Player Matchup

Hercules
Hercules
Bilvinite
Hercules
Level 18
God Stats
1W - 1L
1,296 SR
Queue Stats
32W - 17L
1,583 Elo+
Party 2
Sylvanus
Sylvanus
Buulcan
Sylvanus
Level 16
God Stats
2W - 0L
1,500 SR
Queue Stats
9W - 4L
1,509 Elo+
Party 2
Skadi
Skadi
FreeZ-o-R
Skadi
Level 38
God Stats
2W - 3L
1,344 SR
Queue Stats
36W - 56L
1,419 Elo+
Party 3
Geb
Geb
Silvinite
Geb
Level 66
God Stats
6W - 7L
1,733 SR
Queue Stats
187W - 202L
1,482 Elo+
Party 2
Kukulkan
Kukulkan
xXExodusXx-
Kukulkan
Level 48
God Stats
3W - 1L
1,573 SR
Queue Stats
65W - 91L
1,432 Elo+
Party 3
Team Averages
Level 37
1,489 SR
1,485 Elo+

VS

Team Averages
Level 73
1,476 SR
1,434 Elo+
Achilles
Achilles
Inqu1sitive
Achilles
Level 29
God Stats
14W - 17L
1,531 SR
Queue Stats
209W - 225L
1,423 Elo+
Party 1
Janus
Janus
RedBullxPR23
Janus
Level 37
God Stats
1W - 1L
1,285 SR
Queue Stats
5W - 22L
1,311 Elo+
Solo
Ymir
Ymir
aidanbeast42
Ymir
Level 44
God Stats
2W - 3L
1,746 SR
Queue Stats
369W - 393L
1,446 Elo+
Solo
Ullr
Ullr
trenthouse69
Ullr
Level 128
God Stats
2W - 4L
1,316 SR
Queue Stats
119W - 126L
1,559 Elo+
Party 1
Guan Yu
Guan Yu
will5gatsby
Guan Yu
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
104W - 110L
1,429 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Bilvinite
Hercules
16
12 / 2 / 3
10,010
667
11,828
7,871
2,811
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Sylvanus
Buulcan
Sylvanus
15
2 / 1 / 0
8,679
579
7,184
7,601
6,354
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Skadi
FreeZ-o-R
Skadi
12
3 / 6 / 5
7,350
490
8,040
9,899
2,926
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

11
0 / 2 / 9
7,259
484
3,503
11,504
8,002
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Kukulkan
xXExodusXx-
Kukulkan
14
5 / 3 / 5
8,771
585
11,577
6,709
2,575
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Inqu1sitive
Achilles
13
1 / 3 / 1
7,568
505
4,373
11,656
6,199
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

11
0 / 8 / 2
6,623
442
3,012
8,778
1,700
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

11
3 / 5 / 5
7,374
492
5,102
16,054
9,875
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

14
5 / 3 / 6
8,415
561
8,224
8,547
2,639
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Guan Yu
will5gatsby
Guan Yu
14
5 / 4 / 3
8,525
568
7,132
12,912
5,231
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
31
22
Kills
14
14
Deaths
23
22
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Hercules
Bilvinite
Hercules
12
2
3
6.75
W
Sylvanus
Buulcan
Sylvanus
2
1
0
2
W
Skadi
FreeZ-o-R
Skadi
3
6
5
0.92
L
Achilles
Inqu1sitive
Achilles
1
3
1
0.5
L
0
8
2
0.13
W
0
2
9
2.25
L
3
5
5
1.1
L
5
3
6
2.67
L
Guan Yu
will5gatsby
Guan Yu
5
4
3
1.63
W
Kukulkan
xXExodusXx-
Kukulkan
5
3
5
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,132
Damage
27,843
43,584
Taken
57,947
22,668
Mitigated
25,644
10,632
Healing
13,769
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
Bilvinite
Hercules
11,828
4,120
0
1,492
7,871
2,811
0
1,319
6,552
0
63,435
W
Sylvanus
Buulcan
Sylvanus
7,184
1,988
0
2,768
7,601
6,354
688
0
7,030
45,073
12,095
W
Skadi
FreeZ-o-R
Skadi
8,040
4,773
0
1,603
9,899
2,926
354
1,261
8,638
0
44,071
L
Achilles
Inqu1sitive
Achilles
4,373
827
0
2,416
11,656
6,199
0
6,216
5,440
0
36,512
L
3,012
309
36
375
8,778
1,700
1,264
2,121
6,657
32,302
0
W
3,503
209
277
3,315
11,504
8,002
0
4,727
6,730
14,656
0
L
5,102
1,362
87
4,305
16,054
9,875
140
6,992
9,062
24,592
0
L
8,224
2,836
0
1,012
8,547
2,639
0
2,411
6,136
0
48,977
L
Guan Yu
will5gatsby
Guan Yu
7,132
1,847
136
5,402
12,912
5,231
0
3,737
9,175
0
42,447
W
Kukulkan
xXExodusXx-
Kukulkan
11,577
2,115
0
1,177
6,709
2,575
0
807
5,902
54,500
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,069
Gold Earned
38,505
401
Minions Killed
344
0
Camps Cleared
0
1,318,800
Distance Traveled
1,375,895
9
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
10,010
667
93
6
0
332,995
2
W
Sylvanus
8,679
579
123
8
0
170,154
0
W
Skadi
7,350
490
67
4
0
259,940
5
L
Achilles
7,568
505
83
6
0
270,552
1
L
Janus
6,623
442
67
4
0
234,863
2
W
Geb
7,259
484
11
1
0
286,861
1
L
Ymir
7,374
492
33
2
0
267,156
6
L
Ullr
8,415
561
87
6
0
265,326
0
L
Guan Yu
8,525
568
74
5
0
337,998
1
W
Kukulkan
8,771
585
107
7
0
268,850
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role