Player Matchup

Bastet
Bastet
Falcon505
Bastet
Level 155
God Stats
0W - 1L
1,311 SR
Queue Stats
13W - 13L
1,501 Elo+
Solo
Cabrakan
Cabrakan
Freido44
Cabrakan
Level 160
God Stats
0W - 1L
1,718 SR
Queue Stats
76W - 85L
1,500 Elo+
Solo
Nike
Nike
KIDDANT561
Nike
Level 145
God Stats
3W - 4L
1,506 SR
Queue Stats
204W - 195L
1,504 Elo+
Solo
Yemoja
Yemoja
REPLICANTE2008
Yemoja
Level 160
God Stats
2W - 2L
1,485 SR
Queue Stats
262W - 285L
1,551 Elo+
Solo
Hou Yi
Hou Yi
slamtron
Hou Yi
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 12L
1,769 Elo+
Solo
Team Averages
Level 149
1,504 SR
1,565 Elo+

VS

Team Averages
Level 132
1,596 SR
1,536 Elo+
Mercury
Mercury
Ben Alvarez II
Mercury
Level 159
God Stats
15W - 17L
1,658 SR
Queue Stats
620W - 542L
1,523 Elo+
Party 1
Yemoja
Yemoja
Jpmouse1
Yemoja
Level 94
God Stats
5W - 4L
1,310 SR
Queue Stats
249W - 230L
1,524 Elo+
Solo
Geb
Geb
RECON SNIPER 25
Geb
Level 158
God Stats
11W - 4L
1,958 SR
Queue Stats
493W - 496L
1,497 Elo+
Solo
Hercules
Hercules
TheSchweet
Hercules
Level 103
God Stats
2W - 4L
1,510 SR
Queue Stats
182W - 198L
1,556 Elo+
Solo
Kukulkan
Kukulkan
pwussyboi
Kukulkan
Level 144
God Stats
10W - 6L
1,542 SR
Queue Stats
404W - 368L
1,579 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
Falcon505
Bastet
15
4 / 8 / 8
10,084
776
14,020
17,074
8,488
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Cabrakan
Freido44
Cabrakan
18
5 / 6 / 7
10,504
808
16,655
15,429
11,149
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

16
3 / 5 / 8
10,159
781
9,858
13,436
14,757
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

15
1 / 4 / 11
9,546
734
10,589
13,935
15,011
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Hou Yi
slamtron
Hou Yi
18
3 / 3 / 9
9,970
767
13,500
13,025
5,951
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
6 / 6 / 12
9,821
755
8,430
13,166
5,116
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Yemoja
Jpmouse1
Yemoja
16
2 / 4 / 21
10,555
812
7,593
15,222
16,654
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

17
2 / 2 / 14
10,212
786
10,777
19,491
19,322
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Hercules
TheSchweet
Hercules
20
13 / 3 / 13
11,841
911
22,456
25,286
20,404
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Kukulkan
pwussyboi
Kukulkan
19
3 / 1 / 16
10,521
809
11,476
8,930
3,764
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
102
16
Kills
26
26
Deaths
16
43
Assists
76
Player
Kills
Deaths
Assists
KDA
W
6
6
12
2
L
Bastet
Falcon505
Bastet
4
8
8
1
L
Cabrakan
Freido44
Cabrakan
5
6
7
1.42
W
Yemoja
Jpmouse1
Yemoja
2
4
21
3.13
L
3
5
8
1.4
W
2
2
14
4.5
L
1
4
11
1.63
W
Hercules
TheSchweet
Hercules
13
3
13
6.5
W
Kukulkan
pwussyboi
Kukulkan
3
1
16
11
L
Hou Yi
slamtron
Hou Yi
3
3
9
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,622
Damage
60,732
72,899
Taken
82,095
55,356
Mitigated
65,260
24,060
Healing
36,166
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,430
3,109
325
1,103
13,166
5,116
1,963
4,684
8,316
0
11,585
L
Bastet
Falcon505
Bastet
14,020
3,825
99
3,489
17,074
8,488
1,364
6,009
10,764
0
22,138
L
Cabrakan
Freido44
Cabrakan
16,655
1,477
1,797
2,919
15,429
11,149
256
6,480
8,667
26,891
0
W
Yemoja
Jpmouse1
Yemoja
7,593
1,996
12,374
3,603
15,222
16,654
741
5,706
9,397
13,735
0
L
9,858
791
795
1,951
13,436
14,757
231
6,320
6,827
0
16,083
W
10,777
394
928
2,206
19,491
19,322
413
6,145
12,910
21,905
0
L
10,589
1,414
5,646
2,876
13,935
15,011
699
6,096
7,661
19,129
0
W
Hercules
TheSchweet
Hercules
22,456
6,084
1,890
11,824
25,286
20,404
351
5,255
19,531
0
39,850
W
Kukulkan
pwussyboi
Kukulkan
11,476
1,001
830
1,083
8,930
3,764
1,459
4,964
3,682
41,697
0
L
Hou Yi
slamtron
Hou Yi
13,500
5,449
960
3,528
13,025
5,951
2,036
4,941
7,930
0
38,692

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,263
Gold Earned
52,950
136
Minions Killed
158
0
Camps Cleared
0
1,121,723
Distance Traveled
1,205,353
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
9,821
755
10
1
0
241,996
0
L
Bastet
10,084
776
19
1
0
237,732
1
L
Cabrakan
10,504
808
33
3
0
211,647
0
W
Yemoja
10,555
812
13
1
0
209,145
0
L
Nike
10,159
781
15
1
0
244,048
0
W
Geb
10,212
786
14
1
0
260,150
0
L
Yemoja
9,546
734
15
1
0
218,835
4
W
Hercules
11,841
911
37
3
0
250,286
1
W
Kukulkan
10,521
809
84
6
0
243,776
3
L
Hou Yi
9,970
767
54
4
0
209,461
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role