Player Matchup

Skadi
Skadi
King Kako1060
Skadi
Level 113
God Stats
134W - 85L
1,635 SR
Queue Stats
269W - 259L
1,523 Elo+
Party 1
Poseidon
Poseidon
King Kalt1330
Poseidon
Level 41
God Stats
3W - 2L
1,293 SR
Queue Stats
37W - 43L
1,315 Elo+
Party 1
Atlas
Atlas
Mark21f
Atlas
Level 79
God Stats
0W - 1L
1,716 SR
Queue Stats
9W - 13L
1,601 Elo+
Party 2
King Arthur
King Arthur
iiBile
King Arthur
Level 16
God Stats
0W - 1L
1,716 SR
Queue Stats
10W - 16L
1,601 Elo+
Party 2
Hou Yi
Hou Yi
kingsylveon
Hou Yi
Level 21
God Stats
2W - 5L
1,230 SR
Queue Stats
5W - 12L
1,413 Elo+
Party 2
Team Averages
Level 54
1,518 SR
1,491 Elo+

VS

Team Averages
Level 82
1,551 SR
1,465 Elo+
Ymir
Ymir
 
Ymir
Level 40
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Janus
Janus
 
Janus
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Horus
Horus
 
Horus
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Hachiman
Hachiman
Olmstead-50
Hachiman
Level 126
God Stats
4W - 1L
1,725 SR
Queue Stats
86W - 90L
1,477 Elo+
Party 3
Loki
Loki
deadspace0910
Loki
Level 38
God Stats
4W - 4L
1,531 SR
Queue Stats
77W - 100L
1,346 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 2 / 0
5,802
580
2,121
5,391
1,622
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Poseidon
King Kalt1330
Poseidon
9
0 / 4 / 2
5,110
511
3,128
5,765
1,647
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Atlas
Mark21f
Atlas
7
0 / 4 / 0
4,466
447
1,428
7,168
2,694
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

King Arthur
iiBile
King Arthur
7
0 / 3 / 1
4,579
458
1,715
5,883
1,976
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hou Yi
8
1 / 0 / 0
4,875
488
3,056
2,549
497
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
12
3 / 0 / 1
7,216
722
3,644
3,306
2,306
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Janus
 
Janus
11
1 / 1 / 5
6,411
641
4,111
3,986
986
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Horus
 
Horus
10
2 / 0 / 4
6,054
605
2,043
4,939
2,353
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Hachiman
Olmstead-50
Hachiman
9
3 / 1 / 1
5,715
572
2,908
5,238
1,480
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
4 / 1 / 1
6,169
617
2,012
4,738
1,374
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
25
3
Kills
13
13
Deaths
3
3
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Ymir
 
Ymir
3
0
1
3.5
W
Janus
 
Janus
1
1
5
3.5
W
Horus
 
Horus
2
0
4
4
L
2
2
0
1
L
Poseidon
King Kalt1330
Poseidon
0
4
2
0.25
L
Atlas
Mark21f
Atlas
0
4
0
0
W
Hachiman
Olmstead-50
Hachiman
3
1
1
3.5
W
4
1
1
4.5
L
King Arthur
iiBile
King Arthur
0
3
1
0.17
L
Hou Yi
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,448
Damage
14,718
26,756
Taken
22,207
8,436
Mitigated
8,499
5,117
Healing
10,820
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
 
Ymir
3,644
1,446
0
1,137
3,306
2,306
434
42
3,264
45,656
0
W
Janus
 
Janus
4,111
172
0
1,351
3,986
986
0
1,140
2,718
41,967
0
W
Horus
 
Horus
2,043
1,038
1,461
2,825
4,939
2,353
0
1,408
3,501
0
10,042
L
2,121
961
150
992
5,391
1,622
950
1,491
3,900
0
31,090
L
Poseidon
King Kalt1330
Poseidon
3,128
575
67
960
5,765
1,647
0
2,478
3,287
23,085
0
L
Atlas
Mark21f
Atlas
1,428
702
60
860
7,168
2,694
60
1,547
5,621
11,746
0
W
Hachiman
Olmstead-50
Hachiman
2,908
1,628
0
2,219
5,238
1,480
0
585
4,653
0
32,856
W
2,012
541
128
1,699
4,738
1,374
0
1,095
3,515
0
24,253
L
King Arthur
iiBile
King Arthur
1,715
416
0
805
5,883
1,976
0
2,239
3,644
0
15,083
L
Hou Yi
3,056
1,722
0
1,223
2,549
497
0
0
2,549
0
20,786

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,832
Gold Earned
31,565
226
Minions Killed
299
0
Camps Cleared
0
831,454
Distance Traveled
973,736
13
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
7,216
722
95
10
0
196,707
8
W
Janus
6,411
641
78
8
0
194,546
3
W
Horus
6,054
605
16
2
0
197,369
6
L
Skadi
5,802
580
81
8
0
182,903
2
L
Poseidon
5,110
511
50
5
0
170,426
4
L
Atlas
4,466
447
22
2
0
160,156
0
W
Hachiman
5,715
572
55
6
0
168,174
2
W
Loki
6,169
617
55
6
0
216,940
0
L
King Arthur
4,579
458
37
4
0
151,874
4
L
Hou Yi
4,875
488
36
4
0
166,095
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role