Player Matchup

Cthulhu
Cthulhu
Dogirman
Cthulhu
Level 35
God Stats
1W - 2L
1,500 SR
Queue Stats
48W - 62L
1,170 Elo+
Party 1
Guan Yu
Guan Yu
OtkrovenoKonsciY
Guan Yu
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 7L
1,500 Elo+
Party 1
Awilix
Awilix
Pantax36
Awilix
Level 59
God Stats
4W - 4L
1,500 SR
Queue Stats
26W - 22L
1,323 Elo+
Party 2
Baron Samedi
Baron Samedi
Radahn18
Baron Samedi
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
29W - 21L
1,501 Elo+
Party 2
Medusa
Medusa
Strasty
Medusa
Level 17
God Stats
1W - 4L
1,153 SR
Queue Stats
47W - 63L
1,170 Elo+
Party 1
Team Averages
Level 26
1,431 SR
1,333 Elo+

VS

Team Averages
Level 82
1,421 SR
1,447 Elo+
Nemesis
Nemesis
 
Nemesis
Level 48
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Ullr
Ullr
BartPeters
Ullr
Level 59
God Stats
5W - 7L
1,441 SR
Queue Stats
117W - 138L
1,414 Elo+
Party 3
Merlin
Merlin
sorinzeul
Merlin
Level 65
God Stats
7W - 2L
1,743 SR
Queue Stats
164W - 167L
1,448 Elo+
Solo
Skadi
Skadi
vikabot3000
Skadi
Level 134
God Stats
4W - 5L
1,261 SR
Queue Stats
24W - 24L
1,454 Elo+
Solo
Khepri
Khepri
墨归夜色
Khepri
Level 106
God Stats
1W - 1L
1,161 SR
Queue Stats
41W - 32L
1,417 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Dogirman
Cthulhu
12
1 / 9 / 0
8,958
427
8,529
23,326
22,809
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

12
0 / 10 / 0
7,514
358
5,832
18,915
14,606
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Awilix
Pantax36
Awilix
12
1 / 9 / 3
8,253
393
4,695
18,830
6,215
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Baron Samedi
Radahn18
Baron Samedi
14
5 / 7 / 1
9,182
437
10,769
17,012
7,473
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Medusa
Strasty
Medusa
14
0 / 7 / 0
8,494
404
9,250
16,769
5,994
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
19
15 / 0 / 12
13,694
652
15,894
16,543
17,272
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

19
12 / 0 / 13
12,591
600
17,592
12,010
4,893
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Merlin
sorinzeul
Merlin
17
7 / 7 / 8
12,023
573
12,883
12,771
5,435
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

17
5 / 0 / 17
11,238
535
17,008
11,873
5,517
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Khepri
15
3 / 0 / 23
11,911
567
5,718
17,661
20,589
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
115
7
Kills
42
42
Deaths
7
4
Assists
73
Player
Kills
Deaths
Assists
KDA
W
Nemesis
 
Nemesis
15
0
12
21
W
12
0
13
18.5
L
Cthulhu
Dogirman
Cthulhu
1
9
0
0.11
L
0
10
0
0
L
Awilix
Pantax36
Awilix
1
9
3
0.28
L
Baron Samedi
Radahn18
Baron Samedi
5
7
1
0.79
L
Medusa
Strasty
Medusa
0
7
0
0
W
Merlin
sorinzeul
Merlin
7
7
8
1.57
W
5
0
17
13.5
W
Khepri
3
0
23
14.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,075
Damage
69,095
94,852
Taken
70,858
57,097
Mitigated
53,706
16,492
Healing
24,984
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
 
Nemesis
15,894
8,208
0
8,700
16,543
17,272
4,000
4,231
11,956
0
84,752
W
17,592
6,749
0
2,035
12,010
4,893
1,898
2,484
9,312
0
83,981
L
Cthulhu
Dogirman
Cthulhu
8,529
652
315
2,391
23,326
22,809
0
3,849
19,477
30,523
0
L
5,832
779
452
2,280
18,915
14,606
0
1,909
17,006
4,371
26,280
L
Awilix
Pantax36
Awilix
4,695
1,411
0
1,458
18,830
6,215
424
3,521
15,309
0
44,352
L
Baron Samedi
Radahn18
Baron Samedi
10,769
277
690
4,090
17,012
7,473
482
6,905
10,107
50,820
0
L
Medusa
Strasty
Medusa
9,250
5,096
0
4,816
16,769
5,994
642
2,510
14,259
0
69,932
W
Merlin
sorinzeul
Merlin
12,883
598
0
1,775
12,771
5,435
2,424
7,027
5,369
70,200
0
W
17,008
9,133
0
3,627
11,873
5,517
6,551
4,206
7,667
0
81,889
W
Khepri
5,718
815
3,337
5,510
17,661
20,589
884
4,978
12,515
24,546
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,401
Gold Earned
61,457
393
Minions Killed
490
0
Camps Cleared
0
1,841,668
Distance Traveled
2,176,196
11
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
13,694
652
144
7
0
463,193
5
W
Ullr
12,591
600
107
5
0
475,471
0
L
Cthulhu
8,958
427
37
2
0
383,102
3
L
Guan Yu
7,514
358
65
3
0
400,139
2
L
Awilix
8,253
393
66
3
0
361,175
0
L
Baron Samedi
9,182
437
91
4
0
343,229
4
L
Medusa
8,494
404
134
6
0
354,023
2
W
Merlin
12,023
573
113
5
0
378,614
4
W
Skadi
11,238
535
99
5
0
414,353
4
W
Khepri
11,911
567
27
1
0
444,565
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role