Player Matchup

Baron Samedi
Baron Samedi
DjaYsMaX
Baron Samedi
Level 86
God Stats
4W - 6L
1,345 SR
Queue Stats
55W - 62L
1,435 Elo+
Party 1
Anhur
Anhur
KIDDRYCK
Anhur
Level 150
God Stats
1W - 0L
1,492 SR
Queue Stats
42W - 40L
1,389 Elo+
Solo
King Arthur
King Arthur
NOBLE 228
King Arthur
Level 96
God Stats
20W - 24L
1,432 SR
Queue Stats
96W - 99L
1,411 Elo+
Solo
Sylvanus
Sylvanus
ShrillLand25990
Sylvanus
Level 43
God Stats
3W - 0L
1,806 SR
Queue Stats
24W - 31L
1,429 Elo+
Solo
Ymir
Ymir
SouleElSharaawy
Ymir
Level 67
God Stats
3W - 1L
1,565 SR
Queue Stats
50W - 44L
1,465 Elo+
Party 1
Team Averages
Level 88
1,528 SR
1,425 Elo+

VS

Team Averages
Level 59
1,491 SR
1,294 Elo+
Skadi
Skadi
Dark9Terminator
Skadi
Level 64
God Stats
2W - 3L
1,500 SR
Queue Stats
73W - 86L
1,456 Elo+
Solo
Da Ji
Da Ji
Hiro9505
Da Ji
Level 26
God Stats
0W - 2L
1,312 SR
Queue Stats
5W - 8L
1,275 Elo+
Party 2
Cabrakan
Cabrakan
MrAres7
Cabrakan
Level 102
God Stats
0W - 1L
1,500 SR
Queue Stats
33W - 35L
1,402 Elo+
Solo
Nu Wa
Nu Wa
Say1794
Nu Wa
Level 60
God Stats
2W - 1L
1,750 SR
Queue Stats
3W - 8L
1,105 Elo+
Party 2
Sun Wukong
Sun Wukong
Wockhardt-o
Sun Wukong
Level 43
God Stats
4W - 3L
1,394 SR
Queue Stats
15W - 21L
1,230 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
DjaYsMaX
Baron Samedi
14
5 / 2 / 1
8,080
577
6,311
8,229
3,787
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Anhur
KIDDRYCK
Anhur
14
7 / 1 / 6
8,171
584
8,093
12,566
3,791
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

King Arthur
NOBLE 228
King Arthur
13
1 / 1 / 1
8,047
575
7,830
13,853
9,882
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sylvanus
13
5 / 0 / 7
8,271
591
6,496
10,540
12,906
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

12
2 / 1 / 5
7,250
518
4,627
8,547
3,901
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 6 / 0
7,563
540
8,902
10,106
2,187
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Da Ji
Hiro9505
Da Ji
10
0 / 3 / 0
5,895
421
2,795
9,713
2,615
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Cabrakan
MrAres7
Cabrakan
10
0 / 5 / 2
6,440
460
2,856
12,890
7,594
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Nu Wa
Say1794
Nu Wa
10
0 / 4 / 0
6,264
447
3,223
7,474
1,648
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Sun Wukong
Wockhardt-o
Sun Wukong
13
1 / 2 / 0
7,389
528
10,012
12,933
9,911
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
6
20
Kills
4
5
Deaths
20
20
Assists
2
Player
Kills
Deaths
Assists
KDA
L
3
6
0
0.5
W
Baron Samedi
DjaYsMaX
Baron Samedi
5
2
1
2.75
L
Da Ji
Hiro9505
Da Ji
0
3
0
0
W
Anhur
KIDDRYCK
Anhur
7
1
6
10
L
Cabrakan
MrAres7
Cabrakan
0
5
2
0.2
W
King Arthur
NOBLE 228
King Arthur
1
1
1
1.5
L
Nu Wa
Say1794
Nu Wa
0
4
0
0
W
Sylvanus
5
0
7
8.5
W
2
1
5
4.5
L
Sun Wukong
Wockhardt-o
Sun Wukong
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,357
Damage
27,788
53,735
Taken
53,116
34,267
Mitigated
23,955
22,738
Healing
11,278
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,902
4,436
0
674
10,106
2,187
0
4,156
5,946
0
42,117
W
Baron Samedi
DjaYsMaX
Baron Samedi
6,311
667
27
2,902
8,229
3,787
156
2,205
6,024
49,794
0
L
Da Ji
Hiro9505
Da Ji
2,795
496
0
3,979
9,713
2,615
0
2,364
7,278
0
26,712
W
Anhur
KIDDRYCK
Anhur
8,093
3,896
0
5,643
12,566
3,791
1,099
1,709
10,857
0
48,167
L
Cabrakan
MrAres7
Cabrakan
2,856
687
1,051
2,600
12,890
7,594
0
4,541
8,311
15,813
0
W
King Arthur
NOBLE 228
King Arthur
7,830
1,288
0
4,442
13,853
9,882
481
201
13,652
0
50,801
L
Nu Wa
Say1794
Nu Wa
3,223
1,142
0
1,347
7,474
1,648
479
4,123
3,256
36,471
0
W
Sylvanus
6,496
2,192
3,117
4,529
10,540
12,906
58
1,319
9,221
27,771
9,619
W
4,627
154
0
2,078
8,547
3,901
231
645
7,902
38,595
0
L
Sun Wukong
Wockhardt-o
Sun Wukong
10,012
2,414
0
1,627
12,933
9,911
0
1,489
11,418
0
51,308

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,819
Gold Earned
33,551
419
Minions Killed
307
0
Camps Cleared
0
1,247,039
Distance Traveled
1,219,501
11
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Skadi
7,563
540
71
5
0
233,194
2
W
Baron Samedi
8,080
577
96
7
0
256,300
1
L
Da Ji
5,895
421
53
4
0
247,249
1
W
Anhur
8,171
584
75
5
0
252,654
2
L
Cabrakan
6,440
460
29
2
0
241,339
1
W
King Arthur
8,047
575
116
8
0
268,517
5
L
Nu Wa
6,264
447
61
4
0
219,064
4
W
Sylvanus
8,271
591
65
5
0
212,934
2
W
Ymir
7,250
518
67
5
0
256,634
1
L
Sun Wukong
7,389
528
93
7
0
278,655
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role