Player Matchup

Shiva
Shiva
GUNS AND GLORIE
Shiva
Level 160
God Stats
2W - 7L
1,614 SR
Queue Stats
335W - 335L
1,617 Elo+
Solo
Chronos
Chronos
HeadiestTopper
Chronos
Level 158
God Stats
10W - 11L
1,634 SR
Queue Stats
108W - 114L
1,477 Elo+
Solo
Nu Wa
Nu Wa
HennyNeutron
Nu Wa
Level 122
God Stats
11W - 13L
1,613 SR
Queue Stats
126W - 110L
1,512 Elo+
Solo
Hades
Hades
ITANIMULLX
Hades
Level 143
God Stats
16W - 12L
1,736 SR
Queue Stats
52W - 59L
1,574 Elo+
Solo
Horus
Horus
TheFinalSleep69
Horus
Level 69
God Stats
25W - 18L
1,668 SR
Queue Stats
41W - 39L
1,551 Elo+
Solo
Team Averages
Level 130
1,653 SR
1,546 Elo+

VS

Team Averages
Level 116
1,626 SR
1,508 Elo+
Danzaburou
Danzaburou
Gecko DB
Danzaburou
Level 105
God Stats
16W - 9L
1,605 SR
Queue Stats
86W - 85L
1,561 Elo+
Solo
Tsukuyomi
Tsukuyomi
R34P1N6 D347H
Tsukuyomi
Level 147
God Stats
10W - 10L
1,602 SR
Queue Stats
587W - 602L
1,428 Elo+
Solo
Bellona
Bellona
RIP BILLY M4YS
Bellona
Level 157
God Stats
46W - 21L
1,924 SR
Queue Stats
323W - 281L
1,629 Elo+
Solo
Athena
Athena
RampantTheTitan
Athena
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
69W - 84L
1,478 Elo+
Solo
Ra
Ra
Tanarius
Ra
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,442 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
12 / 2 / 7
14,687
639
15,870
23,440
11,548
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

20
3 / 3 / 8
13,603
591
10,927
20,420
6,364
Death's Temper

Death's Temper

+35
Physical Power
+50
Magical Power
+150
Health
+30%
Attack Speed

PASSIVE - When an enemy dies within 80 units of you gain 1 stack of Temper that provides 7% increased Basic Attack Damage for 10s. This can stack up to 5 times. If an enemy god dies near you immediately gain 5 stacks.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

20
6 / 2 / 10
13,377
582
20,186
11,157
3,947
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hades
20
6 / 4 / 8
14,213
618
17,109
22,375
17,489
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

17
1 / 2 / 11
11,647
506
6,250
16,663
19,243
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Gecko DB
Danzaburou
16
2 / 5 / 1
10,244
445
14,442
14,119
4,559
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Tsukuyomi
R34P1N6 D347H
Tsukuyomi
17
2 / 10 / 5
10,362
451
11,285
21,184
6,550
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

18
4 / 4 / 4
12,009
522
13,484
20,281
16,676
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

15
1 / 5 / 6
10,019
436
5,529
20,312
14,169
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

20
4 / 4 / 3
12,198
530
14,432
12,191
4,397
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

72
Kill Participation
32
28
Kills
13
13
Deaths
28
44
Assists
19
Player
Kills
Deaths
Assists
KDA
W
12
2
7
7.75
L
Danzaburou
Gecko DB
Danzaburou
2
5
1
0.5
W
3
3
8
2.33
W
6
2
10
5.5
W
Hades
6
4
8
2.5
L
Tsukuyomi
R34P1N6 D347H
Tsukuyomi
2
10
5
0.45
L
4
4
4
1.5
L
1
5
6
0.8
L
4
4
3
1.38
W
1
2
11
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

70,342
Damage
59,172
94,055
Taken
88,087
58,591
Mitigated
46,351
44,610
Healing
17,429
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
15,870
3,367
1,246
12,843
23,440
11,548
2,191
3,915
19,525
0
108,599
L
Danzaburou
Gecko DB
Danzaburou
14,442
7,495
0
4,053
14,119
4,559
626
9,395
4,724
0
80,784
W
10,927
4,692
0
7,963
20,420
6,364
1,008
2,962
17,458
115,424
0
W
20,186
5,675
0
3,179
11,157
3,947
1,459
4,273
6,884
109,970
0
W
Hades
17,109
2,881
547
12,712
22,375
17,489
990
5,752
16,623
82,434
0
L
Tsukuyomi
R34P1N6 D347H
Tsukuyomi
11,285
3,079
0
644
21,184
6,550
371
7,172
14,012
0
88,930
L
13,484
5,622
0
6,367
20,281
16,676
0
12,532
7,749
0
83,784
L
5,529
1,134
190
1,670
20,312
14,169
0
12,287
8,025
26,736
0
L
14,432
435
1,781
2,724
12,191
4,397
0
7,128
5,063
106,292
0
W
6,250
2,076
525
5,595
16,663
19,243
666
4,504
11,850
0
41,700

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

67,527
Gold Earned
54,832
689
Minions Killed
674
0
Camps Cleared
0
2,114,535
Distance Traveled
2,173,640
26
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Shiva
14,687
639
142
6
0
506,465
6
L
Danzaburou
10,244
445
151
7
0
375,214
3
W
Chronos
13,603
591
181
8
0
396,432
4
W
Nu Wa
13,377
582
146
6
0
377,810
1
W
Hades
14,213
618
184
8
0
377,697
7
L
Tsukuyomi
10,362
451
122
5
0
418,571
1
L
Bellona
12,009
522
170
7
0
445,640
2
L
Athena
10,019
436
36
2
0
468,009
0
L
Ra
12,198
530
195
8
0
466,206
8
W
Horus
11,647
506
36
2
0
456,131
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role