Player Matchup

Medusa
Medusa
Barnabiii
Medusa
Level 136
God Stats
10W - 10L
1,323 SR
Queue Stats
145W - 110L
1,615 Elo+
Party 1
Nox
Nox
Desomator
Nox
Level 122
God Stats
48W - 36L
1,590 SR
Queue Stats
222W - 225L
1,462 Elo+
Solo
Yemoja
Yemoja
DukeOfNothing
Yemoja
Level 149
God Stats
8W - 10L
1,401 SR
Queue Stats
130W - 113L
1,579 Elo+
Party 1
Guan Yu
Guan Yu
Pessibrok
Guan Yu
Level 89
God Stats
5W - 2L
1,780 SR
Queue Stats
9W - 3L
1,715 Elo+
Party 1
Bellona
Bellona
Svampfest
Bellona
Level 146
God Stats
2W - 2L
1,432 SR
Queue Stats
138W - 128L
1,571 Elo+
Party 1
Team Averages
Level 128
1,505 SR
1,588 Elo+

VS

Team Averages
Level 114
1,533 SR
1,449 Elo+
Bellona
Bellona
 
Bellona
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kumbhakarna
Kumbhakarna
QBrabus
Kumbhakarna
Level 126
God Stats
1W - 1L
1,500 SR
Queue Stats
411W - 436L
1,359 Elo+
Solo
Bastet
Bastet
VenitoKamelas2
Bastet
Level 106
God Stats
15W - 14L
1,620 SR
Queue Stats
340W - 411L
1,451 Elo+
Party 2
Agni
Agni
almansa000
Agni
Level 109
God Stats
38W - 36L
1,509 SR
Queue Stats
374W - 460L
1,413 Elo+
Party 2
Neith
Neith
melanias
Neith
Level 87
God Stats
64W - 55L
1,535 SR
Queue Stats
213W - 233L
1,524 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Barnabiii
Medusa
12
4 / 0 / 1
7,189
654
7,000
4,448
1,364
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

11
2 / 0 / 1
6,224
566
5,417
4,725
1,500
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

9
0 / 2 / 3
5,984
544
1,981
7,636
4,572
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Guan Yu
Pessibrok
Guan Yu
11
1 / 1 / 1
6,498
591
978
7,383
4,470
Bellona
Svampfest
Bellona
11
2 / 1 / 2
6,425
584
3,360
8,654
5,174
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
13
2 / 1 / 0
7,304
664
4,603
4,877
4,697
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Kumbhakarna
QBrabus
Kumbhakarna
9
1 / 1 / 1
5,600
509
3,208
9,331
6,300
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

11
0 / 2 / 3
6,242
567
3,603
7,858
2,303
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

10
1 / 2 / 0
5,929
539
5,089
5,203
1,687
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Neith
melanias
Neith
10
0 / 4 / 1
5,776
525
2,930
5,935
1,587
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
9
9
Kills
4
4
Deaths
10
8
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Bellona
 
Bellona
2
1
0
2
W
Medusa
Barnabiii
Medusa
4
0
1
4.5
W
2
0
1
2.5
W
0
2
3
0.75
W
Guan Yu
Pessibrok
Guan Yu
1
1
1
1.5
L
Kumbhakarna
QBrabus
Kumbhakarna
1
1
1
1.5
W
Bellona
Svampfest
Bellona
2
1
2
3
L
0
2
3
0.75
L
1
2
0
0.5
L
Neith
melanias
Neith
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,736
Damage
19,433
32,846
Taken
33,204
17,080
Mitigated
16,574
9,632
Healing
9,558
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
 
Bellona
4,603
2,094
0
2,233
4,877
4,697
0
0
4,877
0
45,497
W
Medusa
Barnabiii
Medusa
7,000
2,833
2
2,564
4,448
1,364
579
469
3,979
0
51,281
W
5,417
636
0
812
4,725
1,500
600
3,172
1,553
34,814
0
W
1,981
238
610
2,257
7,636
4,572
823
3,723
3,913
15,437
0
W
Guan Yu
Pessibrok
Guan Yu
978
66
0
2,071
7,383
4,470
0
221
7,162
0
35,321
L
Kumbhakarna
QBrabus
Kumbhakarna
3,208
295
0
2,292
9,331
6,300
0
3,957
5,374
10,550
0
W
Bellona
Svampfest
Bellona
3,360
1,180
0
1,316
8,654
5,174
0
712
7,942
0
44,628
L
3,603
603
0
3,413
7,858
2,303
0
489
7,369
0
33,557
L
5,089
407
0
500
5,203
1,687
0
2,614
2,589
34,564
0
L
Neith
melanias
Neith
2,930
877
0
1,120
5,935
1,587
926
338
5,597
0
32,171

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,320
Gold Earned
30,851
383
Minions Killed
327
0
Camps Cleared
0
1,102,394
Distance Traveled
1,106,824
15
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
7,304
664
120
11
0
230,152
4
W
Medusa
7,189
654
109
10
0
226,546
5
W
Nox
6,224
566
72
7
0
196,205
5
W
Yemoja
5,984
544
23
2
0
206,105
3
W
Guan Yu
6,498
591
96
9
0
239,413
1
L
Kumbhakarna
5,600
509
15
1
0
237,130
3
W
Bellona
6,425
584
83
8
0
234,125
1
L
Bastet
6,242
567
70
6
0
233,050
5
L
Agni
5,929
539
62
6
0
225,649
2
L
Neith
5,776
525
60
5
0
180,843
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role