Player Matchup

Charybdis
Charybdis
Fame
Charybdis
Level 155
God Stats
2W - 2L
1,500 SR
Queue Stats
65W - 31L
1,765 Elo+
Party 2
Cthulhu
Cthulhu
Gingerville
Cthulhu
Level 18
God Stats
1W - 1L
1,712 SR
Queue Stats
9W - 7L
1,637 Elo+
Party 2
Baron Samedi
Baron Samedi
GrezzdornTheGod
Baron Samedi
Level 126
God Stats
7W - 3L
1,622 SR
Queue Stats
116W - 59L
1,762 Elo+
Party 2
Team Averages
Level 100
1,612 SR
1,721 Elo+

VS

Team Averages
Level 43
1,587 SR
1,292 Elo+
Yu Huang
Yu Huang
BreakfastBuddy
Yu Huang
Level 48
God Stats
0W - 1L
1,609 SR
Queue Stats
0W - 2L
1,245 Elo+
Party 1
Hercules
Hercules
Jank
Hercules
Level 68
God Stats
5W - 9L
1,596 SR
Queue Stats
25W - 20L
1,386 Elo+
Party 1
Neith
Neith
xTally
Neith
Level 14
God Stats
0W - 1L
1,556 SR
Queue Stats
0W - 2L
1,245 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Fame
Charybdis
16
10 / 1 / 7
11,470
819
14,645
9,940
4,196
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Cthulhu
Gingerville
Cthulhu
14
3 / 1 / 14
10,337
738
6,699
13,307
7,580
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Baron Samedi
GrezzdornTheGod
Baron Samedi
16
7 / 3 / 12
11,416
815
14,341
11,848
7,793
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yu Huang
12
1 / 8 / 4
8,752
625
8,645
9,172
3,685
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hercules
Jank
Hercules
13
3 / 8 / 1
9,337
667
8,029
21,749
24,941
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Neith
xTally
Neith
13
1 / 5 / 4
8,879
634
11,095
10,463
4,319
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
14
20
Kills
5
5
Deaths
21
33
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Yu Huang
1
8
4
0.38
W
Charybdis
Fame
Charybdis
10
1
7
13.5
W
Cthulhu
Gingerville
Cthulhu
3
1
14
10
W
Baron Samedi
GrezzdornTheGod
Baron Samedi
7
3
12
4.33
L
Hercules
Jank
Hercules
3
8
1
0.44
L
Neith
xTally
Neith
1
5
4
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,685
Damage
27,769
35,095
Taken
41,384
19,569
Mitigated
32,945
18,341
Healing
5,608
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yu Huang
8,645
617
0
167
9,172
3,685
0
5,237
3,691
23,631
0
W
Charybdis
Fame
Charybdis
14,645
9,066
0
5,200
9,940
4,196
1,534
2,098
7,509
0
55,414
W
Cthulhu
Gingerville
Cthulhu
6,699
558
716
3,789
13,307
7,580
414
3,252
9,500
16,501
791
W
Baron Samedi
GrezzdornTheGod
Baron Samedi
14,341
469
2,183
6,453
11,848
7,793
726
3,158
8,237
40,162
0
L
Hercules
Jank
Hercules
8,029
1,952
0
4,386
21,749
24,941
0
10,420
10,851
0
18,037
L
Neith
xTally
Neith
11,095
3,761
0
1,055
10,463
4,319
0
4,416
5,886
0
39,389

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,223
Gold Earned
26,968
153
Minions Killed
103
11
Camps Cleared
2
804,453
Distance Traveled
678,356
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yu Huang
8,752
625
36
3
0
231,337
0
W
Charybdis
11,470
819
88
6
7
263,028
3
W
Cthulhu
10,337
738
26
2
1
265,679
2
W
Baron Samedi
11,416
815
39
3
3
275,746
1
L
Hercules
9,337
667
9
1
2
219,631
3
L
Neith
8,879
634
58
4
0
227,388
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role