Player Matchup

Osiris
Osiris
Silver II
BOSSMANx69
Osiris
Silver II
Level 157
God Stats
1W - 4L
1,549 SR
Queue Stats
11W - 19L
1,630 MMR
Solo
Kukulkan
Kukulkan
Gold II
I Guess Im Gib
Kukulkan
Gold II
Level 126
God Stats
12W - 9L
1,758 SR
Queue Stats
74W - 64L
1,698 MMR
Party 2
Zhong Kui
Zhong Kui
Gold II
Poor_Frenchy-_-
Zhong Kui
Gold II
Level 99
God Stats
6W - 6L
1,828 SR
Queue Stats
700W - 713L
1,637 MMR
Solo
Izanami
Izanami
Gold II
Ryca Does It
Izanami
Gold II
Level 157
God Stats
20W - 11L
1,680 SR
Queue Stats
136W - 126L
1,626 MMR
Party 2
Hercules
Hercules
Gold II
krisbalsamo
Hercules
Gold II
Level 128
God Stats
71W - 69L
1,638 SR
Queue Stats
152W - 151L
1,640 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 133
1,691 SR
1,646 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 116
1,514 SR
1,646 MMR
Cu Chulainn
Cu Chulainn
Gold I
Chris_Gack
Cu Chulainn
Gold I
Level 160
God Stats
6W - 6L
1,500 SR
Queue Stats
222W - 216L
1,691 MMR
Party 1
Baron Samedi
Baron Samedi
Gold IV
Ecnirprince2
Baron Samedi
Gold IV
Level 156
God Stats
4W - 2L
1,469 SR
Queue Stats
23W - 17L
1,637 MMR
Solo
Poseidon
Poseidon
Gold I
VooDoo_iVy
Poseidon
Gold I
Level 125
God Stats
28W - 27L
1,637 SR
Queue Stats
158W - 144L
1,626 MMR
Solo
Apollo
Apollo
Gold II
WhiteChungus870
Apollo
Gold II
Level 102
God Stats
11W - 4L
1,751 SR
Queue Stats
51W - 43L
1,628 MMR
Solo
Bastet
Bastet
Gold V
XxCERTIFIEDxX_24
Bastet
Gold V
Level 36
God Stats
1W - 0L
1,215 SR
Queue Stats
12W - 10L
1,649 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
BOSSMANx69
Osiris
15
3 / 6 / 5
9,870
519
8,260
17,489
17,508
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Kukulkan
16
4 / 6 / 3
10,976
578
12,063
13,054
5,000
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Zhong Kui
Poor_Frenchy-_-
Zhong Kui
13
1 / 9 / 6
7,832
412
8,058
20,760
24,063
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Izanami
Ryca Does It
Izanami
18
6 / 4 / 0
11,227
591
11,268
13,073
5,012
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Hercules
krisbalsamo
Hercules
15
1 / 11 / 3
8,809
464
6,677
20,470
9,457
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Bans
LokiCthulhuShivaCliodhna

VS

Bans
AtlasArachneErlang ShenGilgamesh
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
Chris_Gack
Cu Chulainn
17
3 / 4 / 11
10,882
573
11,294
18,743
14,068
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Baron Samedi
Ecnirprince2
Baron Samedi
16
4 / 4 / 16
11,467
604
7,096
16,110
14,274
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Poseidon
VooDoo_iVy
Poseidon
18
10 / 1 / 12
12,223
643
18,913
17,357
6,160
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

18
3 / 3 / 6
12,067
635
4,628
11,169
3,791
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

20
16 / 3 / 13
13,192
694
24,809
20,391
7,706
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
94
15
Kills
36
36
Deaths
15
17
Assists
58
Player
Kills
Deaths
Assists
KDA
L
Osiris
BOSSMANx69
Osiris
3
6
5
0.92
W
Cu Chulainn
Chris_Gack
Cu Chulainn
3
4
11
2.13
W
Baron Samedi
Ecnirprince2
Baron Samedi
4
4
16
3
L
Kukulkan
4
6
3
0.92
L
Zhong Kui
Poor_Frenchy-_-
Zhong Kui
1
9
6
0.44
L
Izanami
Ryca Does It
Izanami
6
4
0
1.5
W
Poseidon
VooDoo_iVy
Poseidon
10
1
12
16
W
3
3
6
2
W
16
3
13
7.5
L
Hercules
krisbalsamo
Hercules
1
11
3
0.23

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,326
Damage
66,740
84,846
Taken
83,770
61,040
Mitigated
45,999
14,453
Healing
38,937
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Osiris
BOSSMANx69
Osiris
8,260
2,825
0
4,690
17,489
17,508
651
6,443
10,849
0
51,288
W
Cu Chulainn
Chris_Gack
Cu Chulainn
11,294
1,898
0
3,220
18,743
14,068
494
5,328
13,415
6,330
48,859
W
Baron Samedi
Ecnirprince2
Baron Samedi
7,096
890
3,622
4,316
16,110
14,274
302
4,075
12,035
34,673
0
L
Kukulkan
12,063
350
0
740
13,054
5,000
0
1,224
11,764
69,842
0
L
Zhong Kui
Poor_Frenchy-_-
Zhong Kui
8,058
350
211
2,706
20,760
24,063
252
7,725
12,813
24,071
114
L
Izanami
Ryca Does It
Izanami
11,268
5,642
0
3,971
13,073
5,012
660
2,967
10,046
0
104,323
W
Poseidon
VooDoo_iVy
Poseidon
18,913
4,026
0
11,276
17,357
6,160
2,617
4,132
13,225
105,644
0
W
4,628
3,802
0
4,998
11,169
3,791
3,406
2,497
8,672
0
96,605
W
24,809
7,364
0
11,505
20,391
7,706
913
5,591
14,800
0
88,317
L
Hercules
krisbalsamo
Hercules
6,677
1,616
0
2,135
20,470
9,457
0
7,844
12,370
0
56,826

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,714
Gold Earned
59,831
559
Minions Killed
549
0
Camps Cleared
0
1,683,517
Distance Traveled
1,892,078
24
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Osiris
9,870
519
96
5
0
318,327
3
W
Cu Chulainn
10,882
573
93
5
0
366,577
3
W
Baron Samedi
11,467
604
47
2
0
354,990
4
L
Kukulkan
10,976
578
144
8
0
334,212
4
L
Zhong Kui
7,832
412
26
1
0
332,894
8
L
Izanami
11,227
591
190
10
0
323,224
5
W
Poseidon
12,223
643
137
7
0
390,686
4
W
Apollo
12,067
635
166
9
0
352,810
4
W
Bastet
13,192
694
106
6
0
427,015
5
L
Hercules
8,809
464
103
5
0
374,860
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role