Player Matchup

Jing Wei
Jing Wei
Masters
 
Jing Wei
Masters
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
King Arthur
King Arthur
Grandmaster
 
King Arthur
Grandmaster
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Atlas
Atlas
Diamond II
 
Atlas
Diamond II
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Ravana
Ravana
Diamond IV
Antaga
Ravana
Diamond IV
Level 160
God Stats
5W - 4L
1,500 SR
Queue Stats
257W - 257L
2,229 MMR
Solo
Agni
Agni
Diamond III
RealJamesBean
Agni
Diamond III
Level 45
God Stats
12W - 6L
1,853 SR
Queue Stats
118W - 107L
2,341 MMR
Solo
Team Averages
Diamond II
Diamond II
Average Tier
Level 112
1,571 SR
1,814 MMR

VS

Team Averages
Diamond I
Diamond I
Average Tier
Level 135
1,702 SR
2,372 MMR
Guan Yu
Guan Yu
Masters
 
Guan Yu
Masters
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Horus
Horus
Diamond III
Cryοnic
Horus
Diamond III
Level 160
God Stats
4W - 2L
1,817 SR
Queue Stats
268W - 252L
2,371 MMR
Solo
Neith
Neith
Diamond IV
Green4lex
Neith
Diamond IV
Level 149
God Stats
2W - 2L
1,792 SR
Queue Stats
69W - 55L
2,220 MMR
Solo
Ganesha
Ganesha
Masters
Player1903482
Ganesha
Masters
Level 65
God Stats
2W - 2L
1,921 SR
Queue Stats
298W - 269L
2,838 MMR
Solo
Merlin
Merlin
Masters
REN3G4N
Merlin
Masters
Level 149
God Stats
24W - 20L
1,478 SR
Queue Stats
268W - 201L
2,932 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
 
Jing Wei
20
5 / 0 / 5
13,925
663
15,434
13,907
4,431
Ornate Arrow

Ornate Arrow

+60
Basic Attack Damage
+100
Health
+10%
Attack Speed
+15
Physical Critical Strike Chance

PASSIVE - All sources of gold gain are increased by 5%. For every 100 gold you have gain 1.25% Attack Speed and 1% Physical Critical Strike Chance, up to a maximum of 20 stacks.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

King Arthur
 
King Arthur
20
0 / 0 / 10
13,579
647
17,345
19,567
23,012
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Atlas
 
Atlas
15
2 / 3 / 7
10,990
523
5,358
18,697
16,938
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Ravana
Antaga
Ravana
19
7 / 2 / 2
12,553
598
10,524
14,350
6,803
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

18
1 / 4 / 9
11,546
550
9,267
13,523
3,673
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Bans
GebShivaTsukuyomiThoth

VS

Bans
EsetBastetCliodhnaPersephone
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
 
Guan Yu
18
0 / 1 / 0
10,991
523
7,986
21,353
23,696
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Horus
Cryοnic
Horus
13
3 / 4 / 2
9,249
440
5,558
20,813
16,365
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Neith
Green4lex
Neith
20
1 / 2 / 1
12,379
589
9,989
9,302
4,413
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ganesha
15
0 / 4 / 2
9,312
443
6,915
14,520
5,713
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

Merlin
REN3G4N
Merlin
18
5 / 4 / 1
11,388
542
17,582
11,205
4,684
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
15
15
Kills
9
9
Deaths
15
33
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Jing Wei
 
Jing Wei
5
0
5
7.5
W
King Arthur
 
King Arthur
0
0
10
5
W
Atlas
 
Atlas
2
3
7
1.83
L
Guan Yu
 
Guan Yu
0
1
0
0
W
Ravana
Antaga
Ravana
7
2
2
4
L
Horus
Cryοnic
Horus
3
4
2
1
L
Neith
Green4lex
Neith
1
2
1
0.75
L
Ganesha
0
4
2
0.25
L
Merlin
REN3G4N
Merlin
5
4
1
1.38
W
1
4
9
1.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,928
Damage
48,030
80,044
Taken
77,193
54,857
Mitigated
54,871
26,817
Healing
20,768
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jing Wei
 
Jing Wei
15,434
11,570
0
8,495
13,907
4,431
6,054
1,368
12,539
0
136,671
W
King Arthur
 
King Arthur
17,345
2,129
0
5,704
19,567
23,012
247
2,296
17,271
0
119,091
W
Atlas
 
Atlas
5,358
1,330
3,005
3,648
18,697
16,938
0
6,515
12,182
20,576
0
L
Guan Yu
 
Guan Yu
7,986
408
150
9,307
21,353
23,696
0
1,941
19,412
0
86,525
W
Ravana
Antaga
Ravana
10,524
2,971
0
3,128
14,350
6,803
0
6,705
7,645
0
106,298
L
Horus
Cryοnic
Horus
5,558
1,547
657
5,590
20,813
16,365
0
3,779
16,717
0
27,227
L
Neith
Green4lex
Neith
9,989
3,418
0
2,778
9,302
4,413
3,022
1,186
8,116
0
115,415
L
Ganesha
6,915
1,370
0
1,553
14,520
5,713
0
3,721
10,799
64,093
0
L
Merlin
REN3G4N
Merlin
17,582
711
0
733
11,205
4,684
0
3,998
7,207
104,107
0
W
9,267
885
99
2,738
13,523
3,673
1,149
7,931
5,592
79,053
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,593
Gold Earned
53,319
746
Minions Killed
721
0
Camps Cleared
0
2,289,230
Distance Traveled
2,069,337
45
Wards Purchased
30
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jing Wei
13,925
663
213
10
0
447,934
12
W
King Arthur
13,579
647
217
10
0
457,547
8
W
Atlas
10,990
523
18
1
0
445,380
8
L
Guan Yu
10,991
523
181
9
0
444,832
7
W
Ravana
12,553
598
148
7
0
515,578
12
L
Horus
9,249
440
41
2
0
431,326
8
L
Neith
12,379
589
219
10
0
397,629
5
L
Ganesha
9,312
443
77
4
0
426,147
4
L
Merlin
11,388
542
203
10
0
369,403
6
W
Agni
11,546
550
150
7
0
422,791
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role