Player Matchup

Bacchus
Bacchus
L2gend3
Bacchus
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 11L
1,449 Elo+
Party 2
Charybdis
Charybdis
NatsuDeuz
Charybdis
Level 100
God Stats
2W - 1L
1,500 SR
Queue Stats
347W - 359L
1,475 Elo+
Party 2
Amaterasu
Amaterasu
SaviorJumex
Amaterasu
Level 32
God Stats
8W - 5L
1,695 SR
Queue Stats
52W - 41L
1,536 Elo+
Party 3
Mercury
Mercury
StrangerFreak
Mercury
Level 64
God Stats
12W - 10L
1,797 SR
Queue Stats
166W - 174L
1,562 Elo+
Party 2
Janus
Janus
TheHangedMan1
Janus
Level 126
God Stats
2W - 1L
1,315 SR
Queue Stats
78W - 84L
1,479 Elo+
Party 3
Team Averages
Level 66
1,561 SR
1,500 Elo+

VS

Team Averages
Level 53
1,560 SR
1,516 Elo+
Artio
Artio
Achilles890
Artio
Level 37
God Stats
1W - 0L
1,170 SR
Queue Stats
9W - 10L
1,500 Elo+
Solo
Apollo
Apollo
Bwettles
Apollo
Level 44
God Stats
1W - 0L
1,500 SR
Queue Stats
71W - 32L
1,675 Elo+
Solo
Horus
Horus
Hellraiserzzz
Horus
Level 40
God Stats
3W - 2L
1,722 SR
Queue Stats
30W - 33L
1,546 Elo+
Solo
Kukulkan
Kukulkan
M4ND0L0R14N
Kukulkan
Level 122
God Stats
29W - 24L
1,656 SR
Queue Stats
437W - 481L
1,458 Elo+
Party 1
Fenrir
Fenrir
mydearocelotte
Fenrir
Level 24
God Stats
9W - 9L
1,751 SR
Queue Stats
102W - 144L
1,404 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
L2gend3
Bacchus
13
2 / 8 / 4
9,430
393
5,754
22,712
15,748
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Charybdis
NatsuDeuz
Charybdis
17
2 / 10 / 2
10,737
447
10,571
20,867
6,644
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Amaterasu
SaviorJumex
Amaterasu
18
5 / 7 / 7
12,141
506
15,593
28,733
23,425
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Mercury
18
4 / 7 / 6
12,201
508
9,523
20,313
6,279
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

17
2 / 7 / 4
11,063
461
13,601
15,058
4,204
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
2 / 4 / 22
12,484
520
6,057
27,089
37,522
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Apollo
Bwettles
Apollo
20
12 / 2 / 9
14,813
617
27,368
23,385
10,406
Ornate Arrow

Ornate Arrow

+60
Basic Attack Damage
+100
Health
+10%
Attack Speed
+15
Physical Critical Strike Chance

PASSIVE - All sources of gold gain are increased by 5%. For every 100 gold you have gain 1.25% Attack Speed and 1% Physical Critical Strike Chance, up to a maximum of 20 stacks.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Hidden Dagger

Hidden Dagger

+15
Physical Power

17
1 / 3 / 14
11,895
496
11,796
18,628
20,464
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Kukulkan
M4ND0L0R14N
Kukulkan
20
10 / 3 / 13
14,694
612
22,203
14,201
7,387
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

20
14 / 3 / 9
14,581
608
20,229
22,259
11,630
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
106
15
Kills
39
39
Deaths
15
23
Assists
67
Player
Kills
Deaths
Assists
KDA
W
2
4
22
3.25
W
Apollo
Bwettles
Apollo
12
2
9
8.25
W
1
3
14
2.67
L
Bacchus
L2gend3
Bacchus
2
8
4
0.5
W
Kukulkan
M4ND0L0R14N
Kukulkan
10
3
13
5.5
L
Charybdis
NatsuDeuz
Charybdis
2
10
2
0.3
L
Amaterasu
SaviorJumex
Amaterasu
5
7
7
1.21
L
Mercury
4
7
6
1
L
2
7
4
0.57
W
14
3
9
6.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,042
Damage
87,653
107,683
Taken
105,562
56,300
Mitigated
87,409
13,019
Healing
41,685
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,057
1,305
2,110
7,462
27,089
37,522
1,023
5,752
21,337
29,337
0
W
Apollo
Bwettles
Apollo
27,368
17,488
0
11,840
23,385
10,406
7,042
2,150
21,235
0
122,805
W
11,796
5,264
5,753
6,858
18,628
20,464
1,122
4,819
13,809
0
65,446
L
Bacchus
L2gend3
Bacchus
5,754
424
0
1,665
22,712
15,748
0
7,866
14,555
13,903
0
W
Kukulkan
M4ND0L0R14N
Kukulkan
22,203
2,494
0
3,324
14,201
7,387
2,126
5,086
9,115
120,139
0
L
Charybdis
NatsuDeuz
Charybdis
10,571
5,078
0
4,422
20,867
6,644
3,450
2,249
18,513
0
73,483
L
Amaterasu
SaviorJumex
Amaterasu
15,593
7,282
0
6,377
28,733
23,425
964
5,684
22,485
0
58,918
L
Mercury
9,523
4,430
0
125
20,313
6,279
0
6,671
13,352
0
85,837
L
13,601
0
0
430
15,058
4,204
0
5,060
9,662
63,271
0
W
20,229
4,627
0
4,338
22,259
11,630
525
7,363
14,896
0
99,373

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,572
Gold Earned
68,467
477
Minions Killed
634
0
Camps Cleared
0
2,223,141
Distance Traveled
2,409,430
23
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artio
12,484
520
25
1
0
470,309
0
W
Apollo
14,813
617
203
8
0
447,045
8
W
Horus
11,895
496
108
5
0
510,253
7
L
Bacchus
9,430
393
17
1
0
470,584
7
W
Kukulkan
14,694
612
171
7
0
462,840
4
L
Charybdis
10,737
447
125
5
0
360,797
2
L
Amaterasu
12,141
506
90
4
0
476,835
2
L
Mercury
12,201
508
126
5
0
489,675
4
L
Janus
11,063
461
119
5
0
425,250
8
W
Fenrir
14,581
608
127
5
0
518,983
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role