Player Matchup

Neith
Neith
Amrish_R
Neith
Level 14
God Stats
1W - 1L
1,741 SR
Queue Stats
1W - 5L
1,360 Elo+
Party 2
Sol
Sol
ByYeralCR
Sol
Level 28
God Stats
0W - 3L
1,500 SR
Queue Stats
131W - 156L
1,156 Elo+
Party 3
Amaterasu
Amaterasu
Illusionova
Amaterasu
Level 81
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 7L
1,360 Elo+
Party 2
Vamana
Vamana
TGR_IKEL_OG
Vamana
Level 29
God Stats
0W - 2L
1,220 SR
Queue Stats
24W - 42L
1,164 Elo+
Party 3
Cthulhu
Cthulhu
brian_0112
Cthulhu
Level 39
God Stats
2W - 4L
1,328 SR
Queue Stats
100W - 141L
1,231 Elo+
Party 3
Team Averages
Level 38
1,458 SR
1,254 Elo+

VS

Team Averages
Level 71
1,421 SR
1,275 Elo+
Shiva
Shiva
Demonic_Fister
Shiva
Level 63
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 7L
1,267 Elo+
Solo
Bakasura
Bakasura
HHValstrax
Bakasura
Level 106
God Stats
3W - 1L
1,500 SR
Queue Stats
167W - 183L
1,347 Elo+
Party 1
Ra
Ra
MochaBean981
Ra
Level 102
God Stats
1W - 1L
1,500 SR
Queue Stats
76W - 97L
1,342 Elo+
Solo
Ganesha
Ganesha
XxxRhinoxX
Ganesha
Level 64
God Stats
4W - 2L
1,500 SR
Queue Stats
148W - 169L
1,346 Elo+
Party 1
Neith
Neith
potatoforlife19
Neith
Level 19
God Stats
2W - 5L
1,106 SR
Queue Stats
4W - 6L
1,071 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Amrish_R
Neith
10
0 / 10 / 0
6,870
362
2,476
11,458
3,977
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

15
1 / 4 / 2
9,500
500
8,057
10,318
2,890
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Amaterasu
Illusionova
Amaterasu
13
3 / 4 / 0
8,062
424
6,426
17,354
11,800
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Vamana
15
1 / 2 / 1
9,455
498
10,445
19,283
17,925
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cthulhu
brian_0112
Cthulhu
11
0 / 8 / 3
7,548
397
7,314
18,811
8,417
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
4 / 0 / 0
10,432
549
13,660
12,961
16,114
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Bakasura
HHValstrax
Bakasura
19
12 / 4 / 3
11,975
630
17,108
21,504
9,022
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

14
3 / 3 / 4
9,209
485
6,061
8,904
3,353
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Ganesha
XxxRhinoxX
Ganesha
13
0 / 0 / 11
8,660
456
5,946
10,504
10,068
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

16
8 / 1 / 8
10,385
547
12,047
9,509
4,184
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
53
5
Kills
27
28
Deaths
8
6
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Neith
Amrish_R
Neith
0
10
0
0
L
1
4
2
0.5
W
4
0
0
4
W
Bakasura
HHValstrax
Bakasura
12
4
3
3.38
L
Amaterasu
Illusionova
Amaterasu
3
4
0
0.75
W
3
3
4
1.67
L
Vamana
1
2
1
0.75
W
Ganesha
XxxRhinoxX
Ganesha
0
0
11
5.5
L
Cthulhu
brian_0112
Cthulhu
0
8
3
0.19
W
8
1
8
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,718
Damage
54,822
77,224
Taken
63,382
45,009
Mitigated
42,741
20,696
Healing
18,159
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
Amrish_R
Neith
2,476
1,014
0
779
11,458
3,977
340
1,748
9,526
0
26,263
L
8,057
2,616
0
4,396
10,318
2,890
2,270
1,558
8,282
60,402
0
W
13,660
3,704
372
2,971
12,961
16,114
964
3,320
9,641
271
73,898
W
Bakasura
HHValstrax
Bakasura
17,108
12,171
0
7,480
21,504
9,022
1,132
3,769
17,735
0
105,433
L
Amaterasu
Illusionova
Amaterasu
6,426
1,796
0
5,472
17,354
11,800
671
1,415
15,289
0
34,903
W
6,061
1,252
961
3,405
8,904
3,353
529
3,162
5,742
38,552
0
L
Vamana
10,445
6,298
11
9,092
19,283
17,925
1,096
3,285
14,354
64
71,508
W
Ganesha
XxxRhinoxX
Ganesha
5,946
443
237
572
10,504
10,068
470
1,938
8,566
22,681
0
L
Cthulhu
brian_0112
Cthulhu
7,314
451
202
744
18,811
8,417
108
3,608
14,623
38,035
0
W
12,047
4,875
0
2,161
9,509
4,184
1,894
3,246
6,263
0
57,374

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,435
Gold Earned
50,661
392
Minions Killed
459
0
Camps Cleared
0
1,840,919
Distance Traveled
1,920,493
18
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
6,870
362
56
3
0
336,252
0
L
Sol
9,500
500
113
6
0
384,358
10
W
Shiva
10,432
549
123
6
0
408,207
3
W
Bakasura
11,975
630
156
8
0
446,776
0
L
Amaterasu
8,062
424
38
2
0
375,767
4
W
Ra
9,209
485
71
4
0
310,223
5
L
Vamana
9,455
498
133
7
0
412,757
4
W
Ganesha
8,660
456
14
1
0
391,439
1
L
Cthulhu
7,548
397
52
3
0
331,785
0
W
Neith
10,385
547
95
5
0
363,848
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role