
7
6.5
W
Ullr
6
4
5
2.13
L
Cupid
Rickrians
Cupid
4
4
6
1.75
W
He Bo
Sw1ftNeck
He Bo
7
6
5
1.58
W
7
3
6
3.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,900
Damage
48,216
84,596
Taken
77,569
54,640
Mitigated
40,934
23,412
Healing
21,115
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bakasura
 
Bakasura
11,655
7,816
0
4,064
21,957
9,061
141
5,485
16,282
0
73,187
L
Bellona
 
Bellona
11,652
3,674
0
3,438
19,159
15,606
0
7,063
11,923
0
57,241
W
7,549
1,971
0
2,838
22,768
24,133
80
3,632
18,821
20,750
4,194
L
Aphrodite
BlackThornFox
Aphrodite
4,396
769
3,384
3,903
12,022
8,310
300
3,204
8,776
16,151
0
L
8,072
513
1,322
1,055
11,760
4,116
328
4,436
7,249
56,074
0
W
Bastet
11,472
3,059
0
13,201
20,182
7,240
0
4,817
14,866
0
88,549
W
Ullr
7,554
3,292
0
1,437
11,988
3,421
461
1,959
10,029
0
91,074
L
Cupid
Rickrians
Cupid
12,441
6,386
384
3,565
12,671
3,841
1,685
1,877
10,728
0
66,607
W
He Bo
Sw1ftNeck
He Bo
15,453
1,734
0
1,923
13,034
4,463
689
2,744
10,290
69,792
0
W
10,872
1,734
0
4,013
16,624
15,383
754
4,923
11,214
0
43,803

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,775
Gold Earned
49,871
476
Minions Killed
479
0
Camps Cleared
0
1,946,836
Distance Traveled
1,795,916
15
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bakasura
11,251
563
124
6
0
445,854
9
L
Bellona
10,379
519
113
6
0
368,059
8
W
Ymir
10,506
525
26
1
0
384,230
7
L
Aphrodite
8,176
409
23
1
0
307,899
0
L
Ra
10,309
515
105
5
0
393,434
7
W
Bastet
10,662
533
130
7
0
422,014
4
W
Ullr
11,605
580
134
7
0
400,335
3
L
Cupid
9,756
488
114
6
0
280,670
0
W
He Bo
11,386
569
107
5
0
339,275
1
W
Chaac
10,616
531
79
4
0
400,982
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role