Player Matchup

Achilles
Achilles
AlmostMid
Achilles
Level 126
God Stats
1W - 2L
1,551 SR
Queue Stats
92W - 81L
1,549 Elo+
Party 2
Loki
Loki
Giggles--O_O
Loki
Level 116
God Stats
2W - 4L
1,583 SR
Queue Stats
98W - 116L
1,466 Elo+
Solo
Janus
Janus
MaximilienML7
Janus
Level 108
God Stats
3W - 8L
1,290 SR
Queue Stats
136W - 141L
1,478 Elo+
Solo
Artemis
Artemis
SuperSonGoku321
Artemis
Level 156
God Stats
12W - 7L
1,618 SR
Queue Stats
125W - 134L
1,453 Elo+
Solo
Atlas
Atlas
Toxict1t13
Atlas
Level 90
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 2
Team Averages
Level 119
1,508 SR
1,489 Elo+

VS

Team Averages
Level 113
1,640 SR
1,495 Elo+
Bellona
Bellona
Ft Harold
Bellona
Level 122
God Stats
8W - 5L
1,748 SR
Queue Stats
105W - 100L
1,509 Elo+
Solo
Fenrir
Fenrir
Jason_X_84
Fenrir
Level 142
God Stats
2W - 1L
1,500 SR
Queue Stats
506W - 539L
1,466 Elo+
Solo
Tiamat
Tiamat
Maximus88ita
Tiamat
Level 112
God Stats
3W - 0L
1,862 SR
Queue Stats
109W - 96L
1,498 Elo+
Party 1
Thanatos
Thanatos
Montz98
Thanatos
Level 109
God Stats
4W - 2L
1,697 SR
Queue Stats
111W - 104L
1,503 Elo+
Party 1
Anhur
Anhur
lollo figo
Anhur
Level 82
God Stats
3W - 4L
1,392 SR
Queue Stats
87W - 80L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
AlmostMid
Achilles
14
1 / 3 / 2
7,755
431
6,875
15,023
16,068
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

13
0 / 5 / 3
7,426
413
6,176
14,016
4,310
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

15
2 / 4 / 3
8,837
491
5,949
8,855
2,259
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

14
4 / 7 / 2
8,732
485
8,589
11,582
2,819
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Atlas
13
1 / 3 / 4
8,030
446
5,805
11,707
9,240
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Ft Harold
Bellona
18
5 / 1 / 5
10,711
595
15,169
16,550
18,724
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Fenrir
Jason_X_84
Fenrir
14
3 / 2 / 9
9,170
509
4,296
12,928
7,164
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Tiamat
17
4 / 0 / 6
10,255
570
8,644
6,739
3,266
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Thanatos
Montz98
Thanatos
18
7 / 2 / 4
10,512
584
6,847
11,533
4,516
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Anhur
16
3 / 3 / 7
10,065
559
8,793
12,009
3,462
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
53
8
Kills
22
22
Deaths
8
14
Assists
31
Player
Kills
Deaths
Assists
KDA
L
Achilles
AlmostMid
Achilles
1
3
2
0.67
W
Bellona
Ft Harold
Bellona
5
1
5
7.5
L
0
5
3
0.3
W
Fenrir
Jason_X_84
Fenrir
3
2
9
3.75
L
2
4
3
0.88
W
Tiamat
4
0
6
7
W
Thanatos
Montz98
Thanatos
7
2
4
4.5
L
4
7
2
0.71
L
Atlas
1
3
4
1
W
Anhur
3
3
7
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,394
Damage
43,749
61,183
Taken
59,759
34,696
Mitigated
37,132
13,123
Healing
25,997
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
AlmostMid
Achilles
6,875
1,161
0
3,827
15,023
16,068
0
1,166
13,833
8,737
30,367
W
Bellona
Ft Harold
Bellona
15,169
6,696
0
4,095
16,550
18,724
677
2,845
12,960
0
70,184
L
6,176
1,514
0
3,891
14,016
4,310
0
165
13,801
0
50,682
W
Fenrir
Jason_X_84
Fenrir
4,296
795
0
3,632
12,928
7,164
0
3,423
9,505
0
27,681
L
5,949
0
0
1,839
8,855
2,259
0
2,736
5,771
61,813
0
W
Tiamat
8,644
1,353
262
4,040
6,739
3,266
90
2,408
4,290
68,030
0
W
Thanatos
Montz98
Thanatos
6,847
1,531
0
10,729
11,533
4,516
2,127
2,414
9,079
0
75,000
L
8,589
1,893
0
2,015
11,582
2,819
0
994
10,564
0
50,026
L
Atlas
5,805
2,300
0
1,551
11,707
9,240
0
2,897
8,570
26,561
0
W
Anhur
8,793
3,047
0
3,239
12,009
3,462
432
2,190
9,743
0
68,432

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,780
Gold Earned
50,713
424
Minions Killed
546
0
Camps Cleared
0
1,607,117
Distance Traveled
1,823,948
19
Wards Purchased
33
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
7,755
431
69
4
0
320,181
2
W
Bellona
10,711
595
142
8
0
371,716
6
L
Loki
7,426
413
86
5
0
336,799
3
W
Fenrir
9,170
509
46
3
0
356,511
7
L
Janus
8,837
491
135
8
0
322,002
8
W
Tiamat
10,255
570
138
8
0
368,678
4
W
Thanatos
10,512
584
119
7
0
392,996
6
L
Artemis
8,732
485
92
5
0
306,377
4
L
Atlas
8,030
446
42
2
0
321,758
2
W
Anhur
10,065
559
101
6
0
334,047
10

Distance Traveled

Minion Kills by Role

Gold Earned by Role