Player Matchup

Athena
Athena
Templarys
Athena
Level 16
God Stats
6W - 4L
1,584 SR
Queue Stats
37W - 35L
1,459 Elo+
Party 2
Sol
Sol
Thisisjoe1012
Sol
Level 123
God Stats
4W - 5L
1,572 SR
Queue Stats
138W - 134L
1,604 Elo+
Party 2
Neith
Neith
pinisluvr
Neith
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 2
Tiamat
Tiamat
scolipedex
Tiamat
Level 46
God Stats
2W - 3L
1,500 SR
Queue Stats
94W - 105L
1,472 Elo+
Party 2
Mulan
Mulan
xBlessAngelx
Mulan
Level 84
God Stats
11W - 7L
1,582 SR
Queue Stats
81W - 71L
1,574 Elo+
Party 2
Team Averages
Level 54
1,548 SR
1,522 Elo+

VS

Team Averages
Level 68
1,526 SR
1,518 Elo+
Jormungandr
Jormungandr
Fr0styOtter
Jormungandr
Level 61
God Stats
2W - 1L
1,861 SR
Queue Stats
167W - 156L
1,446 Elo+
Solo
Thor
Thor
KisukeUrahara29
Thor
Level 41
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 13L
1,565 Elo+
Solo
Cerberus
Cerberus
crustyrob
Cerberus
Level 38
God Stats
0W - 1L
1,513 SR
Queue Stats
33W - 29L
1,535 Elo+
Solo
Chiron
Chiron
fakeydrakey
Chiron
Level 84
God Stats
4W - 11L
1,254 SR
Queue Stats
212W - 228L
1,516 Elo+
Party 1
Olorun
Olorun
kesda
Olorun
Level 116
God Stats
3W - 5L
1,500 SR
Queue Stats
242W - 258L
1,530 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
Templarys
Athena
8
0 / 0 / 0
4,767
530
127
3,579
1,610
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

10
3 / 2 / 1
5,561
618
4,607
5,254
1,302
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Neith
pinisluvr
Neith
9
0 / 0 / 0
4,633
515
871
2,826
738
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Tiamat
scolipedex
Tiamat
9
0 / 1 / 2
4,834
537
2,751
4,206
2,475
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

9
2 / 1 / 2
5,068
563
2,185
4,891
2,252
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Fr0styOtter
Jormungandr
1
0 / 0 / 0
3,168
352
0
0
0
9
1 / 2 / 1
5,054
562
2,263
6,327
1,950
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Cerberus
crustyrob
Cerberus
10
2 / 1 / 0
5,959
662
2,094
4,969
3,687
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate

Breastplate

+20
Physical Protection

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Chiron
9
1 / 2 / 1
5,206
578
3,852
4,810
1,572
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Olorun
kesda
Olorun
10
0 / 0 / 0
5,533
615
1,485
2,848
1,045
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
6
5
Kills
4
4
Deaths
5
5
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Jormungandr
Fr0styOtter
Jormungandr
0
0
0
0
L
1
2
1
0.75
W
Athena
Templarys
Athena
0
0
0
0
W
3
2
1
1.75
L
Cerberus
crustyrob
Cerberus
2
1
0
2
L
Chiron
1
2
1
0.75
L
Olorun
kesda
Olorun
0
0
0
0
W
Neith
pinisluvr
Neith
0
0
0
0
W
Tiamat
scolipedex
Tiamat
0
1
2
1
W
2
1
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,541
Damage
9,694
20,756
Taken
18,954
8,377
Mitigated
8,254
7,937
Healing
6,915
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jormungandr
Fr0styOtter
Jormungandr
0
0
0
0
0
0
0
0
0
0
0
L
2,263
703
0
2,144
6,327
1,950
0
2,358
3,969
0
20,813
W
Athena
Templarys
Athena
127
79
0
999
3,579
1,610
34
330
3,249
8,532
0
W
4,607
1,467
0
2,474
5,254
1,302
1,065
0
5,254
27,581
0
L
Cerberus
crustyrob
Cerberus
2,094
59
0
1,880
4,969
3,687
0
2,352
2,617
28,680
0
L
Chiron
3,852
1,050
0
1,408
4,810
1,572
0
2,648
2,162
0
26,272
L
Olorun
kesda
Olorun
1,485
413
0
1,483
2,848
1,045
0
127
2,721
33,811
4,309
W
Neith
pinisluvr
Neith
871
275
0
1,255
2,826
738
0
999
1,827
0
36,258
W
Tiamat
scolipedex
Tiamat
2,751
490
0
760
4,206
2,475
0
1,431
2,572
18,908
0
W
2,185
320
0
2,449
4,891
2,252
0
460
4,431
0
22,047

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,863
Gold Earned
24,920
253
Minions Killed
282
0
Camps Cleared
0
900,148
Distance Traveled
674,391
10
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jormungandr
3,168
352
0
0
0
0
0
L
Thor
5,054
562
53
6
0
170,982
1
W
Athena
4,767
530
22
2
0
219,251
1
W
Sol
5,561
618
65
7
0
162,784
0
L
Cerberus
5,959
662
80
9
0
154,573
3
L
Chiron
5,206
578
61
7
0
180,226
4
L
Olorun
5,533
615
88
10
0
168,610
3
W
Neith
4,633
515
75
8
0
163,266
4
W
Tiamat
4,834
537
41
5
0
165,954
3
W
Mulan
5,068
563
50
6
0
188,893
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role