Player Matchup

Neith
Neith
BiraBirito
Neith
Level 42
God Stats
1W - 1L
1,787 SR
Queue Stats
5W - 12L
1,294 Elo+
Solo
Mulan
Mulan
Jabhul
Mulan
Level 62
God Stats
2W - 3L
1,310 SR
Queue Stats
44W - 52L
1,386 Elo+
Solo
Raijin
Raijin
JustShadowM
Raijin
Level 54
God Stats
3W - 3L
1,653 SR
Queue Stats
167W - 192L
1,397 Elo+
Solo
Aphrodite
Aphrodite
ces_br_falco
Aphrodite
Level 143
God Stats
231W - 260L
1,478 SR
Queue Stats
343W - 452L
1,413 Elo+
Solo
Pele
Pele
survivorrXD
Pele
Level 128
God Stats
7W - 5L
1,923 SR
Queue Stats
627W - 676L
1,413 Elo+
Solo
Team Averages
Level 86
1,630 SR
1,381 Elo+

VS

Team Averages
Level 80
1,372 SR
1,431 Elo+
Medusa
Medusa
JohanS99
Medusa
Level 43
God Stats
1W - 1L
1,500 SR
Queue Stats
9W - 16L
1,117 Elo+
Solo
Bacchus
Bacchus
RzL Ricarte
Bacchus
Level 94
God Stats
15W - 7L
1,662 SR
Queue Stats
383W - 369L
1,570 Elo+
Party 1
Ao Kuang
Ao Kuang
i_R1kka
Ao Kuang
Level 60
God Stats
9W - 9L
1,041 SR
Queue Stats
258W - 291L
1,378 Elo+
Solo
Eset
Eset
l bad witch
Eset
Level 95
God Stats
8W - 4L
1,402 SR
Queue Stats
551W - 465L
1,604 Elo+
Party 1
Bellona
Bellona
nanosei
Bellona
Level 107
God Stats
1W - 2L
1,255 SR
Queue Stats
146W - 179L
1,485 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
14
4 / 3 / 1
8,606
506
9,171
10,624
4,483
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Mace

Mace

+10
Physical Power

Mulan
Jabhul
Mulan
12
2 / 3 / 1
8,054
474
9,961
13,384
8,928
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Raijin
13
1 / 5 / 1
7,650
450
5,363
9,228
2,960
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Aphrodite
ces_br_falco
Aphrodite
12
2 / 2 / 2
7,945
467
6,404
8,046
5,353
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

12
1 / 5 / 1
7,402
435
4,790
14,083
4,399
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
JohanS99
Medusa
13
1 / 5 / 2
7,860
462
4,121
11,791
3,944
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

Bacchus
RzL Ricarte
Bacchus
14
2 / 0 / 10
7,577
446
6,914
9,433
11,147
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Ao Kuang
i_R1kka
Ao Kuang
13
4 / 2 / 6
8,541
502
8,868
10,655
4,320
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

16
7 / 0 / 7
9,584
564
10,742
6,255
2,433
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Bellona
nanosei
Bellona
15
4 / 3 / 4
8,817
519
8,410
14,732
14,718
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
47
10
Kills
18
18
Deaths
10
6
Assists
29
Player
Kills
Deaths
Assists
KDA
L
Neith
4
3
1
1.5
L
Mulan
Jabhul
Mulan
2
3
1
0.83
W
Medusa
JohanS99
Medusa
1
5
2
0.4
L
Raijin
1
5
1
0.3
W
Bacchus
RzL Ricarte
Bacchus
2
0
10
7
L
Aphrodite
ces_br_falco
Aphrodite
2
2
2
1.5
W
Ao Kuang
i_R1kka
Ao Kuang
4
2
6
3.5
W
7
0
7
10.5
W
Bellona
nanosei
Bellona
4
3
4
2
L
1
5
1
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,689
Damage
39,055
55,365
Taken
52,866
26,123
Mitigated
36,562
20,327
Healing
16,977
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
9,171
4,298
0
2,408
10,624
4,483
144
2,177
8,447
0
55,502
L
Mulan
Jabhul
Mulan
9,961
1,477
247
3,891
13,384
8,928
0
4,346
9,038
2,853
36,939
W
Medusa
JohanS99
Medusa
4,121
1,868
0
3,737
11,791
3,944
1,968
1,180
10,611
0
43,884
L
Raijin
5,363
391
0
314
9,228
2,960
0
7,514
1,714
42,664
0
W
Bacchus
RzL Ricarte
Bacchus
6,914
741
454
2,542
9,433
11,147
0
3,440
5,925
23,703
0
L
Aphrodite
ces_br_falco
Aphrodite
6,404
224
3,468
4,670
8,046
5,353
0
5,103
2,943
24,216
0
W
Ao Kuang
i_R1kka
Ao Kuang
8,868
2,797
0
4,130
10,655
4,320
0
3,515
7,043
42,465
9,568
W
10,742
850
302
2,331
6,255
2,433
210
2,075
4,142
70,701
0
W
Bellona
nanosei
Bellona
8,410
3,708
0
3,481
14,732
14,718
676
2,688
11,471
0
52,500
L
4,790
1,081
0
5,329
14,083
4,399
0
6,608
7,475
0
43,486

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,657
Gold Earned
42,379
398
Minions Killed
455
0
Camps Cleared
0
1,514,703
Distance Traveled
1,583,940
18
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
8,606
506
107
6
0
291,436
3
L
Mulan
8,054
474
90
5
0
294,647
4
W
Medusa
7,860
462
76
4
0
282,016
2
L
Raijin
7,650
450
88
5
0
291,305
5
W
Bacchus
7,577
446
27
2
0
349,658
6
L
Aphrodite
7,945
467
29
2
0
309,507
1
W
Ao Kuang
8,541
502
96
6
0
331,737
1
W
Eset
9,584
564
152
9
0
344,304
6
W
Bellona
8,817
519
104
6
0
276,225
2
L
Pele
7,402
435
84
5
0
327,808
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role