Player Matchup

Skadi
Skadi
 
Skadi
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Nu Wa
Nu Wa
DeathByJess4235
Nu Wa
Level 24
God Stats
62W - 15L
1,953 SR
Queue Stats
117W - 29L
1,843 Elo+
Party 1
Mulan
Mulan
Hadrøn
Mulan
Level 160
God Stats
20W - 8L
1,786 SR
Queue Stats
345W - 147L
1,774 Elo+
Party 1
Bellona
Bellona
LunarXInfinity
Bellona
Level 59
God Stats
12W - 7L
1,699 SR
Queue Stats
142W - 139L
1,482 Elo+
Solo
Neith
Neith
PrincessUna
Neith
Level 159
God Stats
35W - 9L
1,988 SR
Queue Stats
244W - 46L
1,989 Elo+
Party 1
Team Averages
Level 112
1,785 SR
1,718 Elo+

VS

Team Averages
Level 40
1,503 SR
1,295 Elo+
Hun Batz
Hun Batz
 
Hun Batz
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ah Puch
Ah Puch
Krongh16
Ah Puch
Level 29
God Stats
28W - 31L
1,514 SR
Queue Stats
90W - 122L
1,415 Elo+
Solo
Ymir
Ymir
Lorenzo5735
Ymir
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Solo
Charybdis
Charybdis
Ragiakus
Charybdis
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 13L
1,029 Elo+
Party 2
Neith
Neith
zapeur-YTB
Neith
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 12L
1,029 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
 
Skadi
18
11 / 2 / 12
11,561
889
19,040
10,315
3,861
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

17
6 / 4 / 20
10,767
828
8,417
6,999
2,147
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Mulan
Hadrøn
Mulan
15
4 / 2 / 12
9,885
760
7,705
12,871
13,677
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

16
4 / 1 / 16
9,976
767
6,892
9,940
8,411
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

19
18 / 1 / 14
12,254
943
27,573
13,148
5,289
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
16
5 / 8 / 1
9,634
741
10,349
15,630
7,764
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ah Puch
Krongh16
Ah Puch
13
0 / 4 / 2
7,881
606
5,401
10,336
2,891
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

14
0 / 9 / 2
8,394
646
2,287
18,751
15,460
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Charybdis
Ragiakus
Charybdis
17
4 / 9 / 1
10,754
827
4,450
16,616
5,445
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Neith
14
0 / 13 / 2
8,146
627
5,992
15,754
4,481
Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

117
Kill Participation
17
43
Kills
9
10
Deaths
43
74
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Skadi
 
Skadi
11
2
12
8.5
L
Hun Batz
 
Hun Batz
5
8
1
0.69
W
6
4
20
4
W
Mulan
Hadrøn
Mulan
4
2
12
5
L
Ah Puch
Krongh16
Ah Puch
0
4
2
0.25
L
0
9
2
0.11
W
4
1
16
12
W
18
1
14
25
L
Charybdis
Ragiakus
Charybdis
4
9
1
0.5
L
Neith
0
13
2
0.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,627
Damage
28,479
53,273
Taken
77,087
33,385
Mitigated
36,041
12,014
Healing
3,103
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Skadi
 
Skadi
19,040
10,728
0
3,062
10,315
3,861
7,470
1,489
8,826
0
54,694
L
Hun Batz
 
Hun Batz
10,349
2,509
0
250
15,630
7,764
0
1,015
14,324
0
31,243
W
8,417
2,234
0
0
6,999
2,147
961
2,212
4,787
30,445
0
W
Mulan
Hadrøn
Mulan
7,705
1,433
0
1,481
12,871
13,677
994
1,197
11,205
0
20,295
L
Ah Puch
Krongh16
Ah Puch
5,401
208
0
58
10,336
2,891
0
1,117
8,959
14,669
0
L
2,287
409
0
588
18,751
15,460
0
2,273
16,283
17,246
0
W
6,892
1,461
275
2,772
9,940
8,411
371
1,026
8,914
0
15,560
W
27,573
12,725
0
4,424
13,148
5,289
1,896
1,764
11,384
0
55,596
L
Charybdis
Ragiakus
Charybdis
4,450
1,941
0
2,048
16,616
5,445
584
1,657
14,732
0
22,728
L
Neith
5,992
2,684
0
159
15,754
4,481
680
2,355
13,098
0
22,058

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,443
Gold Earned
44,809
224
Minions Killed
159
0
Camps Cleared
0
1,308,413
Distance Traveled
996,533
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Skadi
11,561
889
71
5
0
258,003
3
L
Hun Batz
9,634
741
33
3
0
219,859
0
W
Nu Wa
10,767
828
44
3
0
268,393
0
W
Mulan
9,885
760
30
2
0
239,648
0
L
Ah Puch
7,881
606
25
2
0
206,355
0
L
Ymir
8,394
646
30
2
0
202,690
2
W
Bellona
9,976
767
10
1
0
277,261
0
W
Neith
12,254
943
69
5
0
265,108
1
L
Charybdis
10,754
827
36
3
0
195,860
3
L
Neith
8,146
627
35
3
0
171,769
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role