Player Matchup

Artio
Artio
RagingFury
Artio
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 8L
1,199 Elo+
Solo
Baron Samedi
Baron Samedi
Top_Dog_007
Baron Samedi
Level 103
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 7L
1,283 Elo+
Party 2
Cupid
Cupid
Ziakov-
Cupid
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 15L
1,529 Elo+
Party 1
Medusa
Medusa
chasseur2dinde
Medusa
Level 154
God Stats
0W - 1L
1,877 SR
Queue Stats
28W - 32L
1,505 Elo+
Party 1
Fenrir
Fenrir
lVloNTy-
Fenrir
Level 148
God Stats
0W - 1L
1,270 SR
Queue Stats
2W - 4L
1,479 Elo+
Party 2
Team Averages
Level 108
1,529 SR
1,399 Elo+

VS

Team Averages
Level 94
1,446 SR
1,495 Elo+
Anubis
Anubis
CompanyOfFoxes
Anubis
Level 42
God Stats
105W - 104L
1,574 SR
Queue Stats
169W - 177L
1,547 Elo+
Solo
Zeus
Zeus
Deabolos007
Zeus
Level 79
God Stats
5W - 4L
1,473 SR
Queue Stats
137W - 146L
1,497 Elo+
Solo
Shiva
Shiva
JesseIs
Shiva
Level 122
God Stats
4W - 5L
1,407 SR
Queue Stats
272W - 284L
1,585 Elo+
Solo
Skadi
Skadi
LxrdJoshuaa
Skadi
Level 125
God Stats
1W - 1L
1,267 SR
Queue Stats
21W - 32L
1,405 Elo+
Solo
Merlin
Merlin
Stevotop
Merlin
Level 103
God Stats
2W - 0L
1,512 SR
Queue Stats
20W - 19L
1,443 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
15
1 / 3 / 3
9,041
646
4,079
16,830
14,136
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Baron Samedi
Top_Dog_007
Baron Samedi
16
0 / 9 / 4
8,904
636
2,834
14,908
5,588
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cupid
Ziakov-
Cupid
17
3 / 3 / 1
9,829
702
3,199
9,939
3,437
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

19
2 / 1 / 2
10,733
767
11,247
14,914
5,023
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Fenrir
lVloNTy-
Fenrir
16
4 / 8 / 1
9,682
692
5,695
18,681
9,169
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
8 / 1 / 10
11,519
823
14,283
5,048
2,233
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

18
7 / 2 / 4
11,233
802
13,565
8,179
3,061
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Shiva
JesseIs
Shiva
17
3 / 3 / 14
10,657
761
14,562
16,772
21,426
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

19
5 / 1 / 8
11,263
805
9,209
7,326
3,138
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Merlin
Stevotop
Merlin
17
1 / 3 / 8
10,184
727
11,194
7,234
2,661
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
68
10
Kills
24
24
Deaths
10
11
Assists
44
Player
Kills
Deaths
Assists
KDA
W
8
1
10
13
W
7
2
4
4.5
W
Shiva
JesseIs
Shiva
3
3
14
3.33
W
5
1
8
9
L
Artio
1
3
3
0.83
W
Merlin
Stevotop
Merlin
1
3
8
1.67
L
Baron Samedi
Top_Dog_007
Baron Samedi
0
9
4
0.22
L
Cupid
Ziakov-
Cupid
3
3
1
1.17
L
2
1
2
3
L
Fenrir
lVloNTy-
Fenrir
4
8
1
0.56

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,054
Damage
62,813
75,272
Taken
44,559
37,353
Mitigated
32,519
11,453
Healing
9,321
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
14,283
121
0
1,139
5,048
2,233
579
834
4,214
51,428
0
W
13,565
227
0
1,428
8,179
3,061
561
1,935
6,244
45,450
0
W
Shiva
JesseIs
Shiva
14,562
2,143
98
1,993
16,772
21,426
260
2,686
14,086
0
35,378
W
9,209
3,158
0
2,639
7,326
3,138
3,810
536
6,790
0
41,628
L
Artio
4,079
454
1,266
3,063
16,830
14,136
0
10,707
5,802
17,014
0
W
Merlin
Stevotop
Merlin
11,194
539
167
1,857
7,234
2,661
1,683
922
6,312
33,517
0
L
Baron Samedi
Top_Dog_007
Baron Samedi
2,834
0
181
1,451
14,908
5,588
140
8,036
6,376
19,090
0
L
Cupid
Ziakov-
Cupid
3,199
772
0
1,818
9,939
3,437
0
3,820
5,731
0
24,329
L
11,247
3,780
0
1,672
14,914
5,023
0
6,668
8,003
0
61,936
L
Fenrir
lVloNTy-
Fenrir
5,695
824
0
2,002
18,681
9,169
0
8,826
9,326
0
20,816

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,189
Gold Earned
54,856
272
Minions Killed
295
0
Camps Cleared
0
1,349,664
Distance Traveled
1,364,923
8
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
11,519
823
76
5
0
276,908
3
W
Zeus
11,233
802
54
4
0
275,663
4
W
Shiva
10,657
761
39
3
0
299,532
3
W
Skadi
11,263
805
71
5
0
290,282
0
L
Artio
9,041
646
21
2
0
287,091
4
W
Merlin
10,184
727
55
4
0
222,538
1
L
Baron Samedi
8,904
636
35
3
0
232,855
0
L
Cupid
9,829
702
59
4
0
250,832
1
L
Medusa
10,733
767
119
9
0
315,876
2
L
Fenrir
9,682
692
38
3
0
263,010
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role