Player Matchup

Zeus
Zeus
Hikari Gado
Zeus
Level 118
God Stats
18W - 12L
1,532 SR
Queue Stats
136W - 119L
1,471 Elo+
Party 1
Cthulhu
Cthulhu
SnakesGuile
Cthulhu
Level 16
God Stats
1W - 2L
1,280 SR
Queue Stats
11W - 16L
1,194 Elo+
Party 1
Neith
Neith
Yokai Gado
Neith
Level 124
God Stats
13W - 6L
1,646 SR
Queue Stats
151W - 140L
1,506 Elo+
Party 1
Nike
Nike
Zac of Arnor
Nike
Level 47
God Stats
30W - 22L
1,488 SR
Queue Stats
327W - 377L
1,352 Elo+
Party 1
Sylvanus
Sylvanus
m1lkyyw4y
Sylvanus
Level 129
God Stats
41W - 30L
1,477 SR
Queue Stats
403W - 410L
1,374 Elo+
Party 1
Team Averages
Level 87
1,484 SR
1,379 Elo+

VS

Team Averages
Level 61
1,488 SR
1,360 Elo+
Tiamat
Tiamat
HHValstrax
Tiamat
Level 106
God Stats
1W - 3L
1,500 SR
Queue Stats
167W - 183L
1,361 Elo+
Party 3
Hun Batz
Hun Batz
KOB x ZIG
Hun Batz
Level 79
God Stats
4W - 1L
1,845 SR
Queue Stats
138W - 106L
1,492 Elo+
Party 2
Poseidon
Poseidon
XxxRhinoxX
Poseidon
Level 64
God Stats
5W - 7L
1,440 SR
Queue Stats
148W - 169L
1,360 Elo+
Party 3
Neith
Neith
potatoforlife19
Neith
Level 19
God Stats
2W - 5L
1,154 SR
Queue Stats
4W - 6L
1,108 Elo+
Party 3
Sol
Sol
slickklando
Sol
Level 39
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 19L
1,479 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
12 / 1 / 4
9,962
664
10,142
5,185
1,696
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Cthulhu
SnakesGuile
Cthulhu
12
1 / 1 / 3
7,479
499
2,852
6,394
3,622
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Neith
13
4 / 4 / 9
8,118
541
8,891
9,655
2,922
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

14
4 / 4 / 4
8,596
573
4,428
13,612
10,311
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Sylvanus
m1lkyyw4y
Sylvanus
14
4 / 2 / 9
8,630
575
8,884
12,405
6,335
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
HHValstrax
Tiamat
13
3 / 5 / 3
8,049
537
6,736
8,227
3,455
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Hun Batz
KOB x ZIG
Hun Batz
13
2 / 2 / 3
7,698
513
5,013
10,107
3,218
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Poseidon
XxxRhinoxX
Poseidon
11
1 / 9 / 5
7,018
468
4,667
10,413
2,956
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

11
3 / 3 / 4
7,026
468
6,719
7,292
2,466
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

9
0 / 6 / 2
5,651
377
4,771
9,411
3,158
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
26
25
Kills
9
12
Deaths
25
29
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Tiamat
HHValstrax
Tiamat
3
5
3
0.9
W
12
1
4
14
L
Hun Batz
KOB x ZIG
Hun Batz
2
2
3
1.75
W
Cthulhu
SnakesGuile
Cthulhu
1
1
3
2.5
L
Poseidon
XxxRhinoxX
Poseidon
1
9
5
0.39
W
Neith
4
4
9
2.13
W
4
4
4
1.5
W
Sylvanus
m1lkyyw4y
Sylvanus
4
2
9
4.25
L
3
3
4
1.67
L
0
6
2
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,197
Damage
27,906
47,251
Taken
45,450
24,886
Mitigated
15,253
10,004
Healing
6,840
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
HHValstrax
Tiamat
6,736
457
0
2,230
8,227
3,455
839
3,491
4,736
37,237
0
W
10,142
1,848
0
1,250
5,185
1,696
3,210
1,925
3,260
53,255
0
L
Hun Batz
KOB x ZIG
Hun Batz
5,013
1,838
0
480
10,107
3,218
0
3,240
6,867
0
51,946
W
Cthulhu
SnakesGuile
Cthulhu
2,852
36
0
961
6,394
3,622
560
1,452
4,942
15,721
0
L
Poseidon
XxxRhinoxX
Poseidon
4,667
417
0
1,347
10,413
2,956
0
7,277
3,136
30,121
0
W
Neith
8,891
3,067
0
1,711
9,655
2,922
1,544
2,604
6,862
0
43,682
W
4,428
433
0
240
13,612
10,311
1,150
5,780
7,832
0
41,531
W
Sylvanus
m1lkyyw4y
Sylvanus
8,884
1,997
651
5,191
12,405
6,335
388
3,987
8,418
37,926
9,742
L
6,719
1,667
0
1,544
7,292
2,466
0
3,403
3,889
0
26,483
L
4,771
1,191
0
1,239
9,411
3,158
480
3,921
5,490
18,353
1,786

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,785
Gold Earned
35,442
382
Minions Killed
319
0
Camps Cleared
0
1,400,402
Distance Traveled
1,332,732
9
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
8,049
537
86
6
0
264,929
1
W
Zeus
9,962
664
94
6
0
277,959
5
L
Hun Batz
7,698
513
93
6
0
311,518
1
W
Cthulhu
7,479
499
27
2
0
304,005
0
L
Poseidon
7,018
468
52
3
0
237,505
0
W
Neith
8,118
541
76
5
0
258,180
4
W
Nike
8,596
573
98
7
0
276,571
0
W
Sylvanus
8,630
575
87
6
0
283,687
0
L
Neith
7,026
468
54
4
0
252,481
1
L
Sol
5,651
377
34
2
0
266,299
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role