Player Matchup

Janus
Janus
CIDFIDALGO
Janus
Level 88
God Stats
0W - 1L
1,726 SR
Queue Stats
88W - 95L
1,460 Elo+
Party 2
Xing Tian
Xing Tian
GDLPYT
Xing Tian
Level 101
God Stats
0W - 2L
1,837 SR
Queue Stats
35W - 35L
1,525 Elo+
Party 2
Thor
Thor
wilkinsonhma
Thor
Level 21
God Stats
1W - 1L
1,795 SR
Queue Stats
16W - 21L
1,470 Elo+
Party 2
Team Averages
Level 70
1,786 SR
1,485 Elo+

VS

Team Averages
Level 97
1,563 SR
1,604 Elo+
Chiron
Chiron
Akawo
Chiron
Level 159
God Stats
4W - 0L
1,689 SR
Queue Stats
75W - 35L
1,834 Elo+
Solo
Tiamat
Tiamat
SuchyBobr
Tiamat
Level 59
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 7L
1,470 Elo+
Party 1
Cthulhu
Cthulhu
TheSiger
Cthulhu
Level 73
God Stats
1W - 1L
1,500 SR
Queue Stats
6W - 9L
1,507 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
14
1 / 7 / 1
9,291
619
7,479
11,894
4,357
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Xing Tian
GDLPYT
Xing Tian
12
1 / 3 / 1
9,263
618
5,634
21,844
26,689
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

13
0 / 6 / 2
8,388
559
6,418
15,623
15,468
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
Akawo
Chiron
18
8 / 1 / 8
11,834
789
25,474
11,817
4,791
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Tiamat
SuchyBobr
Tiamat
16
7 / 1 / 7
11,340
756
9,715
6,509
3,805
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cthulhu
TheSiger
Cthulhu
16
1 / 0 / 13
11,375
758
9,811
8,332
9,374
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
44
2
Kills
16
16
Deaths
2
4
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Chiron
Akawo
Chiron
8
1
8
12
L
Janus
1
7
1
0.21
L
Xing Tian
GDLPYT
Xing Tian
1
3
1
0.5
W
Tiamat
SuchyBobr
Tiamat
7
1
7
10.5
W
Cthulhu
TheSiger
Cthulhu
1
0
13
7.5
L
0
6
2
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,531
Damage
45,000
49,361
Taken
26,658
46,514
Mitigated
17,970
2,074
Healing
13,938
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chiron
Akawo
Chiron
25,474
13,462
853
4,585
11,817
4,791
2,134
6,151
5,432
0
85,248
L
Janus
7,479
259
0
611
11,894
4,357
0
4,903
6,991
50,967
0
L
Xing Tian
GDLPYT
Xing Tian
5,634
598
0
1,463
21,844
26,689
0
8,817
13,027
16,549
0
W
Tiamat
SuchyBobr
Tiamat
9,715
1,325
638
2,945
6,509
3,805
356
3,239
3,182
34,062
0
W
Cthulhu
TheSiger
Cthulhu
9,811
614
491
4,426
8,332
9,374
475
3,411
4,651
20,192
0
L
6,418
1,970
0
0
15,623
15,468
0
6,124
9,499
0
16,780

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,942
Gold Earned
34,549
158
Minions Killed
194
4
Camps Cleared
10
835,278
Distance Traveled
835,272
9
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chiron
11,834
789
115
8
6
274,625
5
L
Janus
9,291
619
103
7
2
276,725
4
L
Xing Tian
9,263
618
27
2
1
299,795
4
W
Tiamat
11,340
756
58
4
3
283,518
3
W
Cthulhu
11,375
758
21
1
1
277,129
0
L
Thor
8,388
559
28
2
1
258,758
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role