Player Matchup

Horus
Horus
DarkSlayer021
Horus
Level 107
God Stats
6W - 7L
1,639 SR
Queue Stats
205W - 148L
1,686 Elo+
Party 1
Artemis
Artemis
KorbonzoBean
Artemis
Level 90
God Stats
25W - 10L
1,623 SR
Queue Stats
339W - 265L
1,635 Elo+
Party 1
Ra
Ra
RabbitSoftenerX
Ra
Level 131
God Stats
8W - 5L
1,616 SR
Queue Stats
413W - 321L
1,652 Elo+
Party 1
Team Averages
Level 109
1,626 SR
1,658 Elo+

VS

Team Averages
Level 62
1,621 SR
1,445 Elo+
Zeus
Zeus
CrackFlavored
Zeus
Level 34
God Stats
2W - 3L
1,649 SR
Queue Stats
13W - 12L
1,568 Elo+
Solo
Hercules
Hercules
ToxicBeanie
Hercules
Level 87
God Stats
1W - 3L
1,716 SR
Queue Stats
8W - 11L
1,515 Elo+
Party 2
Izanami
Izanami
sudds
Izanami
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 8L
1,253 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 0 / 8
10,350
863
9,384
11,574
14,245
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Talisman

Talisman

+75
Health
+15
Magical Protection

Artemis
KorbonzoBean
Artemis
14
4 / 1 / 7
9,155
763
13,015
5,471
2,303
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

14
4 / 0 / 5
9,105
759
8,030
5,604
2,344
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 5 / 0
7,642
637
7,072
9,336
2,695
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Hercules
ToxicBeanie
Hercules
11
0 / 3 / 0
6,793
566
3,035
13,421
7,839
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Izanami
sudds
Izanami
11
0 / 4 / 0
7,143
595
4,238
10,507
3,077
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
1
12
Kills
1
1
Deaths
12
20
Assists
0
Player
Kills
Deaths
Assists
KDA
L
1
5
0
0.2
W
4
0
8
8
W
Artemis
KorbonzoBean
Artemis
4
1
7
7.5
W
4
0
5
6.5
L
Hercules
ToxicBeanie
Hercules
0
3
0
0
L
Izanami
sudds
Izanami
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,429
Damage
14,345
22,649
Taken
33,264
18,892
Mitigated
13,611
10,402
Healing
2,731
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,072
253
0
0
9,336
2,695
0
3,019
6,317
36,257
0
W
9,384
2,560
2,027
5,779
11,574
14,245
240
1,693
9,731
0
17,435
W
Artemis
KorbonzoBean
Artemis
13,015
5,697
0
851
5,471
2,303
1,830
2,928
2,543
0
44,368
W
8,030
649
671
1,074
5,604
2,344
281
2,772
2,832
37,205
0
L
Hercules
ToxicBeanie
Hercules
3,035
652
0
1,882
13,421
7,839
0
3,183
10,238
0
8,246
L
Izanami
sudds
Izanami
4,238
1,923
0
849
10,507
3,077
0
2,238
8,269
0
21,217

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,610
Gold Earned
21,578
142
Minions Killed
130
7
Camps Cleared
5
726,464
Distance Traveled
596,135
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
7,642
637
76
6
4
198,169
3
W
Horus
10,350
863
5
0
1
254,617
3
W
Artemis
9,155
763
68
6
4
224,927
4
W
Ra
9,105
759
69
6
2
246,920
1
L
Hercules
6,793
566
14
1
0
202,198
1
L
Izanami
7,143
595
40
3
1
195,768
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role