Player Matchup

Shiva
Shiva
Darkjoa
Shiva
Level 102
God Stats
18W - 6L
1,771 SR
Queue Stats
61W - 59L
1,494 Elo+
Solo
Fenrir
Fenrir
DrapionHM
Fenrir
Level 121
God Stats
1W - 2L
1,593 SR
Queue Stats
140W - 170L
1,424 Elo+
Solo
Sylvanus
Sylvanus
ThExodia
Sylvanus
Level 128
God Stats
10W - 9L
1,418 SR
Queue Stats
62W - 56L
1,514 Elo+
Party 2
Janus
Janus
TioKillerBR
Janus
Level 153
God Stats
5W - 4L
1,535 SR
Queue Stats
146W - 135L
1,464 Elo+
Party 2
Hou Yi
Hou Yi
samguinaria
Hou Yi
Level 160
God Stats
13W - 7L
1,612 SR
Queue Stats
295W - 298L
1,549 Elo+
Party 2
Team Averages
Level 133
1,586 SR
1,489 Elo+

VS

Team Averages
Level 107
1,539 SR
1,442 Elo+
Xbalanque
Xbalanque
 
Xbalanque
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kumbhakarna
Kumbhakarna
Mugglet
Kumbhakarna
Level 80
God Stats
5W - 6L
1,588 SR
Queue Stats
45W - 61L
1,405 Elo+
Party 1
Chang'e
Chang'e
Muggleti
Chang'e
Level 123
God Stats
2W - 1L
1,586 SR
Queue Stats
54W - 70L
1,464 Elo+
Party 1
Thanatos
Thanatos
TonerickBR
Thanatos
Level 123
God Stats
14W - 13L
1,569 SR
Queue Stats
314W - 336L
1,453 Elo+
Solo
King Arthur
King Arthur
chino78
King Arthur
Level 119
God Stats
1W - 3L
1,453 SR
Queue Stats
32W - 51L
1,388 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
Darkjoa
Shiva
17
2 / 2 / 3
11,100
584
11,555
16,381
15,557
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Fenrir
DrapionHM
Fenrir
15
8 / 3 / 7
10,224
538
11,730
13,587
5,702
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Sylvanus
ThExodia
Sylvanus
14
3 / 2 / 8
9,028
475
5,943
10,703
10,437
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

14
6 / 4 / 6
10,349
545
8,059
8,595
2,872
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Hou Yi
17
6 / 1 / 8
11,109
585
14,117
10,202
3,605
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
 
Xbalanque
16
3 / 2 / 2
9,774
514
6,963
9,060
2,852
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Kumbhakarna
Mugglet
Kumbhakarna
13
2 / 5 / 3
8,462
445
3,606
22,954
14,481
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Chang'e
Muggleti
Chang'e
15
3 / 7 / 2
9,180
483
8,013
16,129
4,981
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Thanatos
TonerickBR
Thanatos
13
4 / 7 / 1
8,724
459
4,824
14,678
4,432
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

King Arthur
chino78
King Arthur
15
0 / 4 / 2
8,862
466
8,065
19,929
21,097
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
22
25
Kills
12
12
Deaths
25
32
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Xbalanque
 
Xbalanque
3
2
2
2
W
Shiva
Darkjoa
Shiva
2
2
3
1.75
W
Fenrir
DrapionHM
Fenrir
8
3
7
3.83
L
Kumbhakarna
Mugglet
Kumbhakarna
2
5
3
0.7
L
Chang'e
Muggleti
Chang'e
3
7
2
0.57
W
Sylvanus
ThExodia
Sylvanus
3
2
8
3.5
W
6
4
6
2.25
L
Thanatos
TonerickBR
Thanatos
4
7
1
0.64
L
King Arthur
chino78
King Arthur
0
4
2
0.25
W
Hou Yi
6
1
8
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,404
Damage
31,471
59,468
Taken
82,750
38,173
Mitigated
47,843
20,018
Healing
30,631
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Xbalanque
 
Xbalanque
6,963
3,431
0
3,466
9,060
2,852
456
1,078
7,982
0
76,580
W
Shiva
Darkjoa
Shiva
11,555
4,024
0
2,923
16,381
15,557
1,296
1,622
14,759
0
78,336
W
Fenrir
DrapionHM
Fenrir
11,730
4,063
0
4,605
13,587
5,702
252
2,242
11,345
0
47,175
L
Kumbhakarna
Mugglet
Kumbhakarna
3,606
349
300
5,535
22,954
14,481
146
4,284
18,670
29,406
0
L
Chang'e
Muggleti
Chang'e
8,013
1,001
1,126
6,077
16,129
4,981
123
4,603
11,526
49,970
0
W
Sylvanus
ThExodia
Sylvanus
5,943
1,728
3,640
4,326
10,703
10,437
410
2,509
8,194
22,649
8,119
W
8,059
1,110
0
730
8,595
2,872
0
3,941
4,654
57,421
0
L
Thanatos
TonerickBR
Thanatos
4,824
1,435
0
9,611
14,678
4,432
0
1,491
13,187
0
41,174
L
King Arthur
chino78
King Arthur
8,065
797
0
4,516
19,929
21,097
0
1,849
18,080
0
53,049
W
Hou Yi
14,117
7,608
0
3,794
10,202
3,605
3,620
1,305
8,897
0
77,016

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,810
Gold Earned
45,002
485
Minions Killed
436
0
Camps Cleared
0
1,782,520
Distance Traveled
1,801,097
18
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Xbalanque
9,774
514
132
7
0
382,643
2
W
Shiva
11,100
584
164
9
0
346,489
3
W
Fenrir
10,224
538
61
3
0
403,842
9
L
Kumbhakarna
8,462
445
41
2
0
369,604
6
L
Chang'e
9,180
483
76
4
0
343,082
4
W
Sylvanus
9,028
475
41
2
0
329,045
4
W
Janus
10,349
545
99
5
0
370,235
1
L
Thanatos
8,724
459
74
4
0
355,342
2
L
King Arthur
8,862
466
113
6
0
350,426
2
W
Hou Yi
11,109
585
120
6
0
332,909
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role