Player Matchup

Discordia
Discordia
 
Discordia
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Skadi
Skadi
 
Skadi
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
Cerrebus
Baron Samedi
Level 144
God Stats
3W - 3L
1,479 SR
Queue Stats
149W - 166L
1,382 Elo+
Solo
Ullr
Ullr
maitril
Ullr
Level 96
God Stats
1W - 2L
1,232 SR
Queue Stats
92W - 76L
1,410 Elo+
Solo
Hades
Hades
Мандавошкин
Hades
Level 86
God Stats
8W - 5L
1,568 SR
Queue Stats
253W - 276L
1,319 Elo+
Solo
Team Averages
Level 110
1,456 SR
1,422 Elo+

VS

Team Averages
Level 86
1,451 SR
1,337 Elo+
Fenrir
Fenrir
Irker
Fenrir
Level 101
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 7L
1,359 Elo+
Party 1
Da Ji
Da Ji
ZABUZA-0209
Da Ji
Level 99
God Stats
2W - 4L
1,500 SR
Queue Stats
78W - 92L
1,387 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Zath3na
Morgan Le Fay
Level 70
God Stats
0W - 1L
1,610 SR
Queue Stats
5W - 7L
1,359 Elo+
Party 1
Baron Samedi
Baron Samedi
misstcat
Baron Samedi
Level 92
God Stats
8W - 15L
1,237 SR
Queue Stats
678W - 856L
1,281 Elo+
Party 2
Jormungandr
Jormungandr
piponchy
Jormungandr
Level 69
God Stats
2W - 6L
1,409 SR
Queue Stats
614W - 761L
1,300 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
 
Discordia
20
6 / 2 / 23
12,634
902
15,873
8,929
3,432
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Skadi
 
Skadi
17
1 / 7 / 20
10,495
750
8,749
13,644
4,711
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Baron Samedi
Cerrebus
Baron Samedi
18
4 / 7 / 19
11,137
796
10,085
15,692
7,173
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Ullr
maitril
Ullr
19
11 / 5 / 14
12,417
887
16,831
14,233
6,330
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

20
15 / 3 / 15
13,229
945
21,586
13,786
7,272
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Irker
Fenrir
17
5 / 8 / 6
10,325
738
8,355
15,578
6,912
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

16
3 / 9 / 11
10,174
727
8,808
15,167
5,551
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Morgan Le Fay
Zath3na
Morgan Le Fay
18
5 / 7 / 8
10,761
769
12,778
14,077
5,392
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Baron Samedi
misstcat
Baron Samedi
16
4 / 7 / 8
9,840
703
8,795
14,695
5,795
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Jormungandr
piponchy
Jormungandr
18
5 / 6 / 8
11,008
786
12,207
20,933
24,697
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

128
Kill Participation
63
37
Kills
22
24
Deaths
37
91
Assists
41
Player
Kills
Deaths
Assists
KDA
W
Discordia
 
Discordia
6
2
23
8.75
W
Skadi
 
Skadi
1
7
20
1.57
W
Baron Samedi
Cerrebus
Baron Samedi
4
7
19
1.93
L
Fenrir
Irker
Fenrir
5
8
6
1
L
3
9
11
0.94
L
Morgan Le Fay
Zath3na
Morgan Le Fay
5
7
8
1.29
W
Ullr
maitril
Ullr
11
5
14
3.6
L
Baron Samedi
misstcat
Baron Samedi
4
7
8
1.14
L
Jormungandr
piponchy
Jormungandr
5
6
8
1.5
W
15
3
15
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

73,124
Damage
50,943
66,284
Taken
80,450
28,918
Mitigated
48,347
25,418
Healing
15,523
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Discordia
 
Discordia
15,873
2,208
1,305
3,254
8,929
3,432
1,542
4,948
3,981
38,902
0
W
Skadi
 
Skadi
8,749
6,344
649
2,235
13,644
4,711
2,526
5,747
7,897
0
18,413
W
Baron Samedi
Cerrebus
Baron Samedi
10,085
599
1,760
3,682
15,692
7,173
856
8,090
7,602
25,155
0
L
Fenrir
Irker
Fenrir
8,355
2,474
483
2,399
15,578
6,912
650
8,409
7,169
0
19,024
L
8,808
1,237
385
670
15,167
5,551
324
10,243
4,924
0
17,179
L
Morgan Le Fay
Zath3na
Morgan Le Fay
12,778
2,419
1,075
2,678
14,077
5,392
302
10,336
3,741
27,782
0
W
Ullr
maitril
Ullr
16,831
9,117
298
2,528
14,233
6,330
1,093
7,000
7,233
0
27,831
L
Baron Samedi
misstcat
Baron Samedi
8,795
992
1,732
2,267
14,695
5,795
123
9,789
4,906
18,977
0
L
Jormungandr
piponchy
Jormungandr
12,207
999
533
3,301
20,933
24,697
117
8,767
12,166
29,864
0
W
21,586
1,035
2,381
7,326
13,786
7,272
36
7,995
5,791
38,259
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,912
Gold Earned
52,108
156
Minions Killed
121
0
Camps Cleared
0
1,168,796
Distance Traveled
1,155,543
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Discordia
12,634
902
43
3
0
270,957
0
W
Skadi
10,495
750
18
1
0
208,696
0
W
Baron Samedi
11,137
796
39
3
0
209,620
0
L
Fenrir
10,325
738
20
1
0
252,100
0
L
Da Ji
10,174
727
23
2
0
220,176
1
L
Morgan Le Fay
10,761
769
22
2
0
221,427
0
W
Ullr
12,417
887
15
1
0
207,513
0
L
Baron Samedi
9,840
703
23
2
0
222,697
0
L
Jormungandr
11,008
786
33
2
0
239,143
0
W
Hades
13,229
945
41
3
0
272,010
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role